12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+36 -9
View File
@@ -17,6 +17,8 @@
icon_state = "morgue1"
density = 1
anchored = 1
obj_integrity = 400
max_integrity = 400
var/obj/structure/tray/connected = null
var/locked = 0
@@ -38,9 +40,6 @@
/obj/structure/bodycontainer/update_icon()
return
/obj/structure/bodycontainer/alter_health()
return src.loc
/obj/structure/bodycontainer/relaymove(mob/user)
if(user.stat || !isturf(loc))
return
@@ -62,11 +61,16 @@
close()
add_fingerprint(user)
/obj/structure/bodycontainer/attack_robot(mob/user)
if(!user.Adjacent(src))
return
return attack_hand(user)
/obj/structure/bodycontainer/attackby(obj/P, mob/user, params)
add_fingerprint(user)
if(istype(P, /obj/item/weapon/pen))
var/t = stripped_input(user, "What would you like the label to be?", text("[]", name), null)
if (user.get_active_hand() != P)
if (user.get_active_held_item() != P)
return
if ((!in_range(src, usr) && src.loc != user))
return
@@ -77,9 +81,17 @@
else
return ..()
/obj/structure/bodycontainer/container_resist()
/obj/structure/bodycontainer/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal (loc, 5)
qdel(src)
/obj/structure/bodycontainer/container_resist(mob/living/user)
open()
/obj/structure/bodycontainer/relay_container_resist(mob/living/user, obj/O)
user << "<span class='notice'>You slam yourself into the side of [O].</span>"
container_resist(user)
/obj/structure/bodycontainer/proc/open()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
var/turf/T = get_step(src, opendir)
@@ -124,10 +136,14 @@
icon_state = "morgue3"
return
for(var/mob/living/M in compiled)
if(M.client)
if(M.client && !M.suiciding)
icon_state = "morgue4" // Cloneable
break
/obj/item/weapon/paper/morguereminder
name = "morgue memo"
info = "<font size='2'>Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.</font><BR><BR><font size='4'><font color=red>Red lights mean there's a plain ol' dead body inside.</font><BR><BR><font color=orange>Yellow lights mean there's non-body objects inside.</font><BR><font size='2'>Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.</font><BR><BR><font color=green>Green lights mean the morgue system detects the body may be able to be cloned.</font></font><BR><font size='2'>I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.</font><BR><BR>- Centcom medical inspector"
/*
* Crematorium
*/
@@ -139,6 +155,10 @@ var/global/list/crematoriums = new/list()
opendir = SOUTH
var/id = 1
/obj/structure/bodycontainer/crematorium/attack_robot(mob/user) //Borgs can't use crematoriums without help
user << "<span class='warning'>[src] is locked against you.</span>"
return
/obj/structure/bodycontainer/crematorium/Destroy()
crematoriums.Remove(src)
return ..()
@@ -198,9 +218,10 @@ var/global/list/crematoriums = new/list()
new /obj/effect/decal/cleanable/ash(src)
sleep(30)
locked = 0
update_icon()
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) //you horrible people
if(!qdeleted(src))
locked = 0
update_icon()
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) //you horrible people
/*
@@ -215,6 +236,8 @@ var/global/list/crematoriums = new/list()
var/obj/structure/bodycontainer/connected = null
anchored = 1
pass_flags = LETPASSTHROW
obj_integrity = 350
max_integrity = 350
/obj/structure/tray/Destroy()
if(connected)
@@ -223,6 +246,10 @@ var/global/list/crematoriums = new/list()
connected = null
return ..()
/obj/structure/tray/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
/obj/structure/tray/attack_paw(mob/user)
return src.attack_hand(user)