12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -26,6 +26,7 @@
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var/facing = "l" //Does the windoor open to the left or right?
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var/secure = 0 //Whether or not this creates a secure windoor
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var/state = "01" //How far the door assembly has progressed
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CanAtmosPass = ATMOS_PASS_PROC
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/obj/structure/windoor_assembly/examine(mob/user)
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..()
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@@ -83,7 +84,7 @@
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user.visible_message("[user] disassembles the windoor assembly.", "<span class='notice'>You start to disassemble the windoor assembly...</span>")
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playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
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if(do_after(user, 40/W.toolspeed, target = src))
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if(do_after(user, 40*W.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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user << "<span class='notice'>You disassemble the windoor assembly.</span>"
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var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
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@@ -104,7 +105,7 @@
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] secures the windoor assembly to the floor.", "<span class='notice'>You start to secure the windoor assembly to the floor...</span>")
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if(do_after(user, 40/W.toolspeed, target = src))
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if(do_after(user, 40*W.toolspeed, target = src))
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if(!src || anchored)
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return
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for(var/obj/machinery/door/window/WD in loc)
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@@ -123,7 +124,7 @@
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] unsecures the windoor assembly to the floor.", "<span class='notice'>You start to unsecure the windoor assembly to the floor...</span>")
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if(do_after(user, 40/W.toolspeed, target = src))
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if(do_after(user, 40*W.toolspeed, target = src))
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if(!src || !anchored)
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return
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user << "<span class='notice'>You unsecure the windoor assembly.</span>"
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@@ -136,13 +137,13 @@
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//Adding plasteel makes the assembly a secure windoor assembly. Step 2 (optional) complete.
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else if(istype(W, /obj/item/stack/sheet/plasteel) && !secure)
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var/obj/item/stack/sheet/plasteel/P = W
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if(P.amount < 2)
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if(P.get_amount() < 2)
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user << "<span class='warning'>You need more plasteel to do this!</span>"
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return
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user << "<span class='notice'>You start to reinforce the windoor with plasteel...</span>"
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if(do_after(user,40, target = src))
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if(!src || secure)
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if(!src || secure || P.get_amount() < 2)
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return
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P.use(2)
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@@ -180,7 +181,7 @@
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] cuts the wires from the airlock assembly.", "<span class='notice'>You start to cut the wires from airlock assembly...</span>")
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if(do_after(user, 40/W.toolspeed, target = src))
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if(do_after(user, 40*W.toolspeed, target = src))
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if(!src || state != "02")
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return
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@@ -218,7 +219,7 @@
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] removes the electronics from the airlock assembly.", "<span class='notice'>You start to uninstall electronics from the airlock assembly...</span>")
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if(do_after(user, 40/W.toolspeed, target = src))
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if(do_after(user, 40*W.toolspeed, target = src))
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if(!src || !electronics)
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return
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user << "<span class='notice'>You remove the airlock electronics.</span>"
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@@ -248,7 +249,7 @@
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] pries the windoor into the frame.", "<span class='notice'>You start prying the windoor into the frame...</span>")
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if(do_after(user, 40/W.toolspeed, target = src))
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if(do_after(user, 40*W.toolspeed, target = src))
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if(loc && electronics)
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