12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+77 -35
View File
@@ -5,6 +5,8 @@
icon_state = "nboard00"
density = 0
anchored = 1
obj_integrity = 150
max_integrity = 150
var/notices = 0
/obj/structure/noticeboard/initialize()
@@ -17,66 +19,106 @@
//attaching papers!!
/obj/structure/noticeboard/attackby(obj/item/weapon/O, mob/user, params)
if(istype(O, /obj/item/weapon/paper))
if(istype(O, /obj/item/weapon/paper) || istype(O, /obj/item/weapon/photo))
if(!allowed(user))
user << "<span class='info'>You are not authorized to add notices</span>"
return
if(notices < 5)
if(!user.drop_item())
if(!user.unEquip(O))
return
O.add_fingerprint(user)
add_fingerprint(user)
O.loc = src
notices++
icon_state = "nboard0[notices]" //update sprite
user << "<span class='notice'>You pin the paper to the noticeboard.</span>"
icon_state = "nboard0[notices]"
user << "<span class='notice'>You pin the [O] to the noticeboard.</span>"
else
user << "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>"
user << "<span class='notice'>The notice board is full</span>"
else
return ..()
/obj/structure/noticeboard/attack_hand(mob/user)
var/dat = "<B>Noticeboard</B><BR>"
for(var/obj/item/weapon/paper/P in src)
dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> <A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A><BR>"
var/auth = allowed(user)
var/dat = "<B>[name]</B><BR>"
for(var/obj/item/P in src)
if(istype(P, /obj/item/weapon/paper))
dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> [auth ? "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A>" : ""]<BR>"
else
dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> [auth ? "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A>" : ""]<BR>"
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
onclose(user, "noticeboard")
/obj/structure/noticeboard/Topic(href, href_list)
..()
usr.set_machine(src)
if(href_list["remove"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["remove"])
if((P && P.loc == src))
P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
P.add_fingerprint(usr)
add_fingerprint(usr)
var/obj/item/I = locate(href_list["remove"]) in contents
if(istype(I) && I.loc == src)
I.loc = usr.loc
usr.put_in_hands(I)
notices--
icon_state = "nboard0[notices]"
if(href_list["write"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["write"])
if((P && P.loc == src)) //ifthe paper's on the board
if(istype(usr.r_hand, /obj/item/weapon/pen)) //and you're holding a pen
var/obj/item/P = locate(href_list["write"]) in contents
if(istype(P) && P.loc == src)
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/weapon/pen)
if(I)
add_fingerprint(usr)
P.attackby(usr.r_hand, usr) //then do ittttt
P.attackby(I, usr)
else
if(istype(usr.l_hand, /obj/item/weapon/pen)) //check other hand for pen
add_fingerprint(usr)
P.attackby(usr.l_hand, usr)
else
usr << "<span class='notice'>You'll need something to write with!</span>"
usr << "<span class='notice'>You'll need something to write with!</span>"
if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if((P && P.loc == src))
if(!( istype(usr, /mob/living/carbon/human) ))
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY><TT>[stars(P.info)]</TT></BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
else
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY><TT>[P.info]</TT></BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
return
var/obj/item/I = locate(href_list["read"]) in contents
if(istype(I) && I.loc == src)
usr.examinate(I)
/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal (loc, 1)
qdel(src)
// Notice boards for the heads of staff (plus the qm)
/obj/structure/noticeboard/captain
name = "Captain's Notice Board"
desc = "Important notices from the Captain"
req_access = list(access_captain)
/obj/structure/noticeboard/hop
name = "Head of Personel's Notice Board"
desc = "Important notices from the Head of Personel"
req_access = list(access_hop)
/obj/structure/noticeboard/ce
name = "Chief Engineer's Notice Board"
desc = "Important notices from the Chief Engineer"
req_access = list(access_ce)
/obj/structure/noticeboard/hos
name = "Head of Security's Notice Board"
desc = "Important notices from the Head of Security"
req_access = list(access_hos)
/obj/structure/noticeboard/cmo
name = "Chief Medical Officer's Notice Board"
desc = "Important notices from the Chief Medical Officer"
req_access = list(access_cmo)
/obj/structure/noticeboard/rd
name = "Research Director's Notice Board"
desc = "Important notices from the Research Director"
req_access = list(access_rd)
/obj/structure/noticeboard/qm
name = "Quartermaster's Notice Board"
desc = "Important notices from the Quartermaster"
req_access = list(access_qm)
/obj/structure/noticeboard/staff
name = "Staff Notice Board"
desc = "Important notices from the heads of staff"
req_access = list(access_heads)