12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+12 -14
View File
@@ -11,9 +11,7 @@
return
var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)
L.imp_in = H
L.implanted = 1
H.sec_hud_set_implants()
L.implant(H, null, 1)
var/obj/item/device/radio/R = H.ears
R.set_frequency(CENTCOM_FREQ)
@@ -28,13 +26,13 @@
id = /obj/item/weapon/card/id/ert
suit = /obj/item/clothing/suit/space/hardsuit/ert
glasses = /obj/item/clothing/glasses/thermal/eyepatch
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
back = /obj/item/weapon/storage/backpack/captain
belt = /obj/item/weapon/storage/belt/security/full
backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
/obj/item/weapon/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer=1,\
/obj/item/weapon/gun/energy/gun=1)
/obj/item/weapon/gun/energy/e_gun=1)
l_pocket = /obj/item/weapon/switchblade
/datum/outfit/ert/commander/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -42,7 +40,6 @@
if(visualsOnly)
return
var/obj/item/device/radio/R = H.ears
R.keyslot = new /obj/item/device/encryptionkey/heads/captain
R.recalculateChannels()
@@ -50,6 +47,7 @@
/datum/outfit/ert/commander/alert
name = "ERT Commander - High Alert"
glasses = /obj/item/clothing/glasses/thermal/eyepatch
backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
/obj/item/weapon/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
@@ -67,9 +65,9 @@
backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
/obj/item/weapon/storage/box/handcuffs=1,\
/obj/item/clothing/mask/gas/sechailer=1,\
/obj/item/weapon/gun/energy/gun=1,\
/obj/item/weapon/gun/energy/e_gun=1,\
/obj/item/weapon/melee/baton/loaded=1,\
/obj/item/weapon/gun/energy/gun/advtaser=1)
/obj/item/weapon/gun/energy/e_gun/advtaser=1)
/datum/outfit/ert/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
@@ -97,13 +95,13 @@
id = /obj/item/weapon/card/id/ert/Medical
suit = /obj/item/clothing/suit/space/hardsuit/ert/med
glasses = /obj/item/clothing/glasses/hud/health
back = /obj/item/weapon/storage/backpack/medic
back = /obj/item/weapon/storage/backpack/satchel/med
belt = /obj/item/weapon/storage/belt/medical
r_hand = /obj/item/weapon/storage/firstaid/regular
backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
/obj/item/weapon/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer=1,\
/obj/item/weapon/gun/energy/gun=1,\
/obj/item/weapon/gun/energy/e_gun=1,\
/obj/item/weapon/reagent_containers/hypospray/combat=1,\
/obj/item/weapon/gun/medbeam=1)
@@ -140,7 +138,7 @@
backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
/obj/item/weapon/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer=1,\
/obj/item/weapon/gun/energy/gun=1,\
/obj/item/weapon/gun/energy/e_gun=1,\
/obj/item/weapon/rcd/loaded=1)
/datum/outfit/ert/engineer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -171,9 +169,9 @@
gloves = /obj/item/clothing/gloves/color/black
ears = /obj/item/device/radio/headset/headset_cent
glasses = /obj/item/clothing/glasses/sunglasses
belt = /obj/item/weapon/gun/energy/gun
belt = /obj/item/weapon/gun/energy/e_gun
l_pocket = /obj/item/weapon/pen
back = /obj/item/weapon/storage/backpack/satchel_norm
back = /obj/item/weapon/storage/backpack/satchel
r_pocket = /obj/item/device/pda/heads
l_hand = /obj/item/weapon/clipboard
id = /obj/item/weapon/card/id
@@ -193,4 +191,4 @@
W.access += access_weapons
W.assignment = "Centcom Official"
W.registered_name = H.real_name
W.update_label()
W.update_label()
+21 -22
View File
@@ -31,7 +31,7 @@
suit = /obj/item/clothing/suit/det_suit
glasses = /obj/item/clothing/glasses/thermal/monocle
head = /obj/item/clothing/head/det_hat
r_hand = /obj/item/weapon/gun/projectile
r_hand = /obj/item/weapon/gun/ballistic
l_hand = null
r_pocket = /obj/item/ammo_box/c10mm
@@ -52,7 +52,7 @@
if(visualsOnly)
return
var/obj/item/weapon/reagent_containers/glass/bucket/bucket = H.l_hand
var/obj/item/weapon/reagent_containers/glass/bucket/bucket = H.get_item_for_held_index(1)
bucket.reagents.add_reagent("water",70)
/datum/outfit/laser_tag
@@ -133,9 +133,10 @@
r_hand = /obj/item/weapon/twohanded/fireaxe
/datum/outfit/psycho/post_equip(mob/living/carbon/human/H)
for(var/obj/item/carried_item in H.contents)
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
carried_item.add_mob_blood(H)//Oh yes, there will be blood...
for(var/obj/item/carried_item in H.get_equipped_items())
carried_item.add_mob_blood(H)//Oh yes, there will be blood...
