12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+1 -1
View File
@@ -134,7 +134,7 @@
vals += v
vals[v] = SDQL_expression(d, set_list[v])
if(istype(d, /turf))
if(isturf(d))
for(var/v in vals)
if(v == "x" || v == "y" || v == "z")
continue
+37 -38
View File
@@ -1,4 +1,4 @@
/proc/keywords_lookup(msg)
/proc/keywords_lookup(msg,irc)
//This is a list of words which are ignored by the parser when comparing message contents for names. MUST BE IN LOWER CASE!
var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","alien","as", "i")
@@ -10,6 +10,7 @@
var/list/surnames = list()
var/list/forenames = list()
var/list/ckeys = list()
var/founds = ""
for(var/mob/M in mob_list)
var/list/indexing = list(M.real_name, M.name)
if(M.mind)
@@ -56,9 +57,16 @@
var/is_antag = 0
if(found.mind && found.mind.special_role)
is_antag = 1
founds += "Name: [found.name]([found.real_name]) Ckey: [found.ckey] [is_antag ? "(Antag)" : null] "
msg += "[original_word]<font size='1' color='[is_antag ? "red" : "black"]'>(<A HREF='?_src_=holder;adminmoreinfo=\ref[found]'>?</A>|<A HREF='?_src_=holder;adminplayerobservefollow=\ref[found]'>F</A>)</font> "
continue
msg += "[original_word] "
if(irc)
if(founds == "")
return "Search Failed"
else
return founds
return msg
@@ -83,62 +91,38 @@
if(src.handle_spam_prevention(msg,MUTE_ADMINHELP))
return
var/ref_mob = "\ref[mob]"
for(var/datum/adminticket/T in admintickets)
if(T.permckey == src.ckey && T.resolved == "No")
if(alert(usr,"You already have an adminhelp open, would you like to bump it?", "Bump Adminhelp", "Yes", "No") == "Yes")
T.logs += "[src.ckey] has bumped this adminhelp!"
if(T.admin == "N/A")
usr << "<b>Due to the fact your Adminhelp had no assigned admin, admins have been pinged.</b>"
message_admins("[src.ckey] has bumped their adminhelp #[T.ID], still no assigned admin!")
msg = "<span class='adminnotice'><b><font color=red>ADMINHELP: </font><A HREF='?priv_msg=[ckey];ahelp_reply=1'>[key_name(src)]</A> (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;traitor=[ref_mob]'>TP</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=[ref_mob]'>FLW</A>) (<a href='?src=\ref[T];resolve=\ref[T]'>R</a>):</b> [T.msg]</span>"
for(var/client/X in admins)
if(X.prefs.toggles & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
X << msg
else
usr << "<b>Admins have been notified.</b>"
message_admins("[src.ckey] has bumped their adminhelp #[T.ID].")
src.verbs -= /client/verb/adminhelp
adminhelptimerid = addtimer(src,"giveadminhelpverb",1200, FALSE)
return
usr << "<b>Thank you for your patience.</b>"
return
src.verbs -= /client/verb/adminhelp
adminhelptimerid = addtimer(src,"giveadminhelpverb",1200, FALSE)
//clean the input msg
if(!msg) return
if(!msg)
return
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
if(!msg) return
var/original_msg = msg
//remove our adminhelp verb temporarily to prevent spamming of admins.
src.verbs -= /client/verb/adminhelp
adminhelptimerid = addtimer(src, "giveadminhelpverb", 1200, TIMER_NORMAL) //2 minute cooldown of admin helps
msg = keywords_lookup(msg)
if(!mob) return //this doesn't happen
if(!mob)
return //this doesn't happen
createticket(src, msg, src.ckey, mob)
var/datum/adminticket/ticket
for(var/datum/adminticket/T in admintickets)
if(T.permckey == src.ckey)
ticket = T
msg = "<span class='adminnotice'><b><font color=red>ADMINHELP: </font><A HREF='?priv_msg=[ckey];ahelp_reply=1'>[key_name(src)]</A> (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;traitor=[ref_mob]'>TP</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=[ref_mob]'>FLW</A>) (<a href='?src=\ref[ticket];resolve=\ref[ticket]'>R</a>):</b> [msg]</span>"
var/ref_mob = "\ref[mob]"
var/ref_client = "\ref[src]"
msg = "<span class='adminnotice'><b><font color=red>HELP: </font><A HREF='?priv_msg=[ckey];ahelp_reply=1'>[key_name(src)]</A> (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=[ref_mob]'>FLW</A>) (<A HREF='?_src_=holder;traitor=[ref_mob]'>TP</A>) (<A HREF='?_src_=holder;rejectadminhelp=[ref_client]'>REJT</A>):</b> [msg]</span>"
//send this msg to all admins
for(var/client/X in admins)
if(X.prefs.toggles & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
window_flash(X)
X << msg
//show it to the person adminhelping too
src << "<span class='adminnotice'>PM to-<b>Admins</b>: [original_msg]</span>"
//send it to irc if nobody is on and tell us how many were on
var/admin_number_present = send2irc_adminless_only(ckey,original_msg)
log_admin("HELP: [key_name(src)]: [original_msg] - heard by [admin_number_present] non-AFK admins who have +BAN.")
