12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -6,7 +6,7 @@
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icon = 'icons/obj/storage.dmi'
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icon_state = "evidenceobj"
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item_state = ""
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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/obj/item/weapon/evidencebag/afterattack(obj/item/I, mob/user,proximity)
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if(!proximity || loc == I)
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@@ -25,7 +25,7 @@
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user << "<span class='notice'>You find putting an evidence bag in another evidence bag to be slightly absurd.</span>"
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return 1 //now this is podracing
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if(I.w_class > 3)
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if(I.w_class > WEIGHT_CLASS_NORMAL)
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user << "<span class='notice'>[I] won't fit in [src].</span>"
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return
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@@ -37,10 +37,8 @@
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if(istype(I.loc,/obj/item/weapon/storage)) //in a container.
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var/obj/item/weapon/storage/U = I.loc
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U.remove_from_storage(I, src)
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else if(user.l_hand == I) //in a hand
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user.drop_l_hand()
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else if(user.r_hand == I) //in a hand
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user.drop_r_hand()
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if(user.is_holding(I))
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user.unEquip(I)
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else
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return
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@@ -71,7 +69,7 @@
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"<span class='italics'>You hear someone rustle around in a plastic bag, and remove something.</span>")
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cut_overlays() //remove the overlays
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user.put_in_hands(I)
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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icon_state = "evidenceobj"
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desc = "An empty evidence bag."
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@@ -92,4 +90,4 @@
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new /obj/item/weapon/evidencebag(src)
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new /obj/item/weapon/evidencebag(src)
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..()
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return
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return
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