12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -6,7 +6,7 @@
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desc = "It's good to be emperor."
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item_state = "that"
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flags_inv = 0
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armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
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armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
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strip_delay = 80
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/obj/item/clothing/head/powdered_wig
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@@ -24,7 +24,7 @@
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/obj/item/clothing/head/canada
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name = "striped red tophat"
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desc = " It feels sticky, like maple syrup - <i>il se sent collante, comme le sirop d'érable</i>"
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desc = " It feels sticky, like maple syrup - <i>il se sent collante, comme le sirop d'érable</i>"
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icon_state = "canada"
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item_state = "canada"
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@@ -65,6 +65,14 @@
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desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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item_state="cueball"
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flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/head/snowman
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name = "Snowman Head"
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desc = "A ball of white styrofoam. So festive."
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@@ -116,12 +124,9 @@
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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dog_fashion = /datum/dog_fashion/head/pirate
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/obj/item/clothing/head/hgpiratecap
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name = "pirate hat"
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desc = "Yarr."
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/obj/item/clothing/head/pirate/captain
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icon_state = "hgpiratecap"
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item_state = "hgpiratecap"
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@@ -176,6 +181,7 @@
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icon_state = "fedora"
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item_state = "fedora"
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desc = "A really cool hat if you're a mobster. A really lame hat if you're not."
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pockets = /obj/item/weapon/storage/internal/pocket/small
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/obj/item/clothing/head/fedora/suicide_act(mob/user)
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if(user.gender == FEMALE)
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@@ -222,9 +228,9 @@
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throwforce = 3
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throw_speed = 2
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throw_range = 5
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("warned", "cautioned", "smashed")
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burn_state = FIRE_PROOF
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resistance_flags = 0
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/obj/item/clothing/head/santa
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name = "santa hat"
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@@ -260,4 +266,16 @@
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name = "paper sack hat"
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desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
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icon_state = "papersack_smile"
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
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/obj/item/clothing/head/crown
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name = "crown"
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desc = "A crown fit for a king, a petty king maybe."
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icon_state = "crown"
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armor = list(melee = 15, bullet = 0, laser = 0,energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/head/crown/fancy
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name = "magnificent crown"
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desc = "A crown worn by only the highest emperors of the land."
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icon_state = "fancycrown"
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