12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -7,7 +7,7 @@ var/obj/machinery/gateway/centerstation/the_gateway = null
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icon_state = "off"
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density = 1
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anchored = 1
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unacidable = 1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/active = 0
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@@ -253,10 +253,10 @@ var/obj/machinery/gateway/centerstation/the_gateway = null
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if(!stationgate || qdeleted(stationgate))
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return
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if(istype(AM, /mob/living/carbon))
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for(var/obj/item/weapon/implant/exile/E in AM)//Checking that there is an exile implant in the contents
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if(E.imp_in == AM)//Checking that it's actually implanted vs just in their pocket
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AM << "\black The station gate has detected your exile implant and is blocking your entry."
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return
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var/mob/living/carbon/C = AM
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for(var/obj/item/weapon/implant/exile/E in C.implants)//Checking that there is an exile implant
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AM << "\black The station gate has detected your exile implant and is blocking your entry."
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return
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AM.forceMove(get_step(stationgate.loc, SOUTH))
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AM.setDir(SOUTH)
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if (ismob(AM))
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