12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -8,16 +8,29 @@
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/obj/item/borg/stun
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name = "electrically-charged arm"
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icon_state = "elecarm"
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var/charge_cost = 30
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/obj/item/borg/stun/attack(mob/living/M, mob/living/silicon/robot/user)
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if(!user.cell.use(30)) return
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/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK))
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playsound(M, 'sound/weapons/Genhit.ogg', 50, 1)
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return FALSE
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if(iscyborg(user))
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var/mob/living/silicon/robot/R = user
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if(!R.cell.use(charge_cost))
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return
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user.do_attack_animation(M)
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M.Weaken(5)
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M.apply_effect(STUTTER, 5)
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M.Stun(5)
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M.visible_message("<span class='danger'>[user] has prodded [M] with [src]!</span>", \
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"<span class='userdanger'>[user] has prodded you with [src]!</span>")
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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add_logs(user, M, "stunned", src, "(INTENT: [uppertext(user.a_intent)])")
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/obj/item/borg/cyborghug
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@@ -27,10 +40,11 @@
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var/mode = 0 //0 = Hugs 1 = "Hug" 2 = Shock 3 = CRUSH
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var/ccooldown = 0
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var/scooldown = 0
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var/shockallowed = 0//Can it be a stunarm when emagged. Only PK borgs get this by default.
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var/shockallowed = FALSE//Can it be a stunarm when emagged. Only PK borgs get this by default.
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var/boop = FALSE
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/obj/item/borg/cyborghug/attack_self(mob/living/user)
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if(isrobot(user))
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if(iscyborg(user))
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var/mob/living/silicon/robot/P = user
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if(P.emagged&&shockallowed == 1)
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if(mode < 3)
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@@ -55,15 +69,20 @@
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switch(mode)
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if(0)
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if(M.health >= 0)
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if(ishuman(M))
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if(user.zone_selected == "head")
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user.visible_message("<span class='notice'>[user] playfully boops [M] on the head!</span>", \
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"<span class='notice'>You playfully boop [M] on the head!</span>")
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user.do_attack_animation(M, ATTACK_EFFECT_BOOP)
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playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
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else if(ishuman(M))
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if(M.lying)
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user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
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"<span class='notice'>You shake [M] trying to get \him up!</span>")
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user.visible_message("<span class='notice'>[user] shakes [M] trying to get [M.p_them()] up!</span>", \
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"<span class='notice'>You shake [M] trying to get [M.p_them()] up!</span>")
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else
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user.visible_message("<span class='notice'>[user] hugs [M] to make \him feel better!</span>", \
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"<span class='notice'>You hug [M] to make \him feel better!</span>")
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user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
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"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
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if(M.resting)
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M.resting = 0
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M.resting = FALSE
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M.update_canmove()
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else
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user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
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@@ -73,13 +92,17 @@
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if(M.health >= 0)
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if(ishuman(M))
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if(M.lying)
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user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
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"<span class='notice'>You shake [M] trying to get \him up!</span>")
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user.visible_message("<span class='notice'>[user] shakes [M] trying to get [M.p_them()] up!</span>", \
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"<span class='notice'>You shake [M] trying to get [M.p_them()] up!</span>")
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else if(user.zone_selected == "head")
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user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
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"<span class='warning'>You bop [M] on the head!</span>")
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user.do_attack_animation(M, ATTACK_EFFECT_PUNCH)
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else
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user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
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"<span class='warning'>You hug [M] firmly to make \him feel better! [M] looks uncomfortable...</span>")
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"<span class='warning'>You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable...</span>")
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if(M.resting)
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M.resting = 0
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M.resting = FALSE
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M.update_canmove()
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else
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user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
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@@ -94,7 +117,7 @@
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"<span class='danger'>You electrocute [M] with your touch!</span>")
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M.update_canmove()
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else
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if(!isrobot(M))
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if(!iscyborg(M))
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M.adjustFireLoss(10)
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user.visible_message("<span class='userdanger'>[user] shocks [M]!</span>", \
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"<span class='danger'>You shock [M]!</span>")
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@@ -103,9 +126,9 @@
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"<span class='danger'>You shock [M] to no effect.</span>")
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playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
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user.cell.charge -= 500
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scooldown = 1
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scooldown = TRUE
