12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -1,24 +1,24 @@
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//replaces the old Ticklag verb, fps is easier to understand
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/client/proc/set_fps()
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/client/proc/set_server_fps()
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set category = "Debug"
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set name = "Set fps"
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set name = "Set server fps"
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set desc = "Sets game speed in frames-per-second. Can potentially break the game"
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if(!check_rights(R_DEBUG))
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return
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var/fps = round(input("Sets game frames-per-second. Can potentially break the game","FPS", config.fps) as num|null)
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var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [config.fps])","FPS", world.fps) as num|null)
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if(fps <= 0)
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src << "<span class='danger'>Error: ticklag(): Invalid world.ticklag value. No changes made.</span>"
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if(new_fps <= 0)
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src << "<span class='danger'>Error: set_server_fps(): Invalid world.fps value. No changes made.</span>"
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return
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if(fps > config.fps)
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if(alert(src, "You are setting fps to a high value:\n\t[fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
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if(new_fps > config.fps*1.5)
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if(alert(src, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
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return
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var/msg = "[key_name(src)] has modified world.fps to [fps]"
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var/msg = "[key_name(src)] has modified world.fps to [new_fps]"
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log_admin(msg, 0)
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message_admins(msg, 0)
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feedback_add_details("admin_verb","TICKLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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world.fps = fps
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world.fps = new_fps
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