12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -2,42 +2,40 @@
|
||||
|
||||
|
||||
/obj/structure/statue
|
||||
name = "Statue"
|
||||
name = "statue"
|
||||
desc = "Placeholder. Yell at Firecage if you SOMEHOW see this."
|
||||
icon = 'icons/obj/statue.dmi'
|
||||
icon_state = ""
|
||||
density = 1
|
||||
anchored = 0
|
||||
var/health = 100
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
var/oreAmount = 7
|
||||
var/mineralType = "metal"
|
||||
|
||||
/obj/structure/statue/Destroy()
|
||||
density = 0
|
||||
return ..()
|
||||
var/material_drop_type = /obj/item/stack/sheet/metal
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/statue/attackby(obj/item/weapon/W, mob/living/user, params)
|
||||
add_fingerprint(user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] is loosening the [name]'s bolts.", \
|
||||
"<span class='notice'>You are loosening the [name]'s bolts...</span>")
|
||||
if(do_after(user,40/W.toolspeed, target = src))
|
||||
if(do_after(user,40*W.toolspeed, target = src))
|
||||
if(!src.loc || !anchored)
|
||||
return
|
||||
user.visible_message("[user] loosened the [name]'s bolts!", \
|
||||
"<span class='notice'>You loosen the [name]'s bolts!</span>")
|
||||
anchored = 0
|
||||
else
|
||||
if (!istype(src.loc, /turf/open/floor))
|
||||
if(!isfloorturf(src.loc))
|
||||
user.visible_message("<span class='warning'>A floor must be present to secure the [name]!</span>")
|
||||
return
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
playsound(src.loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] is securing the [name]'s bolts...", \
|
||||
"<span class='notice'>You are securing the [name]'s bolts...</span>")
|
||||
if(do_after(user, 40/W.toolspeed, target = src))
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src.loc || anchored)
|
||||
return
|
||||
user.visible_message("[user] has secured the [name]'s bolts.", \
|
||||
@@ -53,7 +51,7 @@
|
||||
return
|
||||
user.visible_message("[user] slices apart the [name].", \
|
||||
"<span class='notice'>You slice apart the [name].</span>")
|
||||
Dismantle(1)
|
||||
deconstruct(TRUE)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
|
||||
var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
|
||||
@@ -65,95 +63,47 @@
|
||||
qdel(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/weldingtool) && !anchored)
|
||||
playsound(loc, 'sound/items/Welder.ogg', 40, 1)
|
||||
playsound(loc, W.usesound, 40, 1)
|
||||
user.visible_message("[user] is slicing apart the [name].", \
|
||||
"<span class='notice'>You are slicing apart the [name]...</span>")
|
||||
if(do_after(user, 40/W.toolspeed, target = src))
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src.loc)
|
||||
return
|
||||
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
user.visible_message("[user] slices apart the [name].", \
|
||||
"<span class='notice'>You slice apart the [name]!</span>")
|
||||
Dismantle(1)
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/attacked_by(obj/item/I, mob/living/user)
|
||||
..()
|
||||
take_damage(I.force, I.damtype)
|
||||
|
||||
/obj/structure/statue/attack_hand(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
add_fingerprint(user)
|
||||
user.visible_message("[user] rubs some dust off from the [name]'s surface.", \
|
||||
"<span class='notice'>You rub some dust off from the [name]'s surface.</span>")
|
||||
|
||||
/obj/structure/statue/CanAtmosPass()
|
||||
return !density
|
||||
|
||||
/obj/structure/statue/bullet_act(obj/item/projectile/P)
|
||||
. = ..()
|
||||
take_damage(P.damage, P.damage_type, 0)
|
||||
|
||||
/obj/structure/statue/proc/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(sound_effect)
|
||||
if(damage)
|
||||
playsound(loc, 'sound/weapons/smash.ogg', 50, 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
if(sound_effect)
|
||||
playsound(loc, 'sound/items/Welder.ogg', 40, 1)
|
||||
else
|
||||
return
|
||||
health -= damage
|
||||
if(health <= 0)
|
||||
Dismantle(1)
|
||||
|
||||
/obj/structure/statue/proc/Dismantle(devastated = 0)