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spawn(20)
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scooldown = 0
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scooldown = FALSE
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if(3)
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if(!ccooldown)
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if(M.health >= 0)
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@@ -116,14 +139,17 @@
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user.visible_message("<span class='userdanger'>[user] crushes [M]!</span>", \
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"<span class='danger'>You crush [M]!</span>")
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playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
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M.adjustBruteLoss(10)
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M.adjustBruteLoss(15)
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user.cell.charge -= 300
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ccooldown = 1
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ccooldown = TRUE
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spawn(10)
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ccooldown = 0
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ccooldown = FALSE
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/obj/item/borg/cyborghug/peacekeeper
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shockallowed = 1
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shockallowed = TRUE
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/obj/item/borg/cyborghug/medical
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boop = TRUE
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/obj/item/borg/charger
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name = "power connector"
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@@ -148,7 +174,7 @@
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update_icon()
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/obj/item/borg/charger/afterattack(obj/item/target, mob/living/silicon/robot/user, proximity_flag)
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if(!proximity_flag || !isrobot(user))
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if(!proximity_flag || !iscyborg(user))
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return
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if(mode == "draw")
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if(is_type_in_list(target, charge_machines))
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@@ -254,7 +280,7 @@
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desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH"
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icon_state = "megaphone"
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var/cooldown = 0
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var/emagged = 0
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var/emagged = FALSE
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/obj/item/device/harmalarm/emag_act(mob/user)
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emagged = !emagged
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@@ -269,70 +295,207 @@
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user << "<font color='red'>The device is still recharging!</font>"
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return
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if(isrobot(user))
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if(iscyborg(user))
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var/mob/living/silicon/robot/R = user
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if(R.cell.charge < 1200)
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user << "<font color='red'>You don't have enough charge to do this!</font>"
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return
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R.cell.charge -= 1000
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if(R.emagged)
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safety = 0
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safety = FALSE
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if(safety == 1)
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if(safety == TRUE)
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user.visible_message("<font color='red' size='2'>[user] blares out a near-deafening siren from its speakers!</font>", \
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"<span class='userdanger'>The siren pierces your hearing and confuses you!</span>", \
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"<span class='danger'>The siren pierces your hearing!</span>")
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for(var/mob/living/M in get_hearers_in_view(9, user))
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if(iscarbon(M))
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
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continue
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for(var/mob/living/carbon/M in get_hearers_in_view(9, user))
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if(M.get_ear_protection() == FALSE)
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M.confused += 6
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M << "<font color='red' size='7'>HUMAN HARM</font>"
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audible_message("<font color='red' size='7'>HUMAN HARM</font>")
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playsound(get_turf(src), 'sound/AI/harmalarm.ogg', 70, 3)
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cooldown = world.time + 200
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log_game("[user.ckey]([user]) used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
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if(isrobot(user))
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if(iscyborg(user))
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var/mob/living/silicon/robot/R = user
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R.connected_ai << "<br><span class='notice'>NOTICE - Peacekeeping 'HARM ALARM' used by: [user]</span><br>"
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return
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if(safety == 0)
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for(var/mob/living/M in get_hearers_in_view(9, user))
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if(iscarbon(M))
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var/earsafety = 0
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if(istype(M, /mob/living/carbon/alien))
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continue
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if(ishuman(M))
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var/mob/living/carbon/human/S = M
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if(istype(S.ears, /obj/item/clothing/ears/earmuffs))
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continue
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if(S.check_ear_prot())
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earsafety = 1
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if(earsafety)
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M.confused += 5
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M.stuttering += 10
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M.adjustEarDamage(0, 5)
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M.Jitter(10)
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user.visible_message("<font color='red' size='3'>[user] blares out a sonic screech from its speakers!</font>", \
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"<span class='userdanger'>You hear a sharp screech, before your thoughts are interrupted and you find yourself extremely disorientated.</span>", \
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"<span class='danger'>You hear a sonic screech and suddenly can't seem to walk straight!")
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else
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M.Weaken(2)
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M.confused += 10
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M.stuttering += 15
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M.adjustEarDamage(0, 20)
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M.Jitter(25)
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user.visible_message("<font color='red' size='3'>[user] blares out a sonic screech from its speakers!</font>", \
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"<span class='userdanger'>You hear a sharp screech before your thoughts are interrupted and you collapse, your ears ringing!</span>", \
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"<span class='danger'>You hear a sonic screech and collapse, your ears riniging!")