@@ -185,4 +169,19 @@
message["key"] = global.comms_key
message["crossmessage"] = type
world.Export("[global.cross_address]?[list2params(message)]")
world.Export("[global.cross_address]?[list2params(message)]")
/proc/ircadminwho()
var/msg = "Admins: "
for(var/client/C in admins)
msg += "[C] "
if(C.holder.fakekey)
msg += "(Stealth)"
if(C.is_afk())
msg += "(AFK)"
msg += ", "
return msg
+2 -2
View File
@@ -20,9 +20,9 @@
var/list/client/targets[0]
for(var/client/T)
if(T.mob)
if(istype(T.mob, /mob/new_player))
if(isnewplayer(T.mob))
targets["(New Player) - [T]"] = T
else if(istype(T.mob, /mob/dead/observer))
else if(isobserver(T.mob))
targets["[T.mob.name](Ghost) - [T]"] = T
else
targets["[T.mob.real_name](as [T.mob.name]) - [T]"] = T
+2 -2
View File
@@ -24,8 +24,8 @@
T.break_tile()
target << "<span class='userdanger'>You're hit by bluespace artillery!</span>"
log_admin("[target.name] has been hit by Bluespace Artillery fired by [usr]")
message_admins("[target.name] has been hit by Bluespace Artillery fired by [usr]")
log_admin("[key_name(target)] has been hit by Bluespace Artillery fired by [key_name(usr)]")
message_admins("[ADMIN_LOOKUPFLW(target)] has been hit by Bluespace Artillery fired by [ADMIN_LOOKUPFLW(usr)]")
if(target.health <= 1)
target.gib(1, 1)
+9 -9
View File
@@ -242,34 +242,34 @@
. = 1
switch(mode)
if(BASIC_BUILDMODE)
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
if(isturf(object) && left_click && !alt_click && !ctrl_click)
var/turf/T = object
if(istype(object,/turf/open/space))
if(isspaceturf(object))
T.ChangeTurf(/turf/open/floor/plasteel)
else if(istype(object,/turf/open/floor))
else if(isfloorturf(object))
T.ChangeTurf(/turf/closed/wall)
else if(istype(object,/turf/closed/wall))
else if(iswallturf(object))
T.ChangeTurf(/turf/closed/wall/r_wall)
log_admin("Build Mode: [key_name(user)] built [T] at ([T.x],[T.y],[T.z])")
return
else if(right_click)
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
if(istype(object,/turf/closed/wall))
if(iswallturf(object))
var/turf/T = object
T.ChangeTurf(/turf/open/floor/plasteel)
else if(istype(object,/turf/open/floor))
else if(isfloorturf(object))
var/turf/T = object
T.ChangeTurf(/turf/open/space)
else if(istype(object,/turf/closed/wall/r_wall))
var/turf/T = object
T.ChangeTurf(/turf/closed/wall)
else if(istype(object,/obj))
else if(isobj(object))
qdel(object)
return
else if(istype(object,/turf) && alt_click && left_click)
else if(isturf(object) && alt_click && left_click)
log_admin("Build Mode: [key_name(user)] built an airlock at ([object.x],[object.y],[object.z])")
new/obj/machinery/door/airlock(get_turf(object))
else if(istype(object,/turf) && ctrl_click && left_click)
else if(isturf(object) && ctrl_click && left_click)
switch(build_dir)
if(NORTH)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
+1 -1
View File
@@ -24,7 +24,7 @@
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.holder.fakekey ? pick(nicknames) : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
if(isnewplayer(M))
continue
if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
M.show_message(rendered, 2)
+90 -103
View File
@@ -33,36 +33,17 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!check_rights(R_DEBUG)) return
var/target = null
var/datum/target = null
var/targetselected = 0
var/returnval = null
var/class = null
switch(alert("Proc owned by something?",,"Yes","No"))
if("Yes")
targetselected = 1
if(src.holder && src.holder.marked_datum)
class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client","Marked datum ([holder.marked_datum.type])")
if(class == "Marked datum ([holder.marked_datum.type])")
class = "Marked datum"
else
class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client")
switch(class)
if("Obj")
target = input("Enter target:","Target",usr) as obj in world
if("Mob")
target = input("Enter target:","Target",usr) as mob in world
if("Area or Turf")
target = input("Enter target:","Target",usr.loc) as area|turf in world
if("Client")
var/list/keys = list()
for(var/client/C)
keys += C
target = input("Please, select a player!", "Selection", null, null) as null|anything in keys
if("Marked datum")
target = holder.marked_datum
else
return
var/list/value = vv_get_value(default_class = VV_ATOM_REFERENCE, classes = list(VV_ATOM_REFERENCE, VV_DATUM_REFERENCE, VV_MOB_REFERENCE, VV_CLIENT))
if (!value["class"] || !value["value"])
return
target = value["value"]
if("No")
target = null
targetselected = 0
@@ -70,8 +51,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
if(!procname)
return
if(targetselected && !hascall(target,procname))
usr << "<font color='red'>Error: callproc(): target has no such call [procname].</font>"
usr << "<font color='red'>Error: callproc(): type [target.type] has no proc named [procname].</font>"
return
else
var/procpath = text2path(procname)
@@ -99,7 +81,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
usr << .
feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/callproc_datum(A as null|area|mob|obj|turf)
/client/proc/callproc_datum(datum/A as null|area|mob|obj|turf)
set category = "Debug"
set name = "Atom ProcCall"
set waitfor = 0
@@ -111,7 +93,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!procname)
return
if(!hascall(A,procname))
usr << "<span class='warning'>Error: callproc_datum(): target has no such call [procname].</span>"
usr << "<font color='red'>Error: callproc_datum(): type [A.type] has no proc named [procname].</font>"
return
var/list/lst = get_callproc_args()
if(!lst)
@@ -133,59 +115,17 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
/client/proc/get_callproc_args()
var/argnum = input("Number of arguments","Number:",0) as num|null
if(!argnum && (argnum!=0))
if(isnull(argnum))
return
var/list/lst = list()
//TODO: make a list to store whether each argument was initialised as null.
//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
//this will protect us from a fair few errors ~Carn
while(argnum--)
var/class = null
// Make a list with each index containing one variable, to be given to the proc
if(src.holder && src.holder.marked_datum)
class = input("What kind of variable?","Variable Type") in list("text","num","type","reference","mob reference","icon","file","client","mob's area","Marked datum ([holder.marked_datum.type])","CANCEL")
if(holder.marked_datum && class == "Marked datum ([holder.marked_datum.type])")
class = "Marked datum"
else
class = input("What kind of variable?","Variable Type") in list("text","num","type","reference","mob reference","icon","file","client","mob's area","CANCEL")
switch(class)
if("CANCEL")
return null
var/value = vv_get_value(restricted_classes = list(VV_RESTORE_DEFAULT))
if (!value["class"])
return
lst += value["value"]
if("text")
lst += input("Enter new text:","Text",null) as text
if("num")
lst += input("Enter new number:","Num",0) as num
if("type")
lst += input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
if("reference")
lst += input("Select reference:","Reference",src) as mob|obj|turf|area in world
if("mob reference")
lst += input("Select reference:","Reference",usr) as mob in world
if("file")
lst += input("Pick file:","File") as file
if("icon")
lst += input("Pick icon:","Icon") as icon
if("client")
var/list/keys = list()
for(var/mob/M in world)
keys += M.client
lst += input("Please, select a player!", "Selection", null, null) as null|anything in keys
if("mob's area")
var/mob/temp = input("Select mob", "Selection", usr) as mob in world
lst += temp.loc
if("Marked datum")
lst += holder.marked_datum
return lst
@@ -210,7 +150,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
. += "</font>"
else
. = "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>"
. = "<font color='blue'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</font>"
/client/proc/Cell()
@@ -220,7 +160,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
return
var/turf/T = mob.loc
if (!( istype(T, /turf) ))
if(!isturf(T))
return
var/datum/gas_mixture/env = T.return_air()
@@ -241,7 +181,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!ticker || !ticker.mode)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
if(ishuman(M))
log_admin("[key_name(src)] has robotized [M.key].")
