12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -1,3 +1,6 @@
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#define MAX_SPAWN_ATTEMPT 3
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/datum/round_event/ghost_role
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// We expect 0 or more /clients (or things with .key) in this list
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var/list/priority_candidates = list()
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@@ -8,18 +11,24 @@
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/datum/round_event/ghost_role/start()
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try_spawning()
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/datum/round_event/ghost_role/proc/try_spawning(sanity = 0)
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/datum/round_event/ghost_role/proc/try_spawning(sanity = 0, retry = 0)
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// The event does not run until the spawning has been attempted
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// to prevent us from getting gc'd halfway through
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processing = FALSE
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var/status = spawn_role()
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if(status == WAITING_FOR_SOMETHING)
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if((status == WAITING_FOR_SOMETHING))
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if(retry >= MAX_SPAWN_ATTEMPT)
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message_admins("[role_name] event has exceeded maximum spawn attempts. Aborting and refunding.")
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if(control && control.occurrences > 0) //Don't refund if it hasn't
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control.occurrences--
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return
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var/waittime = 300 * (2^retry)
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message_admins("The event will not spawn a [role_name] until certain \
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conditions are met. Waiting 30s and then retrying.")
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spawn(300)
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conditions are met. Waiting [waittime/10]s and then retrying.")
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spawn(waittime)
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// I hope this doesn't end up running out of stack space
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try_spawning()
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try_spawning(0,++retry)
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return
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if(status == MAP_ERROR)
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@@ -60,3 +69,4 @@
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return candidates
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#undef MAX_SPAWN_ATTEMPT
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