12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -9,9 +9,10 @@
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=500)
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origin_tech = "combat=1;plasmatech=2;engineering=2"
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resistance_flags = FIRE_PROOF
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var/status = 0
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var/throw_amount = 100
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var/lit = 0 //on or off
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@@ -39,7 +40,7 @@
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var/turf/location = loc
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if(istype(location, /mob/))
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var/mob/M = location
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if(M.l_hand == src || M.r_hand == src)
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if(M.is_holding(src))
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location = M.loc
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if(isturf(location)) //start a fire if possible
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location.hotspot_expose(700, 2)
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@@ -62,7 +63,7 @@
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/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
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if(flag) return // too close
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// Make sure our user is still holding us
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if(user && user.get_active_hand() == src)
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if(user && user.get_active_held_item() == src)
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var/turf/target_turf = get_turf(target)
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if(target_turf)
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var/turflist = getline(user, target_turf)
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@@ -188,7 +189,7 @@
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for(var/turf/T in turflist)
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if(T == previousturf)
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continue //so we don't burn the tile we be standin on
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if(!T.CanAtmosPass(previousturf))
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if(!T.atmos_adjacent_turfs || !T.atmos_adjacent_turfs[previousturf])
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break
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ignite_turf(T)
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sleep(1)
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