12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+104 -65
View File
@@ -7,21 +7,28 @@
anchored = 1
icon = 'icons/turf/walls/wall.dmi'
icon_state = "wall"
var/mineral = "metal"
var/walltype = "metal"
var/mineral = /obj/item/stack/sheet/metal
var/mineral_amount = 2
var/walltype = /turf/closed/wall
var/girder_type = /obj/structure/girder/displaced
var/opening = 0
density = 1
opacity = 1
obj_integrity = 100
max_integrity = 100
canSmoothWith = list(
/turf/closed/wall,
/turf/closed/wall/r_wall,
/obj/structure/falsewall,
/obj/structure/falsewall/brass,
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust)
/turf/closed/wall/r_wall/rust,
/turf/closed/wall/clockwork)
smooth = SMOOTH_TRUE
can_be_unanchored = 0
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/falsewall/New(loc)
..()
@@ -32,8 +39,9 @@
air_update_turf(1)
return ..()
/obj/structure/falsewall/CanAtmosPass(turf/T)
return !density
/obj/structure/falsewall/ratvar_act()
new /obj/structure/falsewall/brass(loc)
qdel(src)
/obj/structure/falsewall/attack_hand(mob/user)
if(opening)
@@ -45,7 +53,7 @@
sleep(5)
if(!qdeleted(src))
density = 0
set_opacity(0)
SetOpacity(0)
update_icon()
else
var/srcturf = get_turf(src)
@@ -56,19 +64,11 @@
density = 1
sleep(5)
if(!qdeleted(src))
set_opacity(1)
SetOpacity(1)
update_icon()
air_update_turf(1)
opening = 0
/obj/structure/falsewall/attack_animal(mob/living/simple_animal/user)
if(user.environment_smash)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
qdel(src)
/obj/structure/falsewall/proc/do_the_flick()
if(density)
smooth = SMOOTH_FALSE
@@ -87,10 +87,7 @@
/obj/structure/falsewall/proc/ChangeToWall(delete = 1)
var/turf/T = get_turf(src)
if(!walltype || walltype == "metal")
T.ChangeTurf(/turf/closed/wall)
else
T.ChangeTurf(text2path("/turf/closed/wall/mineral/[walltype]"))
T.ChangeTurf(walltype)
if(delete)
qdel(src)
return T
@@ -106,7 +103,7 @@
if(T.density)
user << "<span class='warning'>[src] is blocked!</span>"
return
if(!istype(T, /turf/open/floor))
if(!isfloorturf(T))
user << "<span class='warning'>[src] bolts must be tightened on the floor!</span>"
return
user.visible_message("<span class='notice'>[user] tightens some bolts on the wall.</span>", "<span class='notice'>You tighten the bolts on the wall.</span>")
@@ -117,36 +114,36 @@
else if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
dismantle(user)
dismantle(user, TRUE)
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
dismantle(user)
dismantle(user, TRUE)
else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
D.playDigSound()
dismantle(user)
dismantle(user, TRUE)
else
return ..()
/obj/structure/falsewall/proc/dismantle(mob/user)
/obj/structure/falsewall/proc/dismantle(mob/user, disassembled = TRUE)
user.visible_message("<span class='notice'>[user] dismantles the false wall.</span>", "<span class='notice'>You dismantle the false wall.</span>")
new /obj/structure/girder/displaced(loc)
if(mineral == "metal")
if(istype(src, /obj/structure/falsewall/reinforced))
new /obj/item/stack/sheet/plasteel(loc)
new /obj/item/stack/sheet/plasteel(loc)
else
new /obj/item/stack/sheet/metal(loc)
new /obj/item/stack/sheet/metal(loc)
else
var/P = text2path("/obj/item/stack/sheet/mineral/[mineral]")
new P(loc)
new P(loc)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
deconstruct(disassembled)
/obj/structure/falsewall/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(disassembled)
new girder_type(loc)
if(mineral_amount)
for(var/i in 1 to mineral_amount)
new mineral(loc)
qdel(src)
/obj/structure/falsewall/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
return 0
/obj/structure/falsewall/examine_status() //So you can't detect falsewalls by examine.
