12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+76 -129
View File
@@ -8,8 +8,10 @@
flags = CONDUCT
pressure_resistance = 5*ONE_ATMOSPHERE
layer = BELOW_OBJ_LAYER
var/health = 10
var/destroyed = 0
armor = list(melee = 50, bullet = 70, laser = 70, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 0, acid = 0)
obj_integrity = 50
max_integrity = 50
integrity_failure = 20
var/obj/item/stack/rods/stored
/obj/structure/grille/New()
@@ -17,22 +19,11 @@
stored = new/obj/item/stack/rods(src)
stored.amount = 2
/obj/structure/grille/ex_act(severity, target)
switch(severity)
if(1)
qdel(src)
else
take_damage(rand(5,10), BRUTE, 0)
/obj/structure/grille/ratvar_act()
if(prob(20))
if(destroyed)
new /obj/structure/grille/ratvar/broken(src.loc)
else
new /obj/structure/grille/ratvar(src.loc)
qdel(src)
/obj/structure/grille/blob_act(obj/effect/blob/B)
if(broken)
new /obj/structure/grille/ratvar/broken(src.loc)
else
new /obj/structure/grille/ratvar(src.loc)
qdel(src)
/obj/structure/grille/Bumped(atom/user)
@@ -43,54 +34,29 @@
/obj/structure/grille/attack_paw(mob/user)
attack_hand(user)
/obj/structure/grille/attack_hulk(mob/living/carbon/human/user)
..(user, 1)
shock(user, 70)
take_damage(5)
/obj/structure/grille/hulk_damage()
return 60
/obj/structure/grille/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
if(user.a_intent == INTENT_HARM)
if(!shock(user, 70))
..(user, 1)
return 1
/obj/structure/grille/attack_hand(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
user.visible_message("<span class='warning'>[user] hits [src].</span>", \
"<span class='danger'>You hit [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
user.visible_message("<span class='warning'>[user] hits [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
if(!shock(user, 70))
take_damage(rand(1,2))
take_damage(rand(5,10), BRUTE, "melee", 1)
/obj/structure/grille/attack_alien(mob/living/user)
user.do_attack_animation(src)
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
"<span class='danger'>You mangle [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
user.visible_message("<span class='warning'>[user] mangles [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
if(!shock(user, 70))
take_damage(5)
take_damage(20, BRUTE, "melee", 1)
/obj/structure/grille/attack_slime(mob/living/simple_animal/slime/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
if(!user.is_adult)
return
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
"<span class='danger'>You smash against [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
take_damage(rand(1,2))
/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M)
M.changeNext_move(CLICK_CD_MELEE)
if(M.melee_damage_upper == 0 || (M.melee_damage_type != BRUTE && M.melee_damage_type != BURN))
return
M.do_attack_animation(src)
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
"<span class='danger'>You smash against [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
take_damage(M.melee_damage_upper, M.melee_damage_type)
/obj/structure/grille/mech_melee_attack(obj/mecha/M)
if(..())
take_damage(M.force * 0.5, M.damtype)
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0) return 1
@@ -108,57 +74,35 @@
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSGRILLE)
/obj/structure/grille/bullet_act(var/obj/item/projectile/Proj)
. = ..()
take_damage(Proj.damage*0.3, Proj.damage_type)
/obj/structure/grille/Deconstruct()
if(!loc) //if already qdel'd somehow, we do nothing
return
if(!(flags&NODECONSTRUCT))
transfer_fingerprints_to(stored)
var/turf/T = loc
stored.loc = T
..()
/obj/structure/grille/proc/Break()
icon_state = "broken[initial(icon_state)]"
density = 0
destroyed = 1
stored.amount = 1
if(!(flags&NODECONSTRUCT))
var/obj/item/stack/rods/newrods = new(loc)
transfer_fingerprints_to(newrods)
/obj/structure/grille/attackby(obj/item/weapon/W, mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
if(istype(W, /obj/item/weapon/wirecutters))
if(!shock(user, 100))
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
Deconstruct()
else if((istype(W, /obj/item/weapon/screwdriver)) && (istype(loc, /turf) || anchored))
playsound(loc, W.usesound, 100, 1)
deconstruct()
else if((istype(W, /obj/item/weapon/screwdriver)) && (isturf(loc) || anchored))
if(!shock(user, 90))
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
playsound(loc, W.usesound, 100, 1)
anchored = !anchored
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] [src].</span>", \
"<span class='notice'>You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor.</span>")
return
else if(istype(W, /obj/item/stack/rods) && destroyed)
else if(istype(W, /obj/item/stack/rods) && broken)