|
||||
if(!devastated)
|
||||
if (mineralType == "metal")
|
||||
var/ore = /obj/item/stack/sheet/metal
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
if (mineralType == "metal")
|
||||
var/ore = /obj/item/stack/sheet/metal
|
||||
for(var/i = 3, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
for(var/i = 3, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
/obj/structure/statue/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(material_drop_type)
|
||||
var/drop_amt = oreAmount
|
||||
if(!disassembled)
|
||||
drop_amt -= 2
|
||||
if(drop_amt > 0)
|
||||
new material_drop_type(get_turf(src), drop_amt)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/statue/ex_act(severity = 1)
|
||||
switch(severity)
|
||||
if(1)
|
||||
Dismantle(1)
|
||||
if(2)
|
||||
take_damage(rand(60,110), BRUTE, 0)
|
||||
if(3)
|
||||
take_damage(10, BRUTE, 0)
|
||||
|
||||
//////////////////////////////////////STATUES/////////////////////////////////////////////////////////////
|
||||
////////////////////////uranium///////////////////////////////////
|
||||
|
||||
/obj/structure/statue/uranium
|
||||
health = 300
|
||||
obj_integrity = 300
|
||||
luminosity = 2
|
||||
mineralType = "uranium"
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/uranium
|
||||
var/last_event = 0
|
||||
var/active = null
|
||||
|
||||
/obj/structure/statue/uranium/nuke
|
||||
name = "Statue of a Nuclear Fission Explosive"
|
||||
name = "statue of a nuclear fission explosive"
|
||||
desc = "This is a grand statue of a Nuclear Explosive. It has a sickening green colour."
|
||||
icon_state = "nuke"
|
||||
|
||||
@@ -191,12 +141,12 @@
|
||||
////////////////////////////plasma///////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/structure/statue/plasma
|
||||
health = 200
|
||||
mineralType = "plasma"
|
||||
obj_integrity = 200
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/plasma
|
||||
desc = "This statue is suitably made from plasma."
|
||||
|
||||
/obj/structure/statue/plasma/scientist
|
||||
name = "Statue of a Scientist"
|
||||
name = "statue of a scientist"
|
||||
icon_state = "sci"
|
||||
|
||||
/obj/structure/statue/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
@@ -231,7 +181,7 @@
|
||||
|
||||
/obj/structure/statue/plasma/proc/PlasmaBurn()
|
||||
atmos_spawn_air("plasma=400;TEMP=1000")
|
||||
Dismantle(1)
|
||||
deconstruct(FALSE)
|
||||
|
||||
/obj/structure/statue/plasma/proc/ignite(exposed_temperature)
|
||||
if(exposed_temperature > 300)
|
||||
@@ -240,86 +190,86 @@
|
||||
//////////////////////gold///////////////////////////////////////
|
||||
|
||||
/obj/structure/statue/gold
|
||||
health = 300
|
||||
mineralType = "gold"
|
||||
obj_integrity = 300
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/gold
|
||||
desc = "This is a highly valuable statue made from gold."
|
||||
|
||||
/obj/structure/statue/gold/hos
|
||||
name = "Statue of the Head of Security"
|
||||
name = "statue of the head of security"
|
||||
icon_state = "hos"
|
||||
|
||||
/obj/structure/statue/gold/hop
|
||||
name = "Statue of the Head of Personnel"
|
||||
name = "statue of the head of personnel"
|
||||
icon_state = "hop"
|
||||
|
||||
/obj/structure/statue/gold/cmo
|
||||
name = "Statue of the Chief Medical Officer"
|
||||
name = "statue of the chief medical officer"
|
||||
icon_state = "cmo"
|
||||
|
||||
/obj/structure/statue/gold/ce
|
||||
name = "Statue of the Chief Engineer"
|
||||
name = "statue of the chief engineer"
|
||||
icon_state = "ce"
|
||||
|
||||
/obj/structure/statue/gold/rd
|
||||
name = "Statue of the Research Director"
|
||||
name = "statue of the research director"
|
||||
icon_state = "rd"
|
||||
|
||||
//////////////////////////silver///////////////////////////////////////
|
||||
|
||||
/obj/structure/statue/silver
|
||||
health = 300
|
||||
mineralType = "silver"
|
||||
obj_integrity = 300
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/silver
|
||||
desc = "This is a valuable statue made from silver."