var/mob/living/carbon/human/H = M
spawn(0)
@@ -257,11 +197,11 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!ticker || !ticker.mode)
alert("Wait until the game starts")
return
if(istype(M, /mob/living/carbon/human))
if(ishuman(M))
log_admin("[key_name(src)] has blobized [M.key].")
var/mob/living/carbon/human/H = M
spawn(0)
var/mob/camera/blob/B = H.become_overmind()
var/mob/camera/blob/B = H.become_overmind(FALSE)
B.place_blob_core(B.base_point_rate, -1) //place them wherever they are
else
@@ -280,7 +220,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
alert("That mob doesn't seem to exist, close the panel and try again.")
return
if(istype(M, /mob/new_player))
if(isnewplayer(M))
alert("The mob must not be a new_player.")
return
@@ -301,7 +241,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
if(!choice)
return 0
if(!istype(choice, /mob/dead/observer))
if(!isobserver(choice))
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
if(confirm != "Yes")
return 0
@@ -358,26 +298,51 @@ var/list/TYPES_SHORTCUTS = list(
/obj/item/weapon/reagent_containers/food/drinks = "DRINK", //longest paths comes first
/obj/item/weapon/reagent_containers/food = "FOOD",
/obj/item/weapon/reagent_containers = "REAGENT_CONTAINERS",
/obj/machinery/atmospherics = "ATMOS",
/obj/item/weapon = "WEAPON",
/obj/machinery/atmospherics = "ATMOS_MECH",
/obj/machinery/portable_atmospherics = "PORT_ATMOS",
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/missile_rack = "MECHA_MISSILE_RACK",
/obj/item/mecha_parts/mecha_equipment = "MECHA_EQUIP",
/obj/item/organ = "ORGAN",
/obj/item = "ITEM",
/obj/machinery = "MACHINERY",
/obj/effect = "EFFECT",
/obj = "O",
/datum = "D",
/turf/open = "OPEN",
/turf/closed = "CLOSED",
/turf = "T",
/mob/living/carbon = "CARBON",
/mob/living/simple_animal = "SIMPLE",
/mob/living = "LIVING",
/mob = "M"
)
var/global/list/g_fancy_list_of_types = null
/proc/get_fancy_list_of_types()
if (isnull(g_fancy_list_of_types)) //init
var/list/temp = sortList(subtypesof(/atom) - typesof(/area) - /atom/movable)
g_fancy_list_of_types = new(temp.len)
for(var/type in temp)
var/typename = "[type]"
for (var/tn in TYPES_SHORTCUTS)
if (copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ )
typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/"))
break
g_fancy_list_of_types[typename] = type
return g_fancy_list_of_types
/proc/make_types_fancy(var/list/types)
if (ispath(types))
types = list(types)
. = list()
for(var/type in types)
var/typename = "[type]"
for (var/tn in TYPES_SHORTCUTS)
if (copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ )
typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/"))
break
.[typename] = type
/proc/get_fancy_list_of_atom_types()
var/static/list/pre_generated_list
if (!pre_generated_list) //init
pre_generated_list = make_types_fancy(typesof(/atom))
return pre_generated_list
/proc/get_fancy_list_of_datum_types()
var/static/list/pre_generated_list
if (!pre_generated_list) //init
pre_generated_list = make_types_fancy(sortList(typesof(/datum) - typesof(/atom)))
return pre_generated_list
/proc/filter_fancy_list(list/L, filter as text)
var/list/matches = new
@@ -392,7 +357,7 @@ var/global/list/g_fancy_list_of_types = null
set category = "Debug"
set name = "Del-All"
var/list/matches = get_fancy_list_of_types()
var/list/matches = get_fancy_list_of_atom_types()
if (!isnull(object) && object!="")
matches = filter_fancy_list(matches, object)
@@ -427,7 +392,7 @@ var/global/list/g_fancy_list_of_types = null
if(!ticker || !ticker.mode)
alert("Wait until the game starts")
return
if (istype(M, /mob/living/carbon/human))
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/worn = H.wear_id
var/obj/item/weapon/card/id/id = null
@@ -573,7 +538,6 @@ var/global/list/g_fancy_list_of_types = null
if(!ishuman(M))
alert("Invalid mob")
return
//log_admin("[key_name(src)] has alienized [M.key].")
var/list/outfits = list("Naked","Custom","As Job...")
@@ -606,9 +570,7 @@ var/global/list/g_fancy_list_of_types = null
return
feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
for (var/obj/item/I in M)
if (istype(I, /obj/item/weapon/implant))
continue
for (var/obj/item/I in M.get_equipped_items())
qdel(I)
switch(dresscode)
if ("Naked")
@@ -630,7 +592,6 @@ var/global/list/g_fancy_list_of_types = null
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode]..</span>")
return
/client/proc/startSinglo()
@@ -766,4 +727,30 @@ var/global/list/g_fancy_list_of_types = null
var/datum/map_template/ruin/template = landmark.ruin_template
usr.forceMove(get_turf(landmark))
usr << "<span class='name'>[template.name]</span>"
usr << "<span class='italics'>[template.description]</span>"
usr << "<span class='italics'>[template.description]</span>"
/client/proc/clear_dynamic_transit()
set category = "Debug"
set name = "Clear Dynamic Transit"
set desc = "Deallocates all transit space, restoring it to round start \
conditions."
if(!holder)
return
SSshuttle.clear_transit = TRUE
message_admins("<span class='adminnotice'>[key_name_admin(src)] cleared dynamic transit space.</span>")
feedback_add_details("admin_verb","CDT") // If...
log_admin("[key_name(src)] cleared dynamic transit space.")
/client/proc/toggle_medal_disable()
set category = "Debug"
set name = "Toggle Medal Disable"
set desc = "Toggles the safety lock on trying to contact the medal hub."
if(!holder)
return
global.medals_enabled = !global.medals_enabled
message_admins("<span class='adminnotice'>[key_name_admin(src)] [global.medals_enabled ? "disabled" : "enabled"] the medal hub lockout.</span>")
feedback_add_details("admin_verb","TMH") // If...
log_admin("[key_name(src)] [global.medals_enabled ? "disabled" : "enabled"] the medal hub lockout.")
