12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+5 -7
View File
@@ -5,7 +5,7 @@
item_state = "lgloves"
force = 0
throwforce = 0
w_class = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 1
throw_range = 7
var/state
@@ -16,8 +16,7 @@
return
icon_state = "latexballon_blow"
item_state = "latexballon"
user.update_inv_r_hand()
user.update_inv_l_hand()
user.update_inv_hands()
user << "<span class='notice'>You blow up [src] with [tank].</span>"
air_contents = tank.remove_air_volume(3)
@@ -27,10 +26,9 @@
playsound(src, 'sound/weapons/Gunshot.ogg', 100, 1)
icon_state = "latexballon_bursted"
item_state = "lgloves"
if(istype(src.loc, /mob/living))
if(isliving(loc))
var/mob/living/user = src.loc
user.update_inv_r_hand()
user.update_inv_l_hand()
user.update_inv_hands()
loc.assume_air(air_contents)
/obj/item/latexballon/ex_act(severity, target)
@@ -54,5 +52,5 @@
var/obj/item/weapon/tank/T = W
blow(T, user)
return
if (is_sharp(W) || W.is_hot() || is_pointed(W))
if (W.is_sharp() || W.is_hot() || is_pointed(W))
burst()