12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -9,9 +9,10 @@
throwforce = 10
throw_speed = 1
throw_range = 5
w_class = 3
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=500)
origin_tech = "combat=1;plasmatech=2;engineering=2"
resistance_flags = FIRE_PROOF
var/status = 0
var/throw_amount = 100
var/lit = 0 //on or off
@@ -39,7 +40,7 @@
var/turf/location = loc
if(istype(location, /mob/))
var/mob/M = location
if(M.l_hand == src || M.r_hand == src)
if(M.is_holding(src))
location = M.loc
if(isturf(location)) //start a fire if possible
location.hotspot_expose(700, 2)
@@ -62,7 +63,7 @@
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
if(flag) return // too close
// Make sure our user is still holding us
if(user && user.get_active_hand() == src)
if(user && user.get_active_held_item() == src)
var/turf/target_turf = get_turf(target)
if(target_turf)
var/turflist = getline(user, target_turf)
@@ -188,7 +189,7 @@
for(var/turf/T in turflist)
if(T == previousturf)
continue //so we don't burn the tile we be standin on
if(!T.CanAtmosPass(previousturf))
if(!T.atmos_adjacent_turfs || !T.atmos_adjacent_turfs[previousturf])
break
ignite_turf(T)
sleep(1)