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M << "<font color='red' size='7'>BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZT</font>"
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if(safety == FALSE)
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user.audible_message("<font color='red' size='7'>BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZT</font>")
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for(var/mob/living/carbon/C in get_hearers_in_view(9, user))
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var/bang_effect = C.soundbang_act(2, 0, 0, 5)
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switch(bang_effect)
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if(1)
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C.confused += 5
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C.stuttering += 10
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C.Jitter(10)
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if(2)
|
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C.Weaken(2)
|
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C.confused += 10
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C.stuttering += 15
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C.Jitter(25)
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playsound(get_turf(src), 'sound/machines/warning-buzzer.ogg', 130, 3)
|
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cooldown = world.time + 600
|
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log_game("[user.ckey]([user]) used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
|
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|
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/obj/item/borg/lollipop
|
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name = "lollipop fabricator"
|
||||
desc = "Reward good humans with this. Toggle in-module to switch between dispensing and high velocity ejection modes."
|
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icon_state = "lollipop"
|
||||
var/candy = 30
|
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var/candymax = 30
|
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var/charge_delay = 10
|
||||
var/charging = 0
|
||||
var/mode = 1
|
||||
var/firedelay = 0
|
||||
var/hitspeed = 2
|
||||
var/hitdamage = 0
|
||||
var/emaggedhitdamage = 3
|
||||
|
||||
/obj/item/borg/lollipop/equipped()
|
||||
check_amount()
|
||||
|
||||
/obj/item/borg/lollipop/dropped()
|
||||
check_amount()
|
||||
|
||||
/obj/item/borg/lollipop/proc/check_amount() //Doesn't even use processing ticks.
|
||||
if(charging)
|
||||
return
|
||||
if(candy < candymax)
|
||||
addtimer(src, "charge_lollipops", charge_delay, TIMER_NORMAL)
|
||||
charging = TRUE
|
||||
|
||||
/obj/item/borg/lollipop/proc/charge_lollipops()
|
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candy++
|
||||
charging = FALSE
|
||||
check_amount()
|
||||
|
||||
/obj/item/borg/lollipop/proc/dispense(atom/A, mob/user)
|
||||
if(candy <= 0)
|
||||
user << "<span class='warning'>No lollipops left in storage!</span>"
|
||||
return FALSE
|
||||
var/turf/T = get_turf(A)
|
||||
if(!T || !istype(T) || !isopenturf(T))
|
||||
return FALSE
|
||||
if(isobj(A))
|
||||
var/obj/O = A
|
||||
if(O.density)
|
||||
return FALSE
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/lollipop(T)
|
||||
candy--
|
||||
check_amount()
|
||||
user << "<span class='notice'>Dispensing lollipop...</span>"
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
return TRUE
|
||||
|
||||
/obj/item/borg/lollipop/proc/shootL(atom/target, mob/living/user, params)
|
||||
if(candy <= 0)
|
||||
user << "<span class='warning'>Not enough gumballs left!</span>"
|
||||
return FALSE
|
||||
candy--
|
||||
var/obj/item/ammo_casing/caseless/lollipop/A = new /obj/item/ammo_casing/caseless/lollipop(src)
|
||||
A.BB.damage = hitdamage
|
||||
A.BB.speed = 0.5
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
A.fire_casing(target, user, params, 0, 0, null, 0)
|
||||
user.visible_message("<span class='warning'>[user] blasts a flying lollipop at [target]!</span>")
|
||||
check_amount()
|
||||
|
||||
/obj/item/borg/lollipop/proc/shootG(atom/target, mob/living/user, params) //Most certainly a good idea.