return null
/*
* False R-Walls
*/
@@ -156,14 +153,8 @@
desc = "A huge chunk of reinforced metal used to separate rooms."
icon = 'icons/turf/walls/reinforced_wall.dmi'
icon_state = "r_wall"
walltype = "rwall"
/obj/structure/falsewall/reinforced/ChangeToWall(delete = 1)
var/turf/T = get_turf(src)
T.ChangeTurf(/turf/closed/wall/r_wall)
if(delete)
qdel(src)
return T
walltype = /turf/closed/wall/r_wall
mineral = /obj/item/stack/sheet/plasteel
/*
* Uranium Falsewalls
@@ -174,8 +165,8 @@
desc = "A wall with uranium plating. This is probably a bad idea."
icon = 'icons/turf/walls/uranium_wall.dmi'
icon_state = "uranium"
mineral = "uranium"
walltype = "uranium"
mineral = /obj/item/stack/sheet/mineral/uranium
walltype = /turf/closed/wall/mineral/uranium
var/active = null
var/last_event = 0
canSmoothWith = list(/obj/structure/falsewall/uranium, /turf/closed/wall/mineral/uranium)
@@ -208,8 +199,8 @@
desc = "A wall with gold plating. Swag!"
icon = 'icons/turf/walls/gold_wall.dmi'
icon_state = "gold"
mineral = "gold"
walltype = "gold"
mineral = /obj/item/stack/sheet/mineral/gold
walltype = /turf/closed/wall/mineral/gold
canSmoothWith = list(/obj/structure/falsewall/gold, /turf/closed/wall/mineral/gold)
/obj/structure/falsewall/silver
@@ -217,8 +208,8 @@
desc = "A wall with silver plating. Shiny."
icon = 'icons/turf/walls/silver_wall.dmi'
icon_state = "silver"
mineral = "silver"
walltype = "silver"
mineral = /obj/item/stack/sheet/mineral/silver
walltype = /turf/closed/wall/mineral/silver
canSmoothWith = list(/obj/structure/falsewall/silver, /turf/closed/wall/mineral/silver)
/obj/structure/falsewall/diamond
@@ -226,17 +217,19 @@
desc = "A wall with diamond plating. You monster."
icon = 'icons/turf/walls/diamond_wall.dmi'
icon_state = "diamond"
mineral = "diamond"
walltype = "diamond"
mineral = /obj/item/stack/sheet/mineral/diamond
walltype = /turf/closed/wall/mineral/diamond
canSmoothWith = list(/obj/structure/falsewall/diamond, /turf/closed/wall/mineral/diamond)
obj_integrity = 800
max_integrity = 800
/obj/structure/falsewall/plasma
name = "plasma wall"
desc = "A wall with plasma plating. This is definitely a bad idea."
icon = 'icons/turf/walls/plasma_wall.dmi'
icon_state = "plasma"
mineral = "plasma"
walltype = "plasma"
mineral = /obj/item/stack/sheet/mineral/plasma
walltype = /turf/closed/wall/mineral/plasma
canSmoothWith = list(/obj/structure/falsewall/plasma, /turf/closed/wall/mineral/plasma)
/obj/structure/falsewall/plasma/attackby(obj/item/weapon/W, mob/user, params)
@@ -262,8 +255,8 @@
desc = "A wall with bananium plating. Honk!"
icon = 'icons/turf/walls/bananium_wall.dmi'
icon_state = "bananium"
mineral = "bananium"
walltype = "bananium"
mineral = /obj/item/stack/sheet/mineral/bananium
walltype = /turf/closed/wall/mineral/clown
canSmoothWith = list(/obj/structure/falsewall/clown, /turf/closed/wall/mineral/clown)
@@ -272,8 +265,8 @@
desc = "A wall with sandstone plating. Rough."