+1 -1
View File
@@ -8,7 +8,7 @@
var/datum/gas_mixture/GM = target.return_air()
var/list/GM_gases
var/burning = 0
if(istype(target, /turf/open))
if(isopenturf(target))
var/turf/open/T = target
if(T.active_hotspot)
burning = 1
+9 -9
View File
@@ -1,24 +1,24 @@
//replaces the old Ticklag verb, fps is easier to understand
/client/proc/set_fps()
/client/proc/set_server_fps()
set category = "Debug"
set name = "Set fps"
set name = "Set server fps"
set desc = "Sets game speed in frames-per-second. Can potentially break the game"
if(!check_rights(R_DEBUG))
return
var/fps = round(input("Sets game frames-per-second. Can potentially break the game","FPS", config.fps) as num|null)
var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [config.fps])","FPS", world.fps) as num|null)
if(fps <= 0)
src << "<span class='danger'>Error: ticklag(): Invalid world.ticklag value. No changes made.</span>"
if(new_fps <= 0)
src << "<span class='danger'>Error: set_server_fps(): Invalid world.fps value. No changes made.</span>"
return
if(fps > config.fps)
if(alert(src, "You are setting fps to a high value:\n\t[fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
if(new_fps > config.fps*1.5)
if(alert(src, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
return
var/msg = "[key_name(src)] has modified world.fps to [fps]"
var/msg = "[key_name(src)] has modified world.fps to [new_fps]"
log_admin(msg, 0)
message_admins(msg, 0)
feedback_add_details("admin_verb","TICKLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
world.fps = fps
world.fps = new_fps
@@ -26,10 +26,12 @@
organ.implant(C)
if("drop organ/implant", "remove organ/implant")
for(var/obj/item/organ/I in C.internal_organs)
for(var/X in C.internal_organs)
var/obj/item/organ/I = X
organs["[I.name] ([I.type])"] = I
for(var/obj/item/weapon/implant/I in C)
for(var/X in C.implants)
var/obj/item/weapon/implant/I = X
organs["[I.name] ([I.type])"] = I
var/obj/item/organ = input("Select organ/implant:", "Organ Manipulation", null) in organs
+1 -1
View File
@@ -33,7 +33,7 @@ var/list/admin_verbs_debug_mapping = list(
/client/proc/count_objects_all,
/client/proc/cmd_assume_direct_control, //-errorage
/client/proc/startSinglo,
/client/proc/set_fps, //allows you to set the ticklag.
/client/proc/set_server_fps, //allows you to set the ticklag.
/client/proc/cmd_admin_grantfullaccess,
/client/proc/cmd_admin_areatest,
/client/proc/cmd_admin_rejuvenate,
+205 -477
View File
@@ -3,46 +3,32 @@
set name = "Mass Edit Variables"
set desc="(target) Edit all instances of a target item's variables"
var/method = 0 //0 means strict type detection while 1 means this type and all subtypes (IE: /obj/item with this set to 1 will set it to ALL itms)
var/method = 0 //0 means strict type detection while 1 means this type and all subtypes (IE: /obj/item with this set to 1 will set it to ALL items)
if(!check_rights(R_VAREDIT))
return
if(A && A.type)
if(typesof(A.type))
switch(input("Strict object type detection?") as null|anything in list("Strictly this type","This type and subtypes", "Cancel"))
if("Strictly this type")
method = 0
if("This type and subtypes")
method = 1
if("Cancel")
return
if(null)
return
method = vv_subtype_prompt(A.type)
src.massmodify_variables(A, var_name, method)
feedback_add_details("admin_verb","MEV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/massmodify_variables(atom/O, var_name = "", method = 0)
/client/proc/massmodify_variables(datum/O, var_name = "", method = 0)
if(!check_rights(R_VAREDIT))
return
for(var/p in forbidden_varedit_object_types)
if( istype(O,p) )
usr << "<span class='danger'>It is forbidden to edit this object's variables.</span>"
return
var/list/names = list()
for (var/V in O.vars)
names += V
names = sortList(names)
if(!istype(O))
return
var/variable = ""
if(!var_name)
variable = input("Which var?","Var") as null|anything in names
var/list/names = list()
for (var/V in O.vars)
names += V
names = sortList(names)
variable = input("Which var?", "Var") as null|anything in names
else
variable = var_name
@@ -50,10 +36,9 @@
return
var/default
var/var_value = O.vars[variable]
var/dir
if(variable in VVckey_edit)
usr << "It's forbidden to mass-modify ckeys. I'll crash everyone's client you dummy."
src << "It's forbidden to mass-modify ckeys. It'll crash everyone's client you dummy."
return
if(variable in VVlocked)
if(!check_rights(R_DEBUG))
@@ -61,478 +46,221 @@
if(variable in VVicon_edit_lock)
if(!check_rights(R_FUN|R_DEBUG))
return
if(variable in VVpixelmovement)
if(!check_rights(R_DEBUG))
return
var/prompt = alert(src, "Editing this var may irreparably break tile gliding for the rest of the round. THIS CAN'T BE UNDONE", "DANGER", "ABORT ", "Continue", " ABORT")
if (prompt != "Continue")
return
if(isnull(var_value))
usr << "Unable to determine variable type."
else if(isnum(var_value))
usr << "Variable appears to be <b>NUM</b>."
default = "num"
setDir(1)
else if(istext(var_value))
usr << "Variable appears to be <b>TEXT</b>."
default = "text"
else if(isloc(var_value))
usr << "Variable appears to be <b>REFERENCE</b>."
default = "reference"
else if(isicon(var_value))
usr << "Variable appears to be <b>ICON</b>."
var_value = "\icon[var_value]"
default = "icon"
else if(istype(var_value,/atom) || istype(var_value,/datum))
usr << "Variable appears to be <b>TYPE</b>."
default = "type"
else if(istype(var_value,/list))
usr << "Variable appears to be <b>LIST</b>."
default = "list"
else if(istype(var_value,/client))
usr << "Variable appears to be <b>CLIENT</b>."
default = "cancel"
default = vv_get_class(var_value)
if(isnull(default))
src << "Unable to determine variable type."
else
usr << "Variable appears to be <b>FILE</b>."
default = "file"
src << "Variable appears to be <b>[uppertext(default)]</b>."
