12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -11,7 +11,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
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icon_state = "rods"
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item_state = "rods"
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flags = CONDUCT
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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force = 9
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throwforce = 10
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throw_speed = 3
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@@ -49,7 +49,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
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"<span class='italics'>You hear welding.</span>")
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var/obj/item/stack/rods/R = src
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src = null
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var/replace = (user.get_inactive_hand()==R)
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var/replace = (user.get_inactive_held_item()==R)
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R.use(2)
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if (!R && replace)
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user.put_in_hands(new_item)
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@@ -58,7 +58,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
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var/obj/item/weapon/reagent_containers/food/snacks/S = W
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if(amount != 1)
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user << "<span class='warning'>You must use a single rod!</span>"
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else if(S.w_class > 2)
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else if(S.w_class > WEIGHT_CLASS_SMALL)
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user << "<span class='warning'>The ingredient is too big for [src]!</span>"
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else
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var/obj/item/weapon/reagent_containers/food/snacks/customizable/A = new/obj/item/weapon/reagent_containers/food/snacks/customizable/kebab(get_turf(src))
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@@ -66,7 +66,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
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else
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return ..()
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/obj/item/stack/rods/cyborg/
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/obj/item/stack/rods/cyborg
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materials = list()
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is_cyborg = 1
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cost = 250
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