12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -45,15 +45,16 @@
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return
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timed_explosion()
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/obj/item/weapon/implant/explosive/implant(mob/source)
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var/obj/item/weapon/implant/explosive/imp_e = locate(src.type) in source
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if(imp_e && imp_e != src)
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imp_e.heavy += heavy
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imp_e.medium += medium
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imp_e.weak += weak
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imp_e.delay += delay
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qdel(src)
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return 1
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/obj/item/weapon/implant/explosive/implant(mob/living/carbon/source)
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for(var/X in source.implants)
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if(istype(X, type))
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var/obj/item/weapon/implant/explosive/imp_e = X
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imp_e.heavy += heavy
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imp_e.medium += medium
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imp_e.weak += weak
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imp_e.delay += delay
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qdel(src)
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return 1
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return ..()
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@@ -85,17 +86,20 @@
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heavy = 4
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delay = 70
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/obj/item/weapon/implant/explosive/macro/implant(mob/source)
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var/obj/item/weapon/implant/explosive/imp_e = locate(src.type) in source
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if(imp_e && imp_e != src)
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return 0
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imp_e = locate(/obj/item/weapon/implant/explosive) in source
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if(imp_e && imp_e != src)
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heavy += imp_e.heavy
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medium += imp_e.medium
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weak += imp_e.weak
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delay += imp_e.delay
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qdel(imp_e)
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/obj/item/weapon/implant/explosive/macro/implant(mob/living/carbon/source)
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for(var/X in source.implants)
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if(istype(X, type))
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return 0
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for(var/Y in source.implants)
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if(istype(Y, /obj/item/weapon/implant/explosive))
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var/obj/item/weapon/implant/explosive/imp_e = Y
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heavy += imp_e.heavy
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medium += imp_e.medium
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weak += imp_e.weak
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delay += imp_e.delay
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qdel(imp_e)
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break
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return ..()
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