for(var/obj/item/I in H.held_items)
I.add_mob_blood(H)
H.regenerate_icons()
/datum/outfit/assassin
@@ -159,13 +160,13 @@
return
//Could use a type
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = H.l_hand
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = H.get_item_for_held_index(1)
for(var/obj/item/briefcase_item in sec_briefcase)
qdel(briefcase_item)
for(var/i=3, i>0, i--)
for(var/i = 3 to 0 step -1)
sec_briefcase.handle_item_insertion(new /obj/item/stack/spacecash/c1000,1)
sec_briefcase.handle_item_insertion(new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow,1)
sec_briefcase.handle_item_insertion(new /obj/item/weapon/gun/projectile/revolver/mateba,1)
sec_briefcase.handle_item_insertion(new /obj/item/weapon/gun/ballistic/revolver/mateba,1)
sec_briefcase.handle_item_insertion(new /obj/item/ammo_box/a357,1)
sec_briefcase.handle_item_insertion(new /obj/item/weapon/grenade/plastic/x4,1)
@@ -191,10 +192,10 @@
glasses = /obj/item/clothing/glasses/eyepatch
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
head = /obj/item/clothing/head/centhat
belt = /obj/item/weapon/gun/projectile/revolver/mateba
belt = /obj/item/weapon/gun/ballistic/revolver/mateba
r_pocket = /obj/item/weapon/lighter
l_pocket = /obj/item/ammo_box/a357
back = /obj/item/weapon/storage/backpack/satchel
back = /obj/item/weapon/storage/backpack/satchel/leather
id = /obj/item/weapon/card/id
/datum/outfit/centcom_commander/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -222,7 +223,7 @@
head = /obj/item/clothing/head/helmet/space/beret
belt = /obj/item/weapon/gun/energy/pulse/pistol/m1911
r_pocket = /obj/item/weapon/lighter
back = /obj/item/weapon/storage/backpack/satchel
back = /obj/item/weapon/storage/backpack/satchel/leather
id = /obj/item/weapon/card/id
/datum/outfit/spec_ops/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -246,7 +247,7 @@
uniform = /obj/item/clothing/under/color/lightpurple
suit = /obj/item/clothing/suit/wizrobe
shoes = /obj/item/clothing/shoes/sandal
shoes = /obj/item/clothing/shoes/sandal/magic
ears = /obj/item/device/radio/headset
head = /obj/item/clothing/head/wizard
r_pocket = /obj/item/weapon/teleportation_scroll
@@ -272,14 +273,14 @@
name = "Soviet Admiral"
uniform = /obj/item/clothing/under/soviet
head = /obj/item/clothing/head/hgpiratecap
head = /obj/item/clothing/head/pirate/captain
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
ears = /obj/item/device/radio/headset/headset_cent
glasses = /obj/item/clothing/glasses/thermal/eyepatch
suit = /obj/item/clothing/suit/hgpirate
back = /obj/item/weapon/storage/backpack/satchel
belt = /obj/item/weapon/gun/projectile/revolver/mateba
suit = /obj/item/clothing/suit/pirate/captain
back = /obj/item/weapon/storage/backpack/satchel/leather
belt = /obj/item/weapon/gun/ballistic/revolver/mateba
id = /obj/item/weapon/card/id
@@ -304,7 +305,7 @@
gloves = /obj/item/clothing/gloves/color/black
ears = /obj/item/device/radio/headset
glasses = /obj/item/clothing/glasses/sunglasses
r_hand = /obj/item/weapon/gun/projectile/automatic/tommygun
r_hand = /obj/item/weapon/gun/ballistic/automatic/tommygun
id = /obj/item/weapon/card/id
/datum/outfit/mobster/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -328,7 +329,7 @@
name = "Death Commando"
uniform = /obj/item/clothing/under/color/green
suit = /obj/item/clothing/suit/space/hardsuit/deathsquad
suit = /obj/item/clothing/suit/space/hardsuit/shielded/swat
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
mask = /obj/item/clothing/mask/gas/sechailer/swat
@@ -337,7 +338,7 @@
l_pocket = /obj/item/weapon/melee/energy/sword/saber
r_pocket = /obj/item/weapon/shield/energy
suit_store = /obj/item/weapon/tank/internals/emergency_oxygen
belt = /obj/item/weapon/gun/projectile/revolver/mateba
belt = /obj/item/weapon/gun/ballistic/revolver/mateba
r_hand = /obj/item/weapon/gun/energy/pulse/loyalpin
id = /obj/item/weapon/card/id
ears = /obj/item/device/radio/headset/headset_cent/alt
@@ -358,9 +359,7 @@
R.freqlock = 1
var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)//Here you go Deuryn
L.imp_in = H
L.implanted = 1
H.sec_hud_set_implants()
L.implant(H, null, 1)
var/obj/item/weapon/card/id/W = H.wear_id