12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -147,11 +147,11 @@
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prefs.save_preferences()
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if(prefs.toggles & SOUND_LOBBY)
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src << "You will now hear music in the game lobby."
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if(istype(mob, /mob/new_player))
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if(isnewplayer(mob))
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playtitlemusic()
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else
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src << "You will no longer hear music in the game lobby."
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if(istype(mob, /mob/new_player))
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if(isnewplayer(mob))
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mob.stopLobbySound()
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feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -244,7 +244,7 @@ var/global/list/ghost_forms = list("ghost","ghostking","ghostian2","skeleghost",
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if(new_form)
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prefs.ghost_form = new_form
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prefs.save_preferences()
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if(istype(mob,/mob/dead/observer))
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if(isobserver(mob))
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var/mob/dead/observer/O = mob
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O.update_icon(new_form)
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@@ -258,7 +258,7 @@ var/global/list/ghost_orbits = list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
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if(new_orbit)
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prefs.ghost_orbit = new_orbit
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prefs.save_preferences()
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if(istype(mob, /mob/dead/observer))
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if(isobserver(mob))
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var/mob/dead/observer/O = mob
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O.ghost_orbit = new_orbit
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@@ -273,7 +273,7 @@ var/global/list/ghost_orbits = list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
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if("default sprites")
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prefs.ghost_accs = GHOST_ACCS_NONE
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prefs.save_preferences()
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if(istype(mob, /mob/dead/observer))
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if(isobserver(mob))
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var/mob/dead/observer/O = mob
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O.update_icon()
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@@ -306,7 +306,7 @@ var/global/list/ghost_orbits = list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
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if("White Ghost")
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prefs.ghost_others = GHOST_OTHERS_SIMPLE
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prefs.save_preferences()
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if(istype(mob, /mob/dead/observer))
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if(isobserver(mob))
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var/mob/dead/observer/O = mob
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O.updateghostsight()
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@@ -334,7 +334,7 @@ var/global/list/ghost_orbits = list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
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prefs.ghost_hud = !prefs.ghost_hud
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src << "Ghost HUD will now be [prefs.ghost_hud ? "visible" : "hidden"]."
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prefs.save_preferences()
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if(istype(mob,/mob/dead/observer))
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if(isobserver(mob))
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mob.hud_used.show_hud()
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/client/verb/toggle_inquisition() // warning: unexpected inquisition
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