12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -1,4 +1,4 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/*
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CONTAINS:
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@@ -130,9 +130,11 @@ var/global/list/RPD_recipes=list(
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=75000, MAT_GLASS=37500)
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origin_tech = "engineering=4;materials=2"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
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resistance_flags = FIRE_PROOF
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var/datum/effect_system/spark_spread/spark_system
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var/working = 0
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var/p_type = PIPE_SIMPLE
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@@ -167,7 +169,7 @@ var/global/list/RPD_recipes=list(
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show_menu(user)
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/obj/item/weapon/pipe_dispenser/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] points the end of the RPD down \his throat and presses a button! It looks like \he's trying to commit suicide...</span>")
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user.visible_message("<span class='suicide'>[user] points the end of the RPD down [user.p_their()] throat and presses a button! It looks like [user.p_theyre()] trying to commit suicide...</span>")
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playsound(get_turf(user), 'sound/machines/click.ogg', 50, 1)
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playsound(get_turf(user), 'sound/items/Deconstruct.ogg', 50, 1)
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return(BRUTELOSS)
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@@ -540,9 +542,8 @@ var/global/list/RPD_recipes=list(
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return 0
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var/obj/machinery/atmospherics/pipe/P = A
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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P.color = paint_colors[paint_color]
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P.add_atom_colour(paint_colors[paint_color], FIXED_COLOUR_PRIORITY)
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P.pipe_color = paint_colors[paint_color]
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P.stored.color = paint_colors[paint_color]
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user.visible_message("<span class='notice'>[user] paints \the [P] [paint_color].</span>","<span class='notice'>You paint \the [P] [paint_color].</span>")
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//P.update_icon()
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P.update_node_icon()
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@@ -562,7 +563,7 @@ var/global/list/RPD_recipes=list(
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user << "<span class='warning'>The [src]'s error light flickers! Perhaps you need to only use it on pipes and pipe meters?</span>"
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return 0
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if(ATMOS_MODE)
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if(!(istype(A, /turf)))
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if(!isturf(A))
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user << "<span class='warning'>The [src]'s error light flickers!</span>"
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return 0
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user << "<span class='notice'>You start building pipes...</span>"
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@@ -577,7 +578,7 @@ var/global/list/RPD_recipes=list(
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return 0
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if(METER_MODE)
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if(!(istype(A, /turf)))
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if(!isturf(A))
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user << "<span class='warning'>The [src]'s error light flickers!</span>"
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return 0
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user << "<span class='notice'>You start building meter...</span>"
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