|
||||
|
||||
/obj/structure/statue/silver/md
|
||||
name = "Statue of a Medical Officer"
|
||||
name = "statue of a medical officer"
|
||||
icon_state = "md"
|
||||
|
||||
/obj/structure/statue/silver/janitor
|
||||
name = "Statue of a Janitor"
|
||||
name = "statue of a janitor"
|
||||
icon_state = "jani"
|
||||
|
||||
/obj/structure/statue/silver/sec
|
||||
name = "Statue of a Security Officer"
|
||||
name = "statue of a security officer"
|
||||
icon_state = "sec"
|
||||
|
||||
/obj/structure/statue/silver/secborg
|
||||
name = "Statue of a Security Cyborg"
|
||||
name = "statue of a security cyborg"
|
||||
icon_state = "secborg"
|
||||
|
||||
/obj/structure/statue/silver/medborg
|
||||
name = "Statue of a Medical Cyborg"
|
||||
name = "statue of a medical cyborg"
|
||||
icon_state = "medborg"
|
||||
|
||||
/////////////////////////diamond/////////////////////////////////////////
|
||||
|
||||
/obj/structure/statue/diamond
|
||||
health = 1000
|
||||
mineralType = "diamond"
|
||||
obj_integrity = 1000
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/diamond
|
||||
desc = "This is a very expensive diamond statue"
|
||||
|
||||
/obj/structure/statue/diamond/captain
|
||||
name = "Statue of THE Captain."
|
||||
name = "statue of THE captain."
|
||||
icon_state = "cap"
|
||||
|
||||
/obj/structure/statue/diamond/ai1
|
||||
name = "Statue of the AI hologram."
|
||||
name = "statue of the AI hologram."
|
||||
icon_state = "ai1"
|
||||
|
||||
/obj/structure/statue/diamond/ai2
|
||||
name = "Statue of the AI core."
|
||||
name = "statue of the AI core."
|
||||
icon_state = "ai2"
|
||||
|
||||
////////////////////////bananium///////////////////////////////////////
|
||||
|
||||
/obj/structure/statue/bananium
|
||||
health = 300
|
||||
mineralType = "bananium"
|
||||
obj_integrity = 300
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/bananium
|
||||
desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
|
||||
var/spam_flag = 0
|
||||
|
||||
/obj/structure/statue/bananium/clown
|
||||
name = "Statue of a clown"
|
||||
name = "statue of a clown"
|
||||
icon_state = "clown"
|
||||
|
||||
/obj/structure/statue/bananium/Bumped(atom/user)
|
||||
@@ -348,21 +298,28 @@
|
||||
/////////////////////sandstone/////////////////////////////////////////
|
||||
|
||||
/obj/structure/statue/sandstone
|
||||
health = 50
|
||||
mineralType = "sandstone"
|
||||
obj_integrity = 50
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/sandstone
|
||||
|
||||
/obj/structure/statue/sandstone/assistant
|
||||
name = "Statue of an assistant"
|
||||
name = "statue of an assistant"
|
||||
desc = "A cheap statue of sandstone for a greyshirt."
|
||||
icon_state = "assist"
|
||||
|
||||
|
||||
/obj/structure/statue/sandstone/venus //call me when we add marble i guess
|
||||
name = "statue of a pure maiden"
|
||||
desc = "An ancient marble statue. The subject is depicted with a floor-length braid and is wielding a toolbox. By Jove, it's easily the most gorgeous depiction of a woman you've ever seen. The artist must truly be a master of his craft. Shame about the broken arm, though."
|
||||
icon = 'icons/obj/statuelarge.dmi'
|
||||
icon_state = "venus"
|
||||
|
||||
/////////////////////snow/////////////////////////////////////////
|
||||
|
||||
/obj/structure/statue/snow
|
||||
health = 50
|
||||
mineralType = "snow"
|
||||
obj_integrity = 50
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/snow
|
||||
|
||||
/obj/structure/statue/snow/snowman
|
||||
name = "snowman"
|
||||
desc = "Several lumps of snow put together to form a snowman."
|
||||
icon_state = "snowman"
|
||||
icon_state = "snowman"
|
||||
|
||||
Reference in New Issue
Block a user