12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -10,14 +10,14 @@ LINEN BINS
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icon = 'icons/obj/bedsheets.dmi'
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icon_state = "sheetwhite"
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item_state = "bedsheet"
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slot_flags = SLOT_BACK
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slot_flags = SLOT_NECK
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layer = MOB_LAYER
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throwforce = 0
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throw_speed = 1
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throw_range = 2
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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item_color = "white"
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burn_state = FLAMMABLE
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resistance_flags = FLAMMABLE
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dog_fashion = /datum/dog_fashion/head/ghost
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@@ -38,7 +38,7 @@ LINEN BINS
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/obj/item/weapon/bedsheet/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wirecutters) || I.is_sharp())
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var/obj/item/stack/sheet/cloth/C = new (loc, 3)
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var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
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transfer_fingerprints_to(C)
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C.add_fingerprint(user)
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qdel(src)
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@@ -174,10 +174,17 @@ LINEN BINS
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icon_state = "sheetwiz"
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item_color = "wiz"
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/obj/item/weapon/bedsheet/nanotrasen
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name = "nanotrasen bedsheet"
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desc = "It has the Nanotrasen logo on it and has an aura of duty."
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icon_state = "sheetNT"
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item_color = "nanotrasen"
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/obj/item/weapon/bedsheet/ian
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icon_state = "sheetian"
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item_color = "ian"
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/obj/item/weapon/bedsheet/random
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icon_state = "sheetrainbow"
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item_color = "rainbow"
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@@ -198,8 +205,9 @@ LINEN BINS
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icon = 'icons/obj/structures.dmi'
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icon_state = "linenbin-full"
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anchored = 1
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burn_state = FLAMMABLE
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burntime = 20
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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var/amount = 10
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var/list/sheets = list()
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var/obj/item/hidden = null
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@@ -224,17 +232,12 @@ LINEN BINS
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else
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icon_state = "linenbin-full"
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/obj/structure/bedsheetbin/fire_act()
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if(!amount)
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return
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/obj/structure/bedsheetbin/fire_act(exposed_temperature, exposed_volume)
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if(amount)
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amount = 0
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update_icon()
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..()
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/obj/structure/bedsheetbin/burn()
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amount = 0
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extinguish()
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update_icon()
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return
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/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/bedsheet))
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if(!user.drop_item())
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@@ -244,7 +247,7 @@ LINEN BINS
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amount++
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user << "<span class='notice'>You put [I] in [src].</span>"
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update_icon()
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else if(amount && !hidden && I.w_class < 4) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
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else if(amount && !hidden && I.w_class < WEIGHT_CLASS_BULKY) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
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if(!user.drop_item())
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user << "<span class='warning'>\The [I] is stuck to your hand, you cannot hide it among the sheets!</span>"
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return
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