var/obj/item/stack/rods/R = W
if(!shock(user, 90))
user.visible_message("<span class='notice'>[user] rebuilds the broken grille.</span>", \
"<span class='notice'>You rebuild the broken grille.</span>")
health = 10
obj_integrity = max_integrity
density = 1
destroyed = 0
broken = 0
icon_state = initial(icon_state)
R.use(1)
return
//window placing begin
else if(istype(W, /obj/item/stack/sheet/rglass) || istype(W, /obj/item/stack/sheet/glass))
if (!destroyed)
if (!broken)
var/obj/item/stack/ST = W
if (ST.get_amount() < 2)
user << "<span class='warning'>You need at least two sheets of glass for that!</span>"
@@ -172,7 +116,7 @@
return
user << "<span class='notice'>You start placing the window...</span>"
if(do_after(user,20, target = src))
if(!src.loc || !anchored) //Grille destroyed or unanchored while waiting
if(!src.loc || !anchored) //Grille broken or unanchored while waiting
return
for(var/obj/structure/window/WINDOW in loc) //Another window already installed on grille
return
@@ -193,38 +137,41 @@
else if(istype(W, /obj/item/weapon/shard) || !shock(user, 70))
return ..()
/obj/structure/grille/attacked_by(obj/item/I, mob/living/user)
..()
take_damage(I.force * 0.3, I.damtype)
/obj/structure/grille/proc/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
/obj/structure/grille/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BURN)
if(sound_effect)
playsound(loc, 'sound/items/welder.ogg', 80, 1)
if(BRUTE)
if(sound_effect)
if(damage)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
else
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
else
return
health -= damage
if(health <= 0)
if(!destroyed)
Break()
else
if(health <= -6)
Deconstruct()
if(damage_amount)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
else
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 80, 1)
/obj/structure/grille/deconstruct(disassembled = TRUE)
if(!loc) //if already qdel'd somehow, we do nothing
return
if(!(flags&NODECONSTRUCT))
transfer_fingerprints_to(stored)
var/turf/T = loc
stored.forceMove(T)
..()
/obj/structure/grille/obj_break()
if(!broken && !(flags & NODECONSTRUCT))
icon_state = "broken[initial(icon_state)]"
density = 0
broken = 1
stored.amount = 1
var/obj/item/stack/rods/newrods = new(loc)
transfer_fingerprints_to(newrods)
// shock user with probability prb (if all connections & power are working)
// returns 1 if shocked, 0 otherwise
/obj/structure/grille/proc/shock(mob/user, prb)
if(!anchored || destroyed) // anchored/destroyed grilles are never connected
if(!anchored || broken) // anchored/broken grilles are never connected
return 0
if(!prob(prb))
return 0
@@ -233,7 +180,7 @@
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
if(electrocute_mob(user, C, src))
if(electrocute_mob(user, C, src, 1, TRUE))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
@@ -243,35 +190,29 @@
return 0
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(!destroyed)
if(!broken)
if(exposed_temperature > T0C + 1500)
take_damage(1)
take_damage(1, BURN, 0, 0)
..()
/obj/structure/grille/hitby(AM as mob|obj)
..()
var/tforce = 0
if(ismob(AM))
tforce = 5
else if(isobj(AM))
if(prob(50))
var/obj/item/I = AM
tforce = max(0, I.throwforce * 0.5)
else if(anchored && !destroyed)
if(isobj(AM))
if(prob(50) && anchored && !broken)
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.powernet.avail * 0.08) //ZAP for 1/5000 of the amount of power, which is from 15-25 with 200000W
take_damage(tforce)
tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
return ..()
/obj/structure/grille/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
return 0
/obj/structure/grille/broken // Pre-broken grilles for map placement
icon_state = "brokengrille"
density = 0
health = 0
destroyed = 1
obj_integrity = 20
broken = 1
/obj/structure/grille/broken/New()
..()
@@ -284,26 +225,32 @@
/obj/structure/grille/ratvar/New()
..()
if(destroyed)
change_construction_value(1)
if(broken)
PoolOrNew(/obj/effect/overlay/temp/ratvar/grille/broken, get_turf(src))
else
PoolOrNew(/obj/effect/overlay/temp/ratvar/grille, get_turf(src))
PoolOrNew(/obj/effect/overlay/temp/ratvar/beam/grille, get_turf(src))
/obj/structure/grille/ratvar/Destroy()
change_construction_value(-1)
return ..()
/obj/structure/grille/ratvar/narsie_act()
take_damage(rand(1, 3), BRUTE)
if(src)
var/previouscolor = color
color = "#960000"
animate(src, color = previouscolor, time = 8)
addtimer(src, "update_atom_colour", 8)
/obj/structure/grille/ratvar/ratvar_act()
return
/obj/structure/grille/ratvar/broken
density = 0
health = 0
destroyed = 1
obj_integrity = 20
broken = 1
/obj/structure/grille/ratvar/broken/New()
..()