12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -11,9 +11,7 @@
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return
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var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)
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L.imp_in = H
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L.implanted = 1
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H.sec_hud_set_implants()
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L.implant(H, null, 1)
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var/obj/item/device/radio/R = H.ears
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R.set_frequency(CENTCOM_FREQ)
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@@ -28,13 +26,13 @@
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id = /obj/item/weapon/card/id/ert
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suit = /obj/item/clothing/suit/space/hardsuit/ert
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glasses = /obj/item/clothing/glasses/thermal/eyepatch
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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back = /obj/item/weapon/storage/backpack/captain
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belt = /obj/item/weapon/storage/belt/security/full
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backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
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/obj/item/weapon/melee/baton/loaded=1,\
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/obj/item/clothing/mask/gas/sechailer=1,\
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/obj/item/weapon/gun/energy/gun=1)
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/obj/item/weapon/gun/energy/e_gun=1)
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l_pocket = /obj/item/weapon/switchblade
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/datum/outfit/ert/commander/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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@@ -42,7 +40,6 @@
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if(visualsOnly)
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return
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var/obj/item/device/radio/R = H.ears
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R.keyslot = new /obj/item/device/encryptionkey/heads/captain
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R.recalculateChannels()
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@@ -50,6 +47,7 @@
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/datum/outfit/ert/commander/alert
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name = "ERT Commander - High Alert"
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glasses = /obj/item/clothing/glasses/thermal/eyepatch
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backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
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/obj/item/weapon/melee/baton/loaded=1,\
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/obj/item/clothing/mask/gas/sechailer/swat=1,\
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@@ -67,9 +65,9 @@
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backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
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/obj/item/weapon/storage/box/handcuffs=1,\
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/obj/item/clothing/mask/gas/sechailer=1,\
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/obj/item/weapon/gun/energy/gun=1,\
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/obj/item/weapon/gun/energy/e_gun=1,\
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/obj/item/weapon/melee/baton/loaded=1,\
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/obj/item/weapon/gun/energy/gun/advtaser=1)
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/obj/item/weapon/gun/energy/e_gun/advtaser=1)
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/datum/outfit/ert/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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..()
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@@ -97,13 +95,13 @@
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id = /obj/item/weapon/card/id/ert/Medical
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suit = /obj/item/clothing/suit/space/hardsuit/ert/med
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glasses = /obj/item/clothing/glasses/hud/health
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back = /obj/item/weapon/storage/backpack/medic
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back = /obj/item/weapon/storage/backpack/satchel/med
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belt = /obj/item/weapon/storage/belt/medical
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r_hand = /obj/item/weapon/storage/firstaid/regular
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backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
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/obj/item/weapon/melee/baton/loaded=1,\
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/obj/item/clothing/mask/gas/sechailer=1,\
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/obj/item/weapon/gun/energy/gun=1,\
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/obj/item/weapon/gun/energy/e_gun=1,\
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/obj/item/weapon/reagent_containers/hypospray/combat=1,\
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/obj/item/weapon/gun/medbeam=1)
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@@ -140,7 +138,7 @@
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backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
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/obj/item/weapon/melee/baton/loaded=1,\
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/obj/item/clothing/mask/gas/sechailer=1,\
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/obj/item/weapon/gun/energy/gun=1,\
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/obj/item/weapon/gun/energy/e_gun=1,\
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/obj/item/weapon/rcd/loaded=1)
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/datum/outfit/ert/engineer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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@@ -171,9 +169,9 @@
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gloves = /obj/item/clothing/gloves/color/black
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ears = /obj/item/device/radio/headset/headset_cent
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glasses = /obj/item/clothing/glasses/sunglasses
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belt = /obj/item/weapon/gun/energy/gun
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belt = /obj/item/weapon/gun/energy/e_gun
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l_pocket = /obj/item/weapon/pen
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back = /obj/item/weapon/storage/backpack/satchel_norm
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back = /obj/item/weapon/storage/backpack/satchel
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r_pocket = /obj/item/device/pda/heads
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l_hand = /obj/item/weapon/clipboard
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id = /obj/item/weapon/card/id
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@@ -193,4 +191,4 @@
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W.access += access_weapons
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W.assignment = "Centcom Official"
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W.registered_name = H.real_name
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W.update_label()
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W.update_label()
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@@ -31,7 +31,7 @@
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suit = /obj/item/clothing/suit/det_suit
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glasses = /obj/item/clothing/glasses/thermal/monocle
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head = /obj/item/clothing/head/det_hat
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r_hand = /obj/item/weapon/gun/projectile
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r_hand = /obj/item/weapon/gun/ballistic
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l_hand = null
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r_pocket = /obj/item/ammo_box/c10mm
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@@ -52,7 +52,7 @@
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if(visualsOnly)
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return
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var/obj/item/weapon/reagent_containers/glass/bucket/bucket = H.l_hand
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var/obj/item/weapon/reagent_containers/glass/bucket/bucket = H.get_item_for_held_index(1)
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bucket.reagents.add_reagent("water",70)
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/datum/outfit/laser_tag
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@@ -133,9 +133,10 @@
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r_hand = /obj/item/weapon/twohanded/fireaxe
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/datum/outfit/psycho/post_equip(mob/living/carbon/human/H)
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for(var/obj/item/carried_item in H.contents)
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if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
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carried_item.add_mob_blood(H)//Oh yes, there will be blood...