usr << "Variable contains: [var_value]"
if(dir)
switch(var_value)
if(1)
setDir("NORTH")
if(2)
setDir("SOUTH")
if(4)
setDir("EAST")
if(8)
setDir("WEST")
if(5)
setDir("NORTHEAST")
if(6)
setDir("SOUTHEAST")
if(9)
setDir("NORTHWEST")
if(10)
setDir("SOUTHWEST")
else
setDir(null)
if(dir)
usr << "If a direction, direction is: [dir]"
src << "Variable contains: [var_value]"
var/class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
"num","type","icon","file","edit referenced object","restore to default")
if(default == VV_NUM)
var/dir_text = ""
if(dir < 0 && dir < 16)
if(dir & 1)
dir_text += "NORTH"
if(dir & 2)
dir_text += "SOUTH"
if(dir & 4)
dir_text += "EAST"
if(dir & 8)
dir_text += "WEST"
if(!class)
if(dir_text)
src << "If a direction, direction is: [dir_text]"
var/value = vv_get_value(default_class = default)
var/new_value = value["value"]
var/class = value["class"]
if(!class || !new_value == null && class != VV_NULL)
return
var/original_name
if (class == VV_MESSAGE)
class = VV_TEXT
if (!istype(O, /atom))
original_name = "\ref[O] ([O])"
else
original_name = O:name
if (value["type"])
class = VV_NEW_TYPE
var/original_name = "[O]"
var/rejected = 0
var/accepted = 0
switch(class)
if("restore to default")
O.vars[variable] = initial(O.vars[variable])
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
CHECK_TICK
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
M.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
CHECK_TICK
if("edit referenced object")
return .(O.vars[variable])
if("text")
var/new_value = input("Enter new text:","Text",O.vars[variable]) as message|null
if(new_value == null) return
var/process_vars = 0
var/unique = 0
if(findtext(new_value,"\["))
process_vars = alert(usr,"\[] detected in string, process as variables?","Process Variables?","Yes","No")
if(process_vars == "Yes")
process_vars = 1
unique = alert(usr,"Process vars unique to each instance, or same for all?","Variable Association","Unique","Same")
if(unique == "Unique")
unique = 1
else
unique = 0
if(VV_RESTORE_DEFAULT)
src << "Finding items..."
var/list/items = get_all_of_type(O.type, method)
src << "Changing [items.len] items..."
for(var/thing in items)
if (!thing)
continue
var/datum/D = thing
if (D.vv_edit_var(variable, initial(D.vars[variable])) != FALSE)
accepted++
else
process_vars = 0
rejected++
CHECK_TICK
if(VV_TEXT)
var/list/varsvars = vv_parse_text(O, new_value)
var/pre_processing = new_value
var/list/varsvars = list()
if(process_vars)
varsvars = string2listofvars(new_value, O)
if(varsvars.len)
var/unique
if (varsvars && varsvars.len)
unique = alert(usr, "Process vars unique to each instance, or same for all?", "Variable Association", "Unique", "Same")
if(unique == "Unique")
unique = TRUE
else
unique = FALSE
for(var/V in varsvars)
new_value = replacetext(new_value,"\[[V]]","[O.vars[V]]")
O.vars[variable] = new_value
src << "Finding items..."
var/list/items = get_all_of_type(O.type, method)
src << "Changing [items.len] items..."
for(var/thing in items)
if (!thing)
continue
var/datum/D = thing
if(unique)
new_value = pre_processing
for(var/V in varsvars)
new_value = replacetext(new_value,"\[[V]]","[D.vars[V]]")
//Convert the string vars for anything that's not O
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
new_value = pre_processing //reset new_value, ready to convert it uniquely for the next iteration
if(process_vars)
if(unique)
for(var/V in varsvars)
new_value = replacetext(new_value,"\[[V]]","[M.vars[V]]")
else
new_value = O.vars[variable] //We already processed the non-unique form for O, reuse it
M.vars[variable] = new_value
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
new_value = pre_processing
if(process_vars)
if(unique)
for(var/V in varsvars)
new_value = replacetext(new_value,"\[[V]]","[A.vars[V]]")
else
new_value = O.vars[variable]
A.vars[variable] = new_value
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
new_value = pre_processing
if(process_vars)
if(unique)
for(var/V in varsvars)
new_value = replacetext(new_value,"\[[V]]","[A.vars[V]]")
else
new_value = O.vars[variable]
A.vars[variable] = new_value
CHECK_TICK
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
new_value = pre_processing
if(process_vars)
if(unique)
for(var/V in varsvars)
new_value = replacetext(new_value,"\[[V]]","[M.vars[V]]")
else
new_value = O.vars[variable]
M.vars[variable] = new_value
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
new_value = pre_processing
if(process_vars)
if(unique)
for(var/V in varsvars)
new_value = replacetext(new_value,"\[[V]]","[A.vars[V]]")
else
new_value = O.vars[variable]
A.vars[variable] = new_value
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
new_value = pre_processing
if(process_vars)
if(unique)
for(var/V in varsvars)
new_value = replacetext(new_value,"\[[V]]","[A.vars[V]]")
else
new_value = O.vars[variable]
A.vars[variable] = new_value
CHECK_TICK
if("num")
var/new_value = input("Enter new number:","Num",\
O.vars[variable]) as num|null
if(new_value == null) return
if(variable=="luminosity")
O.set_light(new_value)
else
O.vars[variable] = new_value
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
if(variable=="luminosity")
M.set_light(new_value)
else
M.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
if(variable=="luminosity")
A.set_light(new_value)
else
A.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
if(variable=="luminosity")
A.set_light(new_value)
else
A.vars[variable] = O.vars[variable]
CHECK_TICK
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
if(variable=="luminosity")
M.set_light(new_value)
else
M.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
if(variable=="luminosity")
A.set_light(new_value)
else
A.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
if(variable=="luminosity")
A.set_light(new_value)
else
A.vars[variable] = O.vars[variable]
CHECK_TICK
if("type")
var/new_value
new_value = input("Enter type:","Type",O.vars[variable]) as null|anything in typesof(/obj,/mob,/area,/turf)
if(new_value == null) return
O.vars[variable] = new_value
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
CHECK_TICK
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
M.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
CHECK_TICK
if("file")
var/new_value = input("Pick file:","File",O.vars[variable]) as null|file
if(new_value == null) return
O.vars[variable] = new_value
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O.type, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O.type, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
CHECK_TICK
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
M.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
CHECK_TICK
if("icon")
var/new_value = input("Pick icon:","Icon",O.vars[variable]) as null|icon
if(new_value == null) return
O.vars[variable] = new_value
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
CHECK_TICK
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
M.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
CHECK_TICK
if(method)
if(istype(O,/mob))
for(var/mob/M in mob_list)
if(istype(M,O.type))
M.on_varedit(variable)
if (D.vv_edit_var(variable, new_value) != FALSE)
accepted++
else
rejected++
CHECK_TICK
else if(istype(O,/obj))
for(var/obj/A in world)
if(istype(A,O.type))
A.on_varedit(variable)
if (VV_NEW_TYPE)
var/many = alert(src, "Create only one [value["type"]] and assign each or a new one for each thing", "How Many", "One", "Many", "Cancel")
if (many == "Cancel")
return
if (many == "Many")
many = TRUE
else
many = FALSE
var/type = value["type"]
src << "Finding items..."
var/list/items = get_all_of_type(O.type, method)
src << "Changing [items.len] items..."
