12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+9 -9
View File
@@ -1,24 +1,24 @@
//replaces the old Ticklag verb, fps is easier to understand
/client/proc/set_fps()
/client/proc/set_server_fps()
set category = "Debug"
set name = "Set fps"
set name = "Set server fps"
set desc = "Sets game speed in frames-per-second. Can potentially break the game"
if(!check_rights(R_DEBUG))
return
var/fps = round(input("Sets game frames-per-second. Can potentially break the game","FPS", config.fps) as num|null)
var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [config.fps])","FPS", world.fps) as num|null)
if(fps <= 0)
src << "<span class='danger'>Error: ticklag(): Invalid world.ticklag value. No changes made.</span>"
if(new_fps <= 0)
src << "<span class='danger'>Error: set_server_fps(): Invalid world.fps value. No changes made.</span>"
return
if(fps > config.fps)
if(alert(src, "You are setting fps to a high value:\n\t[fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
if(new_fps > config.fps*1.5)
if(alert(src, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
return
var/msg = "[key_name(src)] has modified world.fps to [fps]"
var/msg = "[key_name(src)] has modified world.fps to [new_fps]"
log_admin(msg, 0)
message_admins(msg, 0)
feedback_add_details("admin_verb","TICKLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
world.fps = fps
world.fps = new_fps