12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -8,7 +8,7 @@
flags = CONDUCT | NOBLUDGEON
slot_flags = SLOT_BELT
materials = list(MAT_METAL=500, MAT_GLASS=500)
w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
w_class = WEIGHT_CLASS_SMALL
origin_tech = "combat=1;magnets=2"
var/turf/pointer_loc
var/energy = 5
@@ -71,7 +71,7 @@
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.dna.check_mutation(HULK) || (NOGUNS in H.dna.species.specflags))
if(H.dna.check_mutation(HULK) || (NOGUNS in H.dna.species.species_traits))
user << "<span class='warning'>Your fingers can't press the button!</span>"
return
@@ -98,7 +98,7 @@
severity = 0
//20% chance to actually hit the eyes
if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
if(prob(effectchance * diode.rating) && C.flash_act(severity))
outmsg = "<span class='notice'>You blind [C] by shining [src] in their eyes.</span>"
if(C.weakeyes)
C.Stun(1)
@@ -106,11 +106,11 @@
outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at their eyes!</span>"
//robots
else if(isrobot(target))
else if(iscyborg(target))
var/mob/living/silicon/S = target
//20% chance to actually hit the sensors
if(prob(effectchance * diode.rating))
S.flash_eyes(affect_silicon = 1)
S.flash_act(affect_silicon = 1)
S.Weaken(rand(5,10))
S << "<span class='danger'>Your sensors were overloaded by a laser!</span>"
outmsg = "<span class='notice'>You overload [S] by shining [src] at their sensors.</span>"