for(var/thing in items)
if (!thing)
continue
var/datum/D = thing
if(many && !new_value)
new_value = new type()
if (D.vv_edit_var(variable, new_value) != FALSE)
accepted++
else
rejected++
new_value = null
CHECK_TICK
else if(istype(O,/turf))
for(var/turf/A in block(locate(1,1,1),locate(world.maxx,world.maxy,world.maxz)))
if(istype(A,O.type))
A.on_varedit(variable)
else
src << "Finding items..."
var/list/items = get_all_of_type(O.type, method)
src << "Changing [items.len] items..."
for(var/thing in items)
if (!thing)
continue
var/datum/D = thing
if (D.vv_edit_var(variable, new_value) != FALSE)
accepted++
else
rejected++
CHECK_TICK
var/count = rejected+accepted
if (!count)
src << "No objects found"
return
if (!accepted)
src << "Every object rejected your edit"
return
if (rejected)
src << "[rejected] out of [count] objects rejected your edit"
world.log << "### MassVarEdit by [src]: [O.type] (A/R [accepted]/[rejected]) [variable]=[html_encode("[O.vars[variable]]")]([list2params(value)])"
log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]] ([accepted] objects modified)")
message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]] ([accepted] objects modified)")
/proc/get_all_of_type(var/T, subtypes = TRUE)
var/list/typecache = list()
typecache[T] = 1
if (subtypes)
typecache = typecacheof(typecache)
. = list()
if (ispath(T, /mob))
for(var/mob/thing in mob_list)
if (typecache[thing.type])
. += thing
CHECK_TICK
else if (ispath(T, /obj/machinery/door))
for(var/obj/machinery/door/thing in airlocks)
if (typecache[thing.type])
. += thing
CHECK_TICK
else if (ispath(T, /obj/machinery))
for(var/obj/machinery/thing in machines)
if (typecache[thing.type])
. += thing
CHECK_TICK
else if (ispath(T, /obj))
for(var/obj/thing in world)
if (typecache[thing.type])
. += thing
CHECK_TICK
else if (ispath(T, /atom/movable))
for(var/atom/movable/thing in world)
if (typecache[thing.type])
. += thing
CHECK_TICK
else if (ispath(T, /turf))
for(var/turf/thing in world)
if (typecache[thing.type])
. += thing
CHECK_TICK
else if (ispath(T, /atom))
for(var/atom/thing in world)
if (typecache[thing.type])
. += thing
CHECK_TICK
else if (ispath(T, /client))
for(var/client/thing in clients)
if (typecache[thing.type])
. += thing
CHECK_TICK
else if (ispath(T, /datum))
for(var/datum/thing)
if (typecache[thing.type])
. += thing
CHECK_TICK
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if(M.type == O.type)
M.on_varedit(variable)
CHECK_TICK
for(var/datum/thing in world)
if (typecache[thing.type])
. += thing
CHECK_TICK
else if(istype(O, /obj))
for(var/obj/A in world)
if(A.type == O.type)
A.on_varedit(variable)
CHECK_TICK
else if(istype(O, /turf))
for(var/turf/A in world)
if(A.type == O.type)
A.on_varedit(variable)
CHECK_TICK
world.log << "### MassVarEdit by [src]: [O.type] [variable]=[html_encode("[O.vars[variable]]")]"
log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]")
message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]")
File diff suppressed because it is too large Load Diff
+15 -15
View File
@@ -11,18 +11,18 @@
/datum/admins/proc/one_click_antag()
var/dat = {"
<a href='?src=\ref[src];makeAntag=1'>Make Traitors</a><br>
<a href='?src=\ref[src];makeAntag=2'>Make Changelings</a><br>
<a href='?src=\ref[src];makeAntag=3'>Make Revs</a><br>
<a href='?src=\ref[src];makeAntag=4'>Make Cult</a><br>
<a href='?src=\ref[src];makeAntag=15'>Make Clockwork Cult</a><br>
<a href='?src=\ref[src];makeAntag=11'>Make Blob</a><br>
<a href='?src=\ref[src];makeAntag=12'>Make Gangsters</a><br>
<a href='?src=\ref[src];makeAntag=6'>Make Wizard (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=7'>Make Nuke Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=13'>Make Centcom Response Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=14'>Make Abductor Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=15'>Make Revenant (Requires Ghost)</a><br>
<a href='?src=\ref[src];makeAntag=traitors'>Make Traitors</a><br>
<a href='?src=\ref[src];makeAntag=changelings'>Make Changelings</a><br>
<a href='?src=\ref[src];makeAntag=revs'>Make Revs</a><br>
<a href='?src=\ref[src];makeAntag=cult'>Make Cult</a><br>
<a href='?src=\ref[src];makeAntag=clockcult'>Make Clockwork Cult</a><br>
<a href='?src=\ref[src];makeAntag=blob'>Make Blob</a><br>
<a href='?src=\ref[src];makeAntag=gangs'>Make Gangsters</a><br>
<a href='?src=\ref[src];makeAntag=wizard'>Make Wizard (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=nukeops'>Make Nuke Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=centcom'>Make Centcom Response Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=abductors'>Make Abductor Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=revenant'>Make Revenant (Requires Ghost)</a><br>
"}
var/datum/browser/popup = new(usr, "oneclickantag", "Quick-Create Antagonist", 400, 400)
@@ -134,7 +134,7 @@
var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", "wizard", null)
var/mob/dead/observer/selected = popleft(candidates)
var/mob/dead/observer/selected = pick_n_take(candidates)
var/mob/living/carbon/human/new_character = makeBody(selected)
new_character.mind.make_Wizard()
@@ -239,7 +239,7 @@
if(agentcount < 3)
return 0
var/nuke_code = "[rand(10000, 99999)]"
var/nuke_code = random_nukecode()
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in nuke_list
if(nuke)
@@ -552,5 +552,5 @@
return 1
/datum/admins/proc/makeRevenant()
new /datum/round_event/ghost_role/revenant
new /datum/round_event/ghost_role/revenant(TRUE, TRUE)
return 1
+75 -49
View File
@@ -1,54 +1,77 @@
/client/proc/only_one()
var/highlander = FALSE
/client/proc/only_one() //Gives everyone kilts, berets, claymores, and pinpointers, with the objective to hijack the emergency shuttle.
if(!ticker || !ticker.mode)
alert("The game hasn't started yet!")
