12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+40 -14
View File
@@ -1,5 +1,3 @@
#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune))
/obj/item/weapon/mop
desc = "The world of janitalia wouldn't be complete without a mop."
name = "mop"
@@ -9,9 +7,9 @@
throwforce = 5
throw_speed = 3
throw_range = 7
w_class = 3
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
burn_state = FLAMMABLE
resistance_flags = FLAMMABLE
var/mopping = 0
var/mopcount = 0
var/mopcap = 5
@@ -22,13 +20,13 @@
create_reagents(mopcap)
obj/item/weapon/mop/proc/clean(turf/A)
/obj/item/weapon/mop/proc/clean(turf/A)
if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1) || reagents.has_reagent("vodka", 1) || reagents.has_reagent("cleaner", 1))
A.clean_blood()
for(var/obj/effect/O in A)
if(is_cleanable(O))
qdel(O)
if(istype(A, /turf/closed))
if(isclosedturf(A))
var/turf/closed/C = A
C.thermite = 0
reagents.reaction(A, TOUCH, 10) //Needed for proper floor wetting.
@@ -42,16 +40,14 @@ obj/item/weapon/mop/proc/clean(turf/A)
user << "<span class='warning'>Your mop is dry!</span>"
return
var/turf/turf = A
if(is_cleanable(A))
turf = A.loc
var/turf/T = get_turf(A)
if(istype(turf))
user.visible_message("[user] begins to clean \the [turf] with [src].", "<span class='notice'>You begin to clean \the [turf] with [src]...</span>")
if(T)
user.visible_message("[user] begins to clean \the [T] with [src].", "<span class='notice'>You begin to clean \the [T] with [src]...</span>")
if(do_after(user, src.mopspeed, target = turf))
if(do_after(user, src.mopspeed, target = T))
user << "<span class='notice'>You finish mopping.</span>"
clean(turf)
clean(T)
/obj/effect/attackby(obj/item/I, mob/user, params)
@@ -72,7 +68,7 @@ obj/item/weapon/mop/proc/clean(turf/A)
return
/obj/item/weapon/mop/advanced
desc = "The most advanced tool in a custodian's arsenal. Just think of all the viscera you will clean up with this!"
desc = "The most advanced tool in a custodian's arsenal, complete with a condenser for self-wetting! Just think of all the viscera you will clean up with this!"
name = "advanced mop"
mopcap = 10
icon_state = "advmop"
@@ -82,3 +78,33 @@ obj/item/weapon/mop/proc/clean(turf/A)
throwforce = 8
throw_range = 4
mopspeed = 20
var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
var/refill_rate = 1 //Rate per process() tick mop refills itself
var/refill_reagent = "water" //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
/obj/item/weapon/mop/advanced/New()
..()
START_PROCESSING(SSobj, src)
/obj/item/weapon/mop/advanced/attack_self(mob/user)
refill_enabled = !refill_enabled
if(refill_enabled)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj,src)
user << "<span class='notice'>You set the condenser switch to the '[refill_enabled ? "ON" : "OFF"]' position.</span>"
playsound(user, 'sound/machines/click.ogg', 30, 1)
/obj/item/weapon/mop/advanced/process()
if(reagents.total_volume < mopcap)
reagents.add_reagent(refill_reagent, refill_rate)
/obj/item/weapon/mop/advanced/examine(mob/user)
..()
user << "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>"
/obj/item/weapon/mop/advanced/Destroy()
if(refill_enabled)
STOP_PROCESSING(SSobj, src)
return ..()