|
||||
if(candy <= 0)
|
||||
user << "<span class='warning'>Not enough gumballs left!</span>"
|
||||
return FALSE
|
||||
candy--
|
||||
var/obj/item/ammo_casing/caseless/gumball/A = new /obj/item/ammo_casing/caseless/gumball(src)
|
||||
A.BB.damage = hitdamage
|
||||
A.BB.speed = 0.5
|
||||
A.BB.color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
|
||||
playsound(src.loc, 'sound/weapons/bulletflyby3.ogg', 50, 1)
|
||||
A.fire_casing(target, user, params, 0, 0, null, 0)
|
||||
user.visible_message("<span class='warning'>[user] shoots a high-velocity gumball at [target]!</span>")
|
||||
check_amount()
|
||||
|
||||
/obj/item/borg/lollipop/afterattack(atom/target, mob/living/user, proximity, click_params)
|
||||
check_amount()
|
||||
if(iscyborg(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(!R.cell.use(12))
|
||||
user << "<span class='warning'>Not enough power.</span>"
|
||||
return FALSE
|
||||
if(R.emagged)
|
||||
hitdamage = emaggedhitdamage
|
||||
switch(mode)
|
||||
if(1)
|
||||
if(!proximity)
|
||||
return FALSE
|
||||
dispense(target, user)
|
||||
if(2)
|
||||
shootL(target, user, click_params)
|
||||
if(3)
|
||||
shootG(target, user, click_params)
|
||||
hitdamage = initial(hitdamage)
|
||||
|
||||
/obj/item/borg/lollipop/attack_self(mob/living/user)
|
||||
switch(mode)
|
||||
if(1)
|
||||
mode++
|
||||
user << "<span class='notice'>Module is now throwing lollipops.</span>"
|
||||
if(2)
|
||||
mode++
|
||||
user << "<span class='notice'>Module is now blasting gumballs.</span>"
|
||||
if(3)
|
||||
mode = 1
|
||||
user << "<span class='notice'>Module is now dispensing lollipops.</span>"
|
||||
..()
|
||||
|
||||
/obj/item/ammo_casing/caseless/gumball
|
||||
name = "Gumball"
|
||||
desc = "Why are you seeing this?!"
|
||||
projectile_type = /obj/item/projectile/bullet/reusable/gumball
|
||||
click_cooldown_override = 2
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/reusable/gumball
|
||||
name = "gumball"
|
||||
desc = "Oh noes! A fast-moving gumball!"
|
||||
icon_state = "gumball"
|
||||
ammo_type = /obj/item/weapon/reagent_containers/food/snacks/gumball/cyborg
|
||||
|
||||
/obj/item/projectile/bullet/reusable/gumball/handle_drop()
|
||||
if(!dropped)
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/gumball/S = new ammo_type(T)
|
||||
S.color = color
|
||||
dropped = TRUE
|
||||
|
||||
/obj/item/ammo_casing/caseless/lollipop //NEEDS RANDOMIZED COLOR LOGIC.
|
||||
name = "Lollipop"
|
||||
desc = "Why are you seeing this?!"
|
||||
projectile_type = /obj/item/projectile/bullet/reusable/lollipop
|
||||
click_cooldown_override = 2
|
||||
|
||||
/obj/item/projectile/bullet/reusable/lollipop
|
||||
name = "lollipop"
|
||||
desc = "Oh noes! A fast-moving lollipop!"
|
||||
icon_state = "lollipop_1"
|
||||
ammo_type = /obj/item/weapon/reagent_containers/food/snacks/lollipop/cyborg
|
||||
var/color2 = rgb(0, 0, 0)
|
||||
|
||||
/obj/item/projectile/bullet/reusable/lollipop/New()
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/lollipop/S = new ammo_type(src)
|
||||
color2 = S.headcolor
|
||||
var/image/head = image(icon = 'icons/obj/projectiles.dmi', icon_state = "lollipop_2")
|
||||
head.color = color2
|
||||
add_overlay(head)
|
||||
|
||||
/obj/item/projectile/bullet/reusable/lollipop/handle_drop()
|
||||
if(!dropped)
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/lollipop/S = new ammo_type(T)
|
||||
S.change_head_color(color2)
|
||||
dropped = TRUE
|
||||
|
||||
/**********************************************************************
|
||||
HUD/SIGHT things
|
||||
***********************************************************************/
|
||||
@@ -346,6 +509,10 @@
|
||||
icon_state = "securearea"
|
||||
sight_mode = BORGXRAY
|
||||
|
||||
/obj/item/borg/sight/xray/truesight_lens
|
||||
name = "truesight lens"
|
||||
icon = 'icons/obj/clockwork_objects.dmi'
|
||||
icon_state = "truesight_lens"
|
||||
|
||||
/obj/item/borg/sight/thermal
|
||||
name = "\proper thermal vision"
|
||||
|
||||
Reference in New Issue
Block a user