return
highlander = TRUE
world << "<span class='userdanger'><i>THERE CAN BE ONLY ONE!!!</i></span>"
world << sound('sound/misc/highlander.ogg')
for(var/obj/item/weapon/disk/nuclear/N in poi_list)
N.relocate() //Gets it out of bags and such
for(var/mob/living/carbon/human/H in player_list)
if(H.stat == 2 || !(H.client)) continue
if(is_special_character(H)) continue
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
var/datum/objective/steal/steal_objective = new
steal_objective.owner = H.mind
steal_objective.set_target(new /datum/objective_item/steal/nukedisc)
H.mind.objectives += steal_objective
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = H.mind
H.mind.objectives += hijack_objective
H << "<B>You are the traitor.</B>"
var/obj_count = 1
for(var/datum/objective/OBJ in H.mind.objectives)
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
obj_count++
for (var/obj/item/I in H)
if (istype(I, /obj/item/weapon/implant))
continue
qdel(I)
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/claymore(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(H.loc), slot_l_store)
var/obj/item/weapon/card/id/W = new(H)
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Highlander"
W.registered_name = H.real_name
W.update_label(H.real_name)
H.equip_to_slot_or_del(W, slot_wear_id)
if(H.stat == DEAD || !(H.client))
continue
H.make_scottish()
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used THERE CAN BE ONLY ONE!</span>")
log_admin("[key_name(usr)] used there can be only one.")
log_admin("[key_name(usr)] used THERE CAN BE ONLY ONE.")
addtimer(SSshuttle.emergency, "request", 50, TIMER_NORMAL, null, 1)
/mob/living/carbon/human/proc/make_scottish()
ticker.mode.traitors += mind
mind.special_role = "highlander"
dna.species.species_traits |= NOGUNS //nice try jackass
var/datum/objective/steal/steal_objective = new
steal_objective.owner = mind
steal_objective.set_target(new /datum/objective_item/steal/nukedisc)
mind.objectives += steal_objective
var/datum/objective/hijack/hijack_objective = new
hijack_objective.explanation_text = "Escape on the shuttle alone. Ensure that nobody else makes it out."
hijack_objective.owner = mind
mind.objectives += hijack_objective
mind.announce_objectives()
for(var/obj/item/I in get_equipped_items())
qdel(I)
for(var/obj/item/I in held_items)
qdel(I)
equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(src), slot_ears)
equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(src), slot_head)
equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(src), slot_shoes)
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_l_store)
for(var/obj/item/weapon/pinpointer/P in src)
P.attack_self(src)
var/obj/item/weapon/card/id/W = new(src)
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Highlander"
W.registered_name = real_name
W.flags |= NODROP
W.update_label(real_name)
equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/weapon/claymore/highlander/H1 = new(src)
if(!highlander)
H1.admin_spawned = TRUE //To prevent announcing
put_in_hands(H1)
H1.pickup(src) //For the stun shielding
var/obj/item/weapon/bloodcrawl/antiwelder = new(src)
antiwelder.name = "compulsion of honor"
antiwelder.desc = "You are unable to hold anything in this hand until you're the last one left!"
antiwelder.icon_state = "bloodhand_right"
put_in_hands(antiwelder)
src << "<span class='boldannounce'>Your [H1.name] cries out for blood. Join in the slaughter, lest you be claimed yourself...\n\
Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.</span>"
/proc/only_me()
if(!ticker || !ticker.mode)
@@ -67,18 +90,21 @@
H.mind.objectives += hijack_objective
H << "<B>You are the multiverse summoner. Activate your blade to summon copies of yourself from another universe to fight by your side.</B>"
var/obj_count = 1
for(var/datum/objective/OBJ in H.mind.objectives)
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
obj_count++
H.mind.announce_objectives()
var/datum/gang/multiverse/G = new(src, "[H.real_name]")
ticker.mode.gangs += G
G.bosses += H.mind
G.add_gang_hud(H.mind)
H.mind.gang_datum = G
var/obj/item/slot_item_ID = H.get_item_by_slot(slot_wear_id)
qdel(slot_item_ID)
var/obj/item/slot_item_hand = H.get_item_by_slot(slot_r_hand)
var/obj/item/slot_item_hand = H.get_item_for_held_index(2)
H.unEquip(slot_item_hand)
var /obj/item/weapon/multisword/multi = new(H)
H.equip_to_slot_or_del(multi, slot_r_hand)
H.put_in_hands_or_del(multi)
var/obj/item/weapon/card/id/W = new(H)
W.icon_state = "centcom"
+32 -9
View File
@@ -18,15 +18,26 @@
return
var/image/cross = image('icons/obj/storage.dmi',"bible")
var/font_color = "purple"
var/prayer_type = "PRAYER"
var/deity
if(usr.job == "Chaplain")
cross = image('icons/obj/storage.dmi',"kingyellow")
msg = "<span class='adminnotice'>\icon[cross] <b><font color=blue>CHAPLAIN PRAYER: </font>[key_name_admin(src)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[src]'>FLW</A>) (<A HREF='?_src_=holder;traitor=\ref[src]'>TP</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]</span>"
font_color = "blue"
prayer_type = "CHAPLAIN PRAYER"
if(SSreligion.Bible_deity_name)
deity = SSreligion.Bible_deity_name
else if(iscultist(usr))
cross = image('icons/obj/storage.dmi',"tome")
msg = "<span class='adminnotice'>\icon[cross] <b><font color=red>CULTIST PRAYER: </font>[key_name_admin(src)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[src]'>FLW</A>) (<A HREF='?_src_=holder;traitor=\ref[src]'>TP</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]</span>"
else
cross = image('icons/obj/storage.dmi',"bible")
msg = "<span class='adminnotice'>\icon[cross] <b><font color=purple>PRAYER: </font>[key_name_admin(src)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[src]'>FLW</A>) (<A HREF='?_src_=holder;traitor=\ref[src]'>TP</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]</span>"
font_color = "red"
prayer_type = "CULTIST PRAYER"
deity = "Nar-Sie"
msg = "<span class='adminnotice'>\icon[cross] \
<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""]: </font>\
[ADMIN_FULLMONTY(src)] [ADMIN_SC(src)]:</b> \
[msg]</span>"
for(var/client/C in admins)
if(C.prefs.chat_toggles & CHAT_PRAYER)
C << msg
@@ -40,22 +51,34 @@
/proc/Centcomm_announce(text , mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "<span class='adminnotice'><b><font color=orange>CENTCOM:</font>[key_name_admin(Sender)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[Sender]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[Sender]'>FLW</A>) (<A HREF='?_src_=holder;traitor=\ref[Sender]'>TP</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]</span>"
msg = "<span class='adminnotice'>\
<b><font color=orange>CENTCOM:</font>\
[ADMIN_FULLMONTY(Sender)] [ADMIN_BSA(Sender)] \
[ADMIN_CENTCOM_REPLY(Sender)]:</b> \
