12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+60 -55
View File
@@ -15,41 +15,26 @@
anchored = 1
can_buckle = 1
buckle_lying = 1
burn_state = FLAMMABLE
burntime = 30
resistance_flags = FLAMMABLE
obj_integrity = 100
max_integrity = 100
integrity_failure = 30
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 2
/obj/structure/bed/deconstruct()
if(buildstacktype)
new buildstacktype(loc,buildstackamount)
/obj/structure/bed/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(buildstacktype)
new buildstacktype(loc,buildstackamount)
..()
/obj/structure/bed/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/bed/attack_animal(mob/living/simple_animal/M)//No more buckling hostile mobs to chairs to render them immobile forever
if(M.environment_smash)
deconstruct()
/obj/structure/bed/ex_act(severity, target)
switch(severity)
if(1)
qdel(src)
return
if(2)
if(prob(70))
deconstruct()
return
if(3)
if(prob(50))
deconstruct()
return
/obj/structure/bed/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
deconstruct()
playsound(src.loc, W.usesound, 50, 1)
deconstruct(TRUE)
else
return ..()
@@ -61,21 +46,43 @@
icon = 'icons/obj/rollerbed.dmi'
icon_state = "down"
anchored = 0
burn_state = FIRE_PROOF
resistance_flags = 0
var/foldabletype = /obj/item/roller
/obj/structure/bed/roller/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W,/obj/item/roller/robo))
var/obj/item/roller/robo/R = W
if(R.loaded)
user << "<span class='warning'>You already have a roller bed docked!</span>"
return
if(has_buckled_mobs())
if(buckled_mobs.len > 1)
unbuckle_all_mobs()
user.visible_message("<span class='notice'>[user] unbuckles all creatures from [src].</span>")
else
user_unbuckle_mob(buckled_mobs[1],user)
else
R.loaded = src
forceMove(R)
user.visible_message("[user] collects [src].", "<span class='notice'>You collect [src].</span>")
return 1
else
return ..()
/obj/structure/bed/roller/MouseDrop(over_object, src_location, over_location)
. = ..()
if(over_object == usr && Adjacent(usr))
if(!ishuman(usr))
return 0
if(buckled_mobs.len)
if(has_buckled_mobs())
return 0
if(usr.incapacitated())
usr << "<span class='warning'>You can't do that right now!</span>"
return 0
usr.visible_message("[usr] collapses \the [src.name].", "<span class='notice'>You collapse \the [src.name].</span>")
new foldabletype(get_turf(src))
var/obj/structure/bed/roller/B = new foldabletype(get_turf(src))
usr.put_in_hands(B)
qdel(src)
/obj/structure/bed/roller/post_buckle_mob(mob/living/M)
@@ -95,11 +102,31 @@
desc = "A collapsed roller bed that can be carried around."
icon = 'icons/obj/rollerbed.dmi'
icon_state = "folded"
w_class = 4 // Can't be put in backpacks.
w_class = WEIGHT_CLASS_BULKY // Can't be put in backpacks.
/obj/item/roller/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/roller/robo))
var/obj/item/roller/robo/R = I
if(R.loaded)
user << "<span class='warning'>[R] already has a roller bed loaded!</span>"
return
user.visible_message("<span class='notice'>[user] loads [src].</span>", "<span class='notice'>You load [src] into [R].</span>")
R.loaded = new/obj/structure/bed/roller(R)
qdel(src) //"Load"
return
else return ..()
/obj/item/roller/attack_self(mob/user)
var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(user.loc)
deploy_roller(user, user.loc)
/obj/item/roller/afterattack(obj/target, mob/user , proximity)
if(!proximity)
return
if(isopenturf(target))
deploy_roller(user, target)
/obj/item/roller/proc/deploy_roller(mob/user, atom/location)
var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(location)
R.add_fingerprint(user)
qdel(src)
@@ -116,37 +143,15 @@
..()
user << "The dock is [loaded ? "loaded" : "empty"]"
/obj/item/roller/robo/attack_self(mob/user)
/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
if(loaded)
var/obj/structure/bed/roller/R = loaded
R.loc = user.loc
R.loc = location
user.visible_message("[user] deploys [loaded].", "<span class='notice'>You deploy [loaded].</span>")
loaded = null
else
user << "<span class='warning'>The dock is empty!</span>"
/obj/item/roller/robo/afterattack(obj/target, mob/user , proximity)
if(istype(target,/obj/structure/bed/roller))
if(!proximity)
return
if(loaded)
user << "<span class='warning'>You already have a roller bed docked!</span>"
return
var/obj/structure/bed/roller/R = target
if(R.has_buckled_mobs())
if(R.buckled_mobs.len > 1)
R.unbuckle_all_mobs()
user.visible_message("<span class='notice'>[user] unbuckles all creatures from [R].</span>")
else
R.user_unbuckle_mob(R.buckled_mobs[1],user)
loaded = target
target.loc = src
user.visible_message("[user] collects [loaded].", "<span class='notice'>You collect [loaded].</span>")
..()
//Dog bed
/obj/structure/bed/dogbed
@@ -161,4 +166,4 @@
/obj/structure/bed/alien
name = "resting contraption"
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
icon_state = "abed"
icon_state = "abed"