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for(var/obj/item/carried_item in H.get_equipped_items())
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carried_item.add_mob_blood(H)//Oh yes, there will be blood...
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for(var/obj/item/I in H.held_items)
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I.add_mob_blood(H)
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H.regenerate_icons()
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/datum/outfit/assassin
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@@ -159,13 +160,13 @@
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return
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//Could use a type
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var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = H.l_hand
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var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = H.get_item_for_held_index(1)
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for(var/obj/item/briefcase_item in sec_briefcase)
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qdel(briefcase_item)
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for(var/i=3, i>0, i--)
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for(var/i = 3 to 0 step -1)
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sec_briefcase.handle_item_insertion(new /obj/item/stack/spacecash/c1000,1)
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sec_briefcase.handle_item_insertion(new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow,1)
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sec_briefcase.handle_item_insertion(new /obj/item/weapon/gun/projectile/revolver/mateba,1)
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sec_briefcase.handle_item_insertion(new /obj/item/weapon/gun/ballistic/revolver/mateba,1)
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sec_briefcase.handle_item_insertion(new /obj/item/ammo_box/a357,1)
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sec_briefcase.handle_item_insertion(new /obj/item/weapon/grenade/plastic/x4,1)
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@@ -191,10 +192,10 @@
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glasses = /obj/item/clothing/glasses/eyepatch
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mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
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head = /obj/item/clothing/head/centhat
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belt = /obj/item/weapon/gun/projectile/revolver/mateba
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belt = /obj/item/weapon/gun/ballistic/revolver/mateba
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r_pocket = /obj/item/weapon/lighter
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l_pocket = /obj/item/ammo_box/a357
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back = /obj/item/weapon/storage/backpack/satchel
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back = /obj/item/weapon/storage/backpack/satchel/leather
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id = /obj/item/weapon/card/id
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/datum/outfit/centcom_commander/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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@@ -222,7 +223,7 @@
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head = /obj/item/clothing/head/helmet/space/beret
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belt = /obj/item/weapon/gun/energy/pulse/pistol/m1911
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r_pocket = /obj/item/weapon/lighter
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back = /obj/item/weapon/storage/backpack/satchel
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back = /obj/item/weapon/storage/backpack/satchel/leather
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id = /obj/item/weapon/card/id
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/datum/outfit/spec_ops/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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@@ -246,7 +247,7 @@
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uniform = /obj/item/clothing/under/color/lightpurple
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suit = /obj/item/clothing/suit/wizrobe
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shoes = /obj/item/clothing/shoes/sandal
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shoes = /obj/item/clothing/shoes/sandal/magic
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ears = /obj/item/device/radio/headset
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head = /obj/item/clothing/head/wizard
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r_pocket = /obj/item/weapon/teleportation_scroll
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@@ -272,14 +273,14 @@
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name = "Soviet Admiral"
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uniform = /obj/item/clothing/under/soviet
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head = /obj/item/clothing/head/hgpiratecap
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head = /obj/item/clothing/head/pirate/captain
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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ears = /obj/item/device/radio/headset/headset_cent
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glasses = /obj/item/clothing/glasses/thermal/eyepatch
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suit = /obj/item/clothing/suit/hgpirate
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back = /obj/item/weapon/storage/backpack/satchel
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belt = /obj/item/weapon/gun/projectile/revolver/mateba
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suit = /obj/item/clothing/suit/pirate/captain
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back = /obj/item/weapon/storage/backpack/satchel/leather
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belt = /obj/item/weapon/gun/ballistic/revolver/mateba
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id = /obj/item/weapon/card/id
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@@ -304,7 +305,7 @@
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gloves = /obj/item/clothing/gloves/color/black
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ears = /obj/item/device/radio/headset
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glasses = /obj/item/clothing/glasses/sunglasses
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r_hand = /obj/item/weapon/gun/projectile/automatic/tommygun
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r_hand = /obj/item/weapon/gun/ballistic/automatic/tommygun
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id = /obj/item/weapon/card/id
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/datum/outfit/mobster/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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@@ -328,7 +329,7 @@
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name = "Death Commando"
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uniform = /obj/item/clothing/under/color/green
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suit = /obj/item/clothing/suit/space/hardsuit/deathsquad
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suit = /obj/item/clothing/suit/space/hardsuit/shielded/swat
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shoes = /obj/item/clothing/shoes/combat/swat
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gloves = /obj/item/clothing/gloves/combat
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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@@ -337,7 +338,7 @@
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l_pocket = /obj/item/weapon/melee/energy/sword/saber
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r_pocket = /obj/item/weapon/shield/energy
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suit_store = /obj/item/weapon/tank/internals/emergency_oxygen
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belt = /obj/item/weapon/gun/projectile/revolver/mateba
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belt = /obj/item/weapon/gun/ballistic/revolver/mateba
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r_hand = /obj/item/weapon/gun/energy/pulse/loyalpin
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id = /obj/item/weapon/card/id
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ears = /obj/item/device/radio/headset/headset_cent/alt
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@@ -358,9 +359,7 @@
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R.freqlock = 1
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var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H)//Here you go Deuryn
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L.imp_in = H
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L.implanted = 1
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H.sec_hud_set_implants()
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L.implant(H, null, 1)
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var/obj/item/weapon/card/id/W = H.wear_id
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