[msg]</span>"
admins << msg
for(var/obj/machinery/computer/communications/C in machines)
C.overrideCooldown()
/proc/Syndicate_announce(text , mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "<span class='adminnotice'><b><font color=crimson>SYNDICATE:</font>[key_name_admin(Sender)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[Sender]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[Sender]'>FLW</A>) (<A HREF='?_src_=holder;traitor=\ref[Sender]'>TP</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;SyndicateReply=\ref[Sender]'>RPLY</A>):</b> [msg]</span>"
msg = "<span class='adminnotice'><b>\
<font color=crimson>SYNDICATE:</font>\
[ADMIN_FULLMONTY(Sender)] [ADMIN_BSA(Sender)] \
[ADMIN_SYNDICATE_REPLY(Sender)]:</b> \
[msg]</span>"
admins << msg
for(var/obj/machinery/computer/communications/C in machines)
C.overrideCooldown()
/proc/Nuke_request(text , mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "<span class='adminnotice'><b><font color=orange>NUKE CODE REQUEST:</font>[key_name_admin(Sender)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[Sender]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[Sender]'>FLW</A>) (<A HREF='?_src_=holder;traitor=\ref[Sender]'>TP</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]</span>"
msg = "<span class='adminnotice'>\
<b><font color=orange>NUKE CODE REQUEST:</font>\
[ADMIN_FULLMONTY(Sender)] [ADMIN_BSA(Sender)] \
[ADMIN_CENTCOM_REPLY(Sender)] \
[ADMIN_SET_SD_CODE]:</b> \
[msg]</span>"
admins << msg
admins << "<span class='adminnotice'><b>At this current time, the nuke must have the code manually set via varedit.</b></span>"
for(var/obj/machinery/computer/communications/C in machines)
C.overrideCooldown()
+47 -14
View File
@@ -70,7 +70,7 @@
return
if(!M)
M = input("Direct narrate to who?", "Active Players") as null|anything in player_list
M = input("Direct narrate to whom?", "Active Players") as null|anything in player_list
if(!M)
return
@@ -521,7 +521,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
feedback_add_details("admin_verb","MFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
set category = "Abusive"
set category = "Special Verbs"
set name = "Explosion"
if (!holder)
@@ -594,8 +594,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]")
if(istype(M, /mob/dead/observer))
gibs(M.loc, M.viruses)
if(isobserver(M))
new /obj/effect/gibspawner/generic(M.loc, M.viruses)
return
if(confirm == "Yes")
M.gib()
@@ -612,7 +612,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
log_admin("[key_name(usr)] used gibself.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used gibself.</span>")
feedback_add_details("admin_verb","GIBS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
mob.gib(1, 1)
mob.gib(1, 1, 1)
/client/proc/cmd_admin_check_contents(mob/living/M in mob_list)
set category = "Special Verbs"
@@ -689,7 +689,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
/client/proc/everyone_random()
set category = "Abusive"
set category = "Fun"
set name = "Make Everyone Random"
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
@@ -754,29 +754,32 @@ Traitors and the like can also be revived with the previous role mostly intact.
/client/proc/toggle_nuke(obj/machinery/nuclearbomb/N in nuke_list)
set name = "Toggle Nuke"
set category = "Abusive"
set category = "Fun"
set popup_menu = 0
if(!check_rights(R_DEBUG))
return
if(!N.timing)
var/newtime = input(usr, "Set activation timer.", "Activate Nuke", "[N.timeleft]") as num
var/newtime = input(usr, "Set activation timer.", "Activate Nuke", "[N.timer_set]") as num
if(!newtime)
return
N.timeleft = newtime
N.timer_set = newtime
N.set_safety()
N.set_active()
log_admin("[key_name(usr)] [N.timing ? "activated" : "deactivated"] a nuke at ([N.x],[N.y],[N.z]).")
message_admins("[key_name_admin(usr)] (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) [N.timing ? "activated" : "deactivated"] a nuke at ([N.x],[N.y],[N.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[N.x];Y=[N.y];Z=[N.z]'>JMP</a>).")
message_admins("[ADMIN_LOOKUPFLW(usr)] [N.timing ? "activated" : "deactivated"] a nuke at [ADMIN_COORDJMP(N)].")
feedback_add_details("admin_verb","TN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/reset_latejoin_spawns()
set category = "Abusive"
set category = "Debug"
set name = "Remove Latejoin Spawns"
if(!check_rights(R_DEBUG))
return
var/confirm = alert(src, "Disable Latejoin spawns??", "Message", "Yes", "No")
if(confirm != "Yes")
return
latejoin.Cut()
@@ -994,7 +997,7 @@ var/list/datum/outfit/custom_outfits = list() //Admin created outfits
M.ui_interact(usr)
/client/proc/mass_zombie_infection()
set category = "Abusive"
set category = "Fun"
set name = "Mass Zombie Infection"
set desc = "Infects all humans with a latent organ that will zombify \
them on death."
@@ -1014,7 +1017,7 @@ var/list/datum/outfit/custom_outfits = list() //Admin created outfits
feedback_add_details("admin_verb","MZI")
/client/proc/mass_zombie_cure()
set category = "Abusive"
set category = "Fun"
set name = "Mass Zombie Cure"
set desc = "Removes the zombie infection from all humans, returning them to normal."
if(!holder)
@@ -1032,7 +1035,7 @@ var/list/datum/outfit/custom_outfits = list() //Admin created outfits
feedback_add_details("admin_verb","MZC")
/client/proc/polymorph_all()
set category = "Abusive"
set category = "Fun"
set name = "Polymorph All"
set desc = "Applies the effects of the bolt of change to every single mob."
@@ -1137,3 +1140,33 @@ var/list/datum/outfit/custom_outfits = list() //Admin created outfits
H.regenerate_icons()
#undef ON_PURRBATION
/client/proc/modify_goals()
set category = "Debug"
set name = "Modify goals"
if(!check_rights(R_ADMIN))
return
holder.modify_goals()
/datum/admins/proc/modify_goals()
var/dat = ""
for(var/datum/station_goal/S in ticker.mode.station_goals)
dat += "[S.name] - <a href='?src=\ref[S];announce=1'>Announce</a> | <a href='?src=\ref[S];remove=1'>Remove</a><br>"
dat += "<br><a href='?src=\ref[src];add_station_goal=1'>Add New Goal</a>"
usr << browse(dat, "window=goals;size=400x400")
/client/proc/toggle_hub()
set category = "Server"
set name = "Toggle Hub"
world.visibility = (!world.visibility)
log_admin("[key_name(usr)] has toggled the server's hub status for the round, it is now [(world.visibility?"on":"off")] the hub.")
message_admins("[key_name_admin(usr)] has toggled the server's hub status for the round, it is now [(world.visibility?"on":"off")] the hub.")
if (world.visibility && !world.reachable)
message_admins("WARNING: The server will not show up on the hub because byond is detecting that a filewall is blocking incoming connections.")
feedback_add_details("admin_verb","HUB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!