12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -7,6 +7,8 @@
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icon_state = "dispenser"
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density = 1
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anchored = 1
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obj_integrity = 300
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max_integrity = 300
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var/oxygentanks = TANK_DISPENSER_CAPACITY
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var/plasmatanks = TANK_DISPENSER_CAPACITY
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@@ -22,7 +24,7 @@
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for(var/i in 1 to plasmatanks)
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new /obj/item/weapon/tank/internals/plasma(src)
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update_icon()
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..()
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/obj/structure/tank_dispenser/update_icon()
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cut_overlays()
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switch(oxygentanks)
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@@ -48,13 +50,16 @@
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oxygentanks++
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else
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full = TRUE
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else if(user.a_intent != "harm")
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else if(istype(I, /obj/item/weapon/wrench))
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default_unfasten_wrench(user, I, time = 20)
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return
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else if(user.a_intent != INTENT_HARM)
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user << "<span class='notice'>[I] does not fit into [src].</span>"
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return
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else
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return ..()
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if(full)
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user << "<span class='notice'>[src] can't hold anymore of [I].</span>"
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user << "<span class='notice'>[src] can't hold any more of [I].</span>"
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return
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if(!user.drop_item())
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@@ -95,4 +100,13 @@
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. = TRUE
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update_icon()
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/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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for(var/X in src)
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var/obj/item/I = X
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I.forceMove(loc)
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new /obj/item/stack/sheet/metal (loc, 2)
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qdel(src)
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#undef TANK_DISPENSER_CAPACITY
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