12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -1,4 +1,4 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/*
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CONTAINS:
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@@ -17,10 +17,12 @@ RCD
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throwforce = 10
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throw_speed = 3
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throw_range = 5
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=100000)
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origin_tech = "engineering=4;materials=2"
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req_access_txt = "11"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
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resistance_flags = FIRE_PROOF
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var/datum/effect_system/spark_spread/spark_system
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var/matter = 0
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var/max_matter = 160
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@@ -28,6 +30,8 @@ RCD
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var/mode = 1
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var/canRturf = 0
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var/airlock_type = /obj/machinery/door/airlock
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var/window_type = /obj/structure/window/fulltile
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var/advanced_airlock_setting = 1 //Set to 1 if you want more paintjobs available
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var/sheetmultiplier = 4 //Controls the amount of matter added for each glass/metal sheet, triple for plasteel
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var/plasteelmultiplier = 3 //Plasteel is worth 3 times more than glass or metal
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@@ -40,8 +44,11 @@ RCD
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var/wallcost = 16
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var/floorcost = 2
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var/grillecost = 4
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var/girderupgradecost = 8
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var/windowcost = 8
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var/reinforcedwindowcost = 12
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var/airlockcost = 16
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var/decongirdercost = 13
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var/deconwallcost = 26
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var/deconfloorcost = 33
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var/decongrillecost = 4
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@@ -55,16 +62,37 @@ RCD
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var/grilledelay = 40
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var/windowdelay = 40
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var/airlockdelay = 50
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var/decongirderdelay = 20
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var/deconwalldelay = 40
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var/deconfloordelay = 50
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var/decongrilledelay = null //as rapid as wirecutters
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var/deconwindowdelay = 50
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var/deconairlockdelay = 50
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var/no_ammo_message = "<span class='warning'>The \'Low Ammo\' light on \
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the RCD blinks yellow.</span>"
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/obj/item/weapon/rcd/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down \his throat! It looks like \he's trying to commit suicide..</span>")
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user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
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return (BRUTELOSS)
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/obj/item/weapon/rcd/verb/toggle_window_type()
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set name = "Toggle Window Type"
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set category = "Object"
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set src in usr // What does this do?
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var window_type_name
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if (window_type == /obj/structure/window/fulltile)
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window_type = /obj/structure/window/reinforced/fulltile
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window_type_name = "reinforced glass"
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else
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window_type = /obj/structure/window/fulltile
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window_type_name = "glass"
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usr << "<span class='notice'>You change \the [src]'s window mode \
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to [window_type_name].</span>"
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/obj/item/weapon/rcd/verb/change_airlock_access()
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set name = "Change Airlock Access"
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set category = "Object"
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@@ -151,6 +179,7 @@ RCD
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set category = "Object"
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set src in usr
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airlockcost = initial(airlockcost)
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var airlockcat = input(usr, "Select whether the airlock is solid or glass.") in list("Solid", "Glass")
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switch(airlockcat)
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if("Solid")
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@@ -179,6 +208,7 @@ RCD
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airlock_type = /obj/machinery/door/airlock/external
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if("High Security")
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airlock_type = /obj/machinery/door/airlock/highsecurity
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airlockcost += 2 * sheetmultiplier //extra cost
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else
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airlock_type = /obj/machinery/door/airlock
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@@ -210,6 +240,7 @@ RCD
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/obj/item/weapon/rcd/New()
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..()
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desc = "An RCD. It currently holds [matter]/[max_matter] matter-units."
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src.spark_system = new /datum/effect_system/spark_spread
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spark_system.set_up(5, 0, src)
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@@ -221,10 +252,10 @@ RCD
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qdel(spark_system)
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spark_system = null
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rcd_list -= src
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return ..()
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. = ..()
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/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user, params)
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if(isrobot(user)) //Make sure cyborgs can't load their RCDs
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if(iscyborg(user)) //Make sure cyborgs can't load their RCDs
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return
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var/loaded = 0
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if(istype(W, /obj/item/weapon/rcd_ammo))
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@@ -294,14 +325,14 @@ RCD
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/obj/item/weapon/rcd/afterattack(atom/A, mob/user, proximity)
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if(!proximity) return 0
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if(istype(A,/area/shuttle)||istype(A,/turf/open/space/transit))
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if(istype(A,/turf/open/space/transit))
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return 0
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if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window)))
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if(!(isturf(A) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window) || istype(A, /obj/structure/girder)))
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return 0
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switch(mode)
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if(1)
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if(istype(A, /turf/open/space))
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if(isspaceturf(A))
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var/turf/open/space/S = A
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if(useResource(floorcost, user))
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user << "<span class='notice'>You start building floor...</span>"
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@@ -310,20 +341,36 @@ RCD
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return 1
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return 0
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if(istype(A, /turf/open/floor))
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if(isfloorturf(A))
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var/turf/open/floor/F = A
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if(checkResource(wallcost, user))
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user << "<span class='notice'>You start building wall...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, walldelay, target = A))
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if(!istype(F)) return 0
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if(!useResource(wallcost, user)) return 0
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activate()
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F.ChangeTurf(/turf/closed/wall)
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return 1
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return 0
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if(istype(A, /obj/structure/girder))
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var/turf/open/floor/F = get_turf(A)
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if(checkResource(girderupgradecost, user))
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user << "<span class='notice'>You start finishing the \
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wall...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, walldelay, target = A))
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if(!istype(A)) return 0
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if(!useResource(girderupgradecost, user)) return 0
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activate()
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qdel(A)
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F.ChangeTurf(/turf/closed/wall)
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return 1
