12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -5,7 +5,7 @@
icon_state = "signmaker"
item_state = "electronic"
force = 0
w_class = 2
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
throw_speed = 3
throw_range = 7
@@ -14,7 +14,7 @@
var/list/signs = list()
var/max_signs = 10
var/creation_time = 0 //time to create a holosign in deciseconds.
var/holosign_type = /obj/effect/overlay/holograph/wetsign
var/holosign_type = /obj/structure/holosign/wetsign
var/holocreator_busy = 0 //to prevent placing multiple holo barriers at once
/obj/item/weapon/holosign_creator/afterattack(atom/target, mob/user, flag)
@@ -22,7 +22,7 @@
if(!check_allowed_items(target, 1))
return
var/turf/T = get_turf(target)
var/obj/effect/overlay/holograph/H = locate(holosign_type) in T
var/obj/structure/holosign/H = locate(holosign_type) in T
if(H)
user << "<span class='notice'>You use [src] to deactivate [H].</span>"
qdel(H)
@@ -62,7 +62,7 @@
name = "security holobarrier projector"
desc = "A holographic projector that creates holographic security barriers."
icon_state = "signmaker_sec"
holosign_type = /obj/effect/overlay/holograph/barrier
holosign_type = /obj/structure/holosign/barrier
creation_time = 30
max_signs = 6
@@ -70,25 +70,25 @@
name = "engineering holobarrier projector"
desc = "A holographic projector that creates holographic engineering barriers."
icon_state = "signmaker_engi"
holosign_type = /obj/effect/overlay/holograph/barrier/engineering
holosign_type = /obj/structure/holosign/barrier/engineering
creation_time = 30
max_signs = 6
/obj/item/weapon/holosign_creator/cyborg
name = "Energy Barrier Projector"
desc = "A holographic projector that creates fragile energy fields"
creation_time = 5
creation_time = 15
max_signs = 9
holosign_type = /obj/effect/overlay/holograph/barrier/cyborg
holosign_type = /obj/structure/holosign/barrier/cyborg
var/shock = 0
/obj/item/weapon/holosign_creator/cyborg/attack_self(mob/user)
if(isrobot(user))
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(shock)
user <<"<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>"
holosign_type = /obj/effect/overlay/holograph/barrier/cyborg
holosign_type = /obj/structure/holosign/barrier/cyborg
creation_time = 5
if(signs.len)
for(var/H in signs)
@@ -97,7 +97,7 @@
return
else if(R.emagged&&!shock)
user <<"<span class='warning'>You clear all active holograms, and overload your energy projector!</span>"
holosign_type = /obj/effect/overlay/holograph/barrier/cyborg/hacked
holosign_type = /obj/structure/holosign/barrier/cyborg/hacked
creation_time = 30
if(signs.len)
for(var/H in signs)
@@ -114,147 +114,3 @@
qdel(H)
user << "<span class='notice'>You clear all active holograms.</span>"
/obj/effect/overlay/holograph
icon = 'icons/effects/effects.dmi'
anchored = 1
var/holo_integrity = 1
var/obj/item/weapon/holosign_creator/projector
/obj/effect/overlay/holograph/New(loc, source_projector)
if(source_projector)
projector = source_projector
projector.signs += src
..()
/obj/effect/overlay/holograph/Destroy()
if(projector)
projector.signs -= src
projector = null
return ..()
/obj/effect/overlay/holograph/attacked_by(obj/item/I, mob/user)
..()
take_damage(I.force * 0.5, I.damtype)
/obj/effect/overlay/holograph/blob_act(obj/effect/blob/B)
qdel(src)
/obj/effect/overlay/holograph/attack_animal(mob/living/simple_animal/M)
if(!M.melee_damage_upper)
return
attack_generic(5, M)
/obj/effect/overlay/holograph/attack_alien(mob/living/carbon/alien/A)
attack_generic(5, A)
/obj/effect/overlay/holograph/attack_hand(mob/living/user)
attack_generic(1, user)
/obj/effect/overlay/holograph/mech_melee_attack(obj/mecha/M)
M.do_attack_animation(src)
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
visible_message("<span class='danger'>[M.name] has hit [src].</span>")
qdel(src)
/obj/effect/overlay/holograph/attack_slime(mob/living/simple_animal/slime/S)
if(S.is_adult)
attack_generic(5, S)
else
attack_generic(2, S)
/obj/effect/overlay/holograph/proc/attack_generic(damage_amount, mob/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
user.visible_message("<span class='danger'>[user] hits [src].</span>", \
"<span class='danger'>You hit [src].</span>" )
take_damage(damage_amount)
/obj/effect/overlay/holograph/proc/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
switch(damage_type)
if(BRUTE)
if(damage && sound_effect)
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
if(BURN)
if(damage && sound_effect)
playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
else
return
holo_integrity -= damage
if(holo_integrity <= 0)
qdel(src)
/obj/effect/overlay/holograph/hitby(atom/movable/AM)
..()
var/tforce = 1
if(ismob(AM))
tforce = 5
else if(isobj(AM))
var/obj/item/I = AM
tforce = max(1, I.throwforce * 0.2)
take_damage(tforce)
/obj/effect/overlay/holograph/bullet_act(obj/item/projectile/P)
. = ..()
take_damage(P.damage * 0.5, P.damage_type)
/obj/effect/overlay/holograph/wetsign
name = "wet floor sign"
desc = "The words flicker as if they mean nothing."
icon_state = "holosign"
/obj/effect/overlay/holograph/barrier
name = "holo barrier"
desc = "A short holographic barrier which can only be passed by walking."
icon_state = "holosign_sec"
pass_flags = LETPASSTHROW
density = 1
holo_integrity = 4
/obj/effect/overlay/holograph/barrier/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(!density)
return 1
if(air_group || (height==0))
return 1
if(mover.pass_flags & (PASSGLASS|PASSTABLE|PASSGRILLE))
return 1
if(iscarbon(mover))
var/mob/living/carbon/C = mover
if(C.m_intent == "walk")
return 1
/obj/effect/overlay/holograph/barrier/engineering
icon_state = "holosign_engi"
/obj/effect/overlay/holograph/barrier/cyborg
name = "Energy Field"
desc = "A fragile energy field that blocks movement"
density = 1
holo_integrity = 1
/obj/effect/overlay/holograph/barrier/CanPass()
return 0
/obj/effect/overlay/holograph/barrier/cyborg/hacked
name = "Charged Energy Field"
desc = "A powerful energy field that blocks movement. Energy arcs off it"
holo_integrity = 3
var/shockcd = 0
/obj/effect/overlay/holograph/barrier/cyborg/hacked/proc/cooldown()
shockcd = FALSE
/obj/effect/overlay/holograph/barrier/cyborg/hacked/attack_hand(mob/living/user)
if(!shockcd)
if(ismob(user))
var/mob/living/M = user
M.electrocute_act(15,"Energy Barrier", safety=1)
shockcd = TRUE
addtimer(src, "cooldown", 10)
/obj/effect/overlay/holograph/barrier/cyborg/hacked/Bumped(atom/user)
if(!shockcd)
if(ismob(user))
var/mob/living/M = user
M.electrocute_act(15,"Energy Barrier", safety=1)
shockcd = TRUE
addtimer(src, "cooldown", 10)