12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -16,8 +16,8 @@
for contact from your creators. Estimated time of last contact: Deployment, 5x10^3 millennia ago.</b>"
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn)
var/plant_name = pick("Tomato", "Potato", "Brocolli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Bannana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
"Venus", "Sprout","Cocao", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
new_spawn.real_name = plant_name
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
@@ -37,7 +37,7 @@
icon_state = "large_egg"
mob_species = /datum/species/lizard/ashwalker
helmet = /obj/item/clothing/head/helmet/gladiator
uniform = /obj/item/clothing/under/gladiator
uniform = /obj/item/clothing/under/gladiator/ash_walker
roundstart = FALSE
death = FALSE
anchored = 0
@@ -101,6 +101,7 @@
death = FALSE
anchored = 0
density = 0
var/mob/living/owner = null //golem's owner if it has one
flavour_text = "<font size=3><b>Y</b></font><b>ou are a Free Golem. Your family worships <span class='danger'>The Liberator</span>. In his infinite and divine wisdom, he set your clan free to \
travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \
golems, so that no golem may ever be forced to serve again.</b>"
@@ -110,6 +111,10 @@
var/area/A = get_area(src)
if(A)
notify_ghosts("A golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK)
spawn(1)//give it time to get an owner
if(owner)
flavour_text = "You are a golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \
Serve [owner], and assist [owner.p_them()] in completing their goals at any cost."
/obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn)
var/golem_surname = pick(golem_names)
@@ -118,7 +123,7 @@
if(prob(3))
golem_surname = pick(last_names)
var/datum/species/X = mob_species
var/datum/species/golem/X = mob_species
var/golem_forename = initial(X.id)
// The id of golem species is either their material "diamond","gold",
@@ -132,12 +137,18 @@
// also a tiny chance of being called "Plasma Meme"
// which is clearly a feature
new_spawn << "Build golem shells in the autolathe, and feed refined mineral sheets to the shells to bring them to life! You are generally a peaceful group unless provoked."
new_spawn << "[initial(X.info_text)]"
if(!owner)
new_spawn << "Build golem shells in the autolathe, and feed refined mineral sheets to the shells to bring them to life! You are generally a peaceful group unless provoked."
else
new_spawn.mind.store_memory("<b>Serve [owner.real_name], your creator.</b>")
new_spawn.mind.enslave_mind_to_creator(owner)
log_game("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
H.set_cloned_appearance()
/obj/effect/mob_spawn/human/golem/adamantine
name = "dust-caked golem shell"
desc = "A humanoid shape, empty, lifeless, and full of potential."
@@ -148,8 +159,8 @@
//Malfunctioning cryostasis sleepers: Spawns in makeshift shelters in lavaland. Ghosts become hermits with knowledge of how they got to where they are now.
/obj/effect/mob_spawn/human/hermit
name = "malfunctiong cryostasis sleeper"
desc = "A humming sleeper with a silhoutted occupant inside. Its stasis function is broken and it's likely being used as a bed."
name = "malfunctioning cryostasis sleeper"
desc = "A humming sleeper with a silhouetted occupant inside. Its stasis function is broken and it's likely being used as a bed."
mob_name = "a stranded hermit"
icon = 'icons/obj/lavaland/spawners.dmi'
icon_state = "cryostasis_sleeper"
@@ -237,3 +248,50 @@
/obj/effect/mob_spawn/human/prisoner_transport/Destroy()
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
..()
//Space Hotel Staff
/obj/effect/mob_spawn/human/hotel_staff //not free antag u little shits
name = "staff sleeper"
desc = "A sleeper designed for long-term stasis between guest visits."
mob_name = "hotel staff member"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper_s"
uniform = /obj/item/clothing/under/assistantformal
shoes = /obj/item/clothing/shoes/laceup
pocket1 = /obj/item/device/radio/off
back = /obj/item/weapon/storage/backpack
objectives = "Cater to visiting guests with your fellow staff. Do not leave your assigned hotel and always remember: The customer is always right!"
implants = list(/obj/item/weapon/implant/mindshield)
death = FALSE
roundstart = FALSE
random = TRUE
flavour_text = "You are a staff member of a top-of-the-line space hotel! Cater to guests and <font size=6><b>DON'T</b></font> leave the hotel, lest the manager fire you for\
dereliction of duty!"
/obj/effect/mob_spawn/human/hotel_staff/security
name = "hotel security sleeper"
mob_name = "hotel security memeber"
uniform = /obj/item/clothing/under/rank/security/blueshirt
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/vest/blueshirt
helmet = /obj/item/clothing/head/helmet/blueshirt
back = /obj/item/weapon/storage/backpack/security
belt = /obj/item/weapon/storage/belt/security/full
flavour_text = "You are a peacekeeper assigned to this hotel to protect the intrests of the company while keeping the peace between \
guests and the staff.Do <font size=6><b>NOT</b></font> leave the hotel, as that is grounds for contract termination."
objectives = "Do not leave your assigned hotel. Try and keep the peace between staff and guests, non-lethal force heavily advised if possible."
/obj/effect/mob_spawn/human/hotel_staff/Destroy()
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
..()
/obj/effect/mob_spawn/derelict_drone
name = "dust-caked drone shell"
desc = "A long-forgotten drone shell."
flavour_text = "This station sure is a mess. It's time to get to work."
mob_name = "a derelict drone"
mob_type = /mob/living/simple_animal/drone
icon = 'icons/mob/drone.dmi'
icon_state = "drone_maint_hat"
death = FALSE
roundstart = FALSE