icon = 'icons/turf/walls/sandstone_wall.dmi'
icon_state = "sandstone"
mineral = "sandstone"
walltype = "sandstone"
mineral = /obj/item/stack/sheet/mineral/sandstone
walltype = /turf/closed/wall/mineral/sandstone
canSmoothWith = list(/obj/structure/falsewall/sandstone, /turf/closed/wall/mineral/sandstone)
/obj/structure/falsewall/wood
@@ -281,8 +274,8 @@
desc = "A wall with wooden plating. Stiff."
icon = 'icons/turf/walls/wood_wall.dmi'
icon_state = "wood"
mineral = "wood"
walltype = "wood"
mineral = /obj/item/stack/sheet/mineral/wood
walltype = /turf/closed/wall/mineral/wood
canSmoothWith = list(/obj/structure/falsewall/wood, /turf/closed/wall/mineral/wood)
/obj/structure/falsewall/iron
@@ -290,14 +283,60 @@
desc = "A wall with rough metal plating."
icon = 'icons/turf/walls/iron_wall.dmi'
icon_state = "iron"
mineral = "metal"
walltype = "iron"
mineral = /obj/item/stack/rods
walltype = /turf/closed/wall/mineral/iron
canSmoothWith = list(/obj/structure/falsewall/iron, /turf/closed/wall/mineral/iron)
/obj/structure/falsewall/abductor
name = "alien wall"
desc = "A wall with alien alloy plating."
icon = 'icons/turf/walls/abductor_wall.dmi'
icon_state = "abductor"
mineral = "abductor"
walltype = "abductor"
canSmoothWith = list(/obj/structure/falsewall/abductor, /turf/closed/wall/mineral/abductor)
mineral = /obj/item/stack/sheet/mineral/abductor
walltype = /turf/closed/wall/mineral/abductor
canSmoothWith = list(/obj/structure/falsewall/abductor, /turf/closed/wall/mineral/abductor)
/obj/structure/falsewall/titanium
name = "wall"
desc = "A light-weight titanium wall used in shuttles."
icon = 'icons/turf/walls/shuttle_wall.dmi'
icon_state = "shuttle"
mineral = /obj/item/stack/sheet/mineral/titanium
walltype = /turf/closed/wall/mineral/titanium
smooth = SMOOTH_MORE
canSmoothWith = list(/turf/closed/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock/, /turf/closed/wall/shuttle, /obj/structure/window/shuttle, /obj/structure/shuttle/engine, /obj/structure/shuttle/engine/heater, )
/obj/structure/falsewall/plastitanium
name = "wall"
desc = "An evil wall of plasma and titanium."
icon = 'icons/turf/shuttle.dmi'
icon_state = "wall3"
mineral = /obj/item/stack/sheet/mineral/plastitanium
walltype = /turf/closed/wall/mineral/plastitanium
smooth = SMOOTH_FALSE
/obj/structure/falsewall/brass
name = "clockwork wall"
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
icon = 'icons/turf/walls/clockwork_wall.dmi'
icon_state = "clockwork_wall"
resistance_flags = FIRE_PROOF | ACID_PROOF
mineral_amount = 1
canSmoothWith = list(/obj/effect/clockwork/overlay/wall, /obj/structure/falsewall/brass)
girder_type = /obj/structure/destructible/clockwork/wall_gear/displaced
walltype = /turf/closed/wall/clockwork
mineral = /obj/item/stack/tile/brass
/obj/structure/falsewall/brass/New(loc)
..()
var/turf/T = get_turf(src)
PoolOrNew(/obj/effect/overlay/temp/ratvar/wall/false, T)
PoolOrNew(/obj/effect/overlay/temp/ratvar/beam/falsewall, T)
change_construction_value(4)
/obj/structure/falsewall/brass/Destroy()
change_construction_value(-4)
return ..()
/obj/structure/falsewall/brass/ratvar_act()
obj_integrity = max_integrity