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return 0
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if(2)
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if(istype(A, /turf/open/floor))
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if(isfloorturf(A))
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if(checkResource(airlockcost, user))
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var/door_check = 1
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for(var/obj/machinery/door/D in A)
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@@ -363,12 +410,12 @@ RCD
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return 0
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if(3)
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if(istype(A, /turf/closed/wall))
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if(iswallturf(A))
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var/turf/closed/wall/W = A
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if(istype(W, /turf/closed/wall/r_wall) && !canRturf)
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return 0
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if(checkResource(deconwallcost, user))
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user << "<span class='notice'>You start deconstructing wall...</span>"
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user << "<span class='notice'>You start deconstructing [W]...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, deconwalldelay, target = A))
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if(!useResource(deconwallcost, user)) return 0
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@@ -377,7 +424,7 @@ RCD
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return 1
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return 0
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if(istype(A, /turf/open/floor))
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if(isfloorturf(A))
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var/turf/open/floor/F = A
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if(istype(F, /turf/open/floor/engine) && !canRturf)
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return 0
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@@ -427,15 +474,28 @@ RCD
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return 1
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return 0
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if(istype(A, /obj/structure/girder))
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if(useResource(decongirdercost, user))
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user << "<span class='notice'>You start deconstructing \
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[A]...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, decongirderdelay, target = A))
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if(!useResource(decongirdercost, user)) return 0
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activate()
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qdel(A)
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return 1
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if (4)
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if(istype(A, /turf/open/floor))
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if(isfloorturf(A))
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if(checkResource(grillecost, user))
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for(var/obj/structure/grille/GRILLE in A)
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if(locate(/obj/structure/grille) in A)
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user << "<span class='warning'>There is already a grille there!</span>"
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return 0
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user << "<span class='notice'>You start building a grille...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, grilledelay, target = A))
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if(locate(/obj/structure/grille) in A)
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return 0
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if(!useResource(grillecost, user)) return 0
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activate()
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var/obj/structure/grille/G = new/obj/structure/grille(A)
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@@ -444,14 +504,24 @@ RCD
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return 0
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return 0
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if(istype(A, /obj/structure/grille))
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if(checkResource(windowcost, user))
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user << "<span class='notice'>You start building a window...</span>"
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var wname = "window?"
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var cost = 0
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if (window_type == /obj/structure/window/fulltile)
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cost = windowcost
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wname = "window"
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else if (window_type == /obj/structure/window/reinforced/fulltile)
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cost = reinforcedwindowcost
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wname = "reinforced window"
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if(checkResource(cost, user))
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user << "<span class='notice'>You start building a \
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[wname]...</span>"
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, windowdelay, target = A))
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if(locate(/obj/structure/window) in A.loc) return 0
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if(!useResource(windowcost, user)) return 0
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if(!useResource(cost, user)) return 0
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activate()
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var/obj/structure/window/WD = new/obj/structure/window/fulltile(A.loc)
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var /obj/structure/window/WD = new window_type(A.loc)
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WD.anchored = 1
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return 1
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return 0
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@@ -463,13 +533,18 @@ RCD
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/obj/item/weapon/rcd/proc/useResource(amount, mob/user)
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if(matter < amount)
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if(user)
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user << no_ammo_message
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return 0
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matter -= amount
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desc = "An RCD. It currently holds [matter]/[max_matter] matter-units."
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return 1
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/obj/item/weapon/rcd/proc/checkResource(amount, mob/user)
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return matter >= amount
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. = matter >= amount
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if(!. && user)
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user << no_ammo_message
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return .
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/obj/item/weapon/rcd/proc/detonate_pulse()
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audible_message("<span class='danger'><b>[src] begins to vibrate and \
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@@ -483,27 +558,38 @@ RCD
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qdel(src)
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/obj/item/weapon/rcd/borg/useResource(amount, mob/user)
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if(!isrobot(user))
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return 0
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var/mob/living/silicon/robot/borgy = user
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if(!borgy.cell)
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return 0
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return borgy.cell.use(amount * 72) //borgs get 1.3x the use of their RCDs
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/obj/item/weapon/rcd/borg/checkResource(amount, mob/user)
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if(!isrobot(user))
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return 0
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var/mob/living/silicon/robot/borgy = user
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if(!borgy.cell)
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return 0
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return borgy.cell.charge >= (amount * 72)
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/obj/item/weapon/rcd/borg/New()
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..()
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no_ammo_message = "<span class='warning'>Insufficient charge.</span>"
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desc = "A device used to rapidly build walls and floors."
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canRturf = 1
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/obj/item/weapon/rcd/borg/useResource(amount, mob/user)
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if(!iscyborg(user))
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return 0
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var/mob/living/silicon/robot/borgy = user
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if(!borgy.cell)
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if(user)
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user << no_ammo_message
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return 0
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. = borgy.cell.use(amount * 72) //borgs get 1.3x the use of their RCDs
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if(!. && user)
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user << no_ammo_message
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return .
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/obj/item/weapon/rcd/borg/checkResource(amount, mob/user)
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if(!iscyborg(user))
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return 0
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var/mob/living/silicon/robot/borgy = user
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if(!borgy.cell)
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if(user)
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user << no_ammo_message
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return 0
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. = borgy.cell.charge >= (amount * 72)
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if(!. && user)
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user << no_ammo_message
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return .
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/obj/item/weapon/rcd/loaded
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matter = 160
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Reference in New Issue
Block a user