12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+23 -58
View File
@@ -6,11 +6,13 @@
icon_state = "mirror"
density = 0
anchored = 1
var/shattered = 0
obj_integrity = 200
max_integrity = 200
integrity_failure = 100
/obj/structure/mirror/attack_hand(mob/user)
if(shattered || !Adjacent(user))
if(broken || !Adjacent(user))
return
if(ishuman(user))
@@ -41,81 +43,44 @@
H.update_hair()
/obj/structure/mirror/proc/shatter()
icon_state = "mirror_broke"
playsound(src, "shatter", 70, 1)
desc = "Oh no, seven years of bad luck!"
shattered = 1
/obj/structure/mirror/bullet_act(obj/item/projectile/P)
. = ..()
take_damage(P.damage, P.damage_type, 0)
/obj/structure/mirror/obj_break(damage_flag)
if(!broken && !(flags & NODECONSTRUCT))
icon_state = "mirror_broke"
playsound(src, "shatter", 70, 1)
desc = "Oh no, seven years of bad luck!"
broken = 1
/obj/structure/mirror/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!disassembled)
new /obj/item/weapon/shard( src.loc )
qdel(src)
/obj/structure/mirror/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/weapon/weldingtool) && user.a_intent != "harm")
if(istype(I, /obj/item/weapon/weldingtool) && user.a_intent != INTENT_HARM)
var/obj/item/weapon/weldingtool/WT = I
if(shattered)
if(broken)
user.changeNext_move(CLICK_CD_MELEE)
if(WT.remove_fuel(0, user))
user << "<span class='notice'>You begin repairing [src]...</span>"
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(do_after(user, 10/I.toolspeed, target = src))
if(do_after(user, 10*I.toolspeed, target = src))
if(!user || !WT || !WT.isOn())
return
user << "<span class='notice'>You repair [src].</span>"
shattered = 0
broken = 0
icon_state = initial(icon_state)
desc = initial(desc)
else
return ..()
/obj/structure/mirror/attacked_by(obj/item/I, mob/living/user)
..()
take_damage(I.force, I.damtype)
/obj/structure/mirror/ex_act(severity)
switch(severity)
if(1)
qdel(src)
if(2)
if(prob(50))
qdel(src)
else
take_damage(5)
if(3)
if(prob(75))
take_damage(5)
/obj/structure/mirror/proc/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
/obj/structure/mirror/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
if(BURN)
else
return
if(!shattered)
if(damage)
shatter()
else if(sound_effect)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
/obj/structure/mirror/proc/attack_generic(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
take_damage(5)
/obj/structure/mirror/attack_alien(mob/living/user)
attack_generic(user)
/obj/structure/mirror/attack_animal(mob/living/simple_animal/M)
if(M.melee_damage_upper <= 0)
return
attack_generic(M)
/obj/structure/mirror/attack_slime(mob/living/user)
attack_generic(user)
/obj/structure/mirror/magic
name = "magic mirror"
@@ -186,7 +151,7 @@
H.skin_tone = new_s_tone
H.dna.update_ui_block(DNA_SKIN_TONE_BLOCK)
if(MUTCOLORS in H.dna.species.specflags)
if(MUTCOLORS in H.dna.species.species_traits)
var/new_mutantcolor = input(user, "Choose your skin color:", "Race change") as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)