12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+61 -6
View File
@@ -11,13 +11,17 @@
for(var/mob/living/carbon/human/H in mob_list)
var/obj/item/weapon/storage/backpack/b = locate() in H.contents
new /obj/item/weapon/storage/spooky(b)
if(prob(50))
H.set_species(/datum/species/skeleton)
else
H.set_species(/datum/species/zombie)
if(ishuman(H) || islizard(H))
if(prob(50))
H.set_species(/datum/species/skeleton)
else
H.set_species(/datum/species/zombie)
for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in mob_list)
Ian.place_on_head(new /obj/item/weapon/bedsheet(Ian))
for(var/mob/living/simple_animal/parrot/Poly/Poly in mob_list)
new /mob/living/simple_animal/parrot/Poly/ghost(Poly.loc)
qdel(Poly)
/datum/round_event/spooky/announce()
priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE")
@@ -50,6 +54,50 @@
if(IsMultiple(activeFor, 4))
spawn_meteors(3, meteorsSPOOKY) //meteor list types defined in gamemode/meteor/meteors.dm
//Creepy clown invasion
/datum/round_event_control/creepy_clowns
name = "Clowns"
typepath = /datum/round_event/creepy_clowns
holidayID = HALLOWEEN
weight = 20
earliest_start = 0
/datum/round_event/creepy_clowns
endWhen = 40
/datum/round_event/creepy_clowns/start()
for(var/mob/living/carbon/human/H in living_mob_list)
if(!H.client || !istype(H))
return
H << "<span class='danger'>Honk...</span>"
H << 'sound/spookoween/scary_clown_appear.ogg'
var/turf/T = get_turf(H)
if(T)
new /obj/effect/hallucination/simple/clown(T, H, 50)
/datum/round_event/creepy_clowns/tick()
if(IsMultiple(activeFor, 4))
for(var/mob/living/carbon/human/H in living_mob_list)
if (prob(66))
playsound(H.loc, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 100, 1)
if (prob(33))
var/turf/T = get_turf(H)
if(T)
new /obj/effect/hallucination/simple/clown(T, H, 25)
else if (prob(25))
var/turf/T = get_turf(H)
if(T)
new /obj/effect/hallucination/simple/clown/scary(T, H, 25)
else if (prob(5))
var/turf/T = get_turf(H)
if(T)
spawn_atom_to_turf(/obj/effect/mob_spawn/human/corpse/clown, H, 1)
else if (prob(1))
spawn_atom_to_turf(/mob/living/simple_animal/hostile/retaliate/clown, H, 1)
/datum/round_event/creepy_clowns/announce()
priority_announce("Honk... Honk... honk... HONK! HONK! HONKHONKHONKHONKHONK", "HONK!", 'sound/spookoween/scary_horn.ogg')
//spooky foods (you can't actually make these when it's not halloween)
/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/spookyskull
name = "skull cookie"
@@ -68,7 +116,7 @@
/obj/item/weapon/storage/spooky
name = "trick-o-treat bag"
desc = "A Pumpkin shaped bag that holds all sorts of goodies!"
desc = "A pumpkin-shaped bag that holds all sorts of goodies!"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "treatbag"
@@ -79,5 +127,12 @@
/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/spookycoffin,
/obj/item/weapon/reagent_containers/food/snacks/candy_corn,
/obj/item/weapon/reagent_containers/food/snacks/candy,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar)
/obj/item/weapon/reagent_containers/food/snacks/candiedapple,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
/obj/item/organ/brain ) // OH GOD THIS ISN'T CANDY!
new type(src)
/obj/item/weapon/card/emag/halloween
name = "hack-o'-lantern"
desc = "It's a pumpkin with a cryptographic sequencer sticking out."
icon_state = "hack_o_lantern"
+8 -6
View File
@@ -14,7 +14,7 @@
/datum/round_event/valentines/start()
..()
for(var/mob/living/carbon/human/H in mob_list)
for(var/mob/living/carbon/human/H in living_mob_list)
H.put_in_hands(new /obj/item/weapon/valentine)
var/obj/item/weapon/storage/backpack/b = locate() in H.contents
new /obj/item/weapon/reagent_containers/food/snacks/candyheart(b)
@@ -28,8 +28,8 @@
icon = 'icons/obj/toy.dmi'
icon_state = "sc_Ace of Hearts_syndicate" // shut up
var/message = "A generic message of love or whatever."
burn_state = FLAMMABLE
w_class = 1
resistance_flags = FLAMMABLE
w_class = WEIGHT_CLASS_TINY
/obj/item/weapon/valentine/New()
..()
@@ -55,7 +55,6 @@
"You're always valid to my heart.",
"I'd risk the wrath of the gods to bwoink you.",
"You look as beautiful now as the last time you were cloned.",
"Your love is more valuable than raw plasma ore.",
"Someone check the gravitational generator, because I'm only attracted to you.",
"If I were the warden I'd always let you into my armory.",
"The virologist is rogue, and the only cure is a kiss from you.",
@@ -73,7 +72,9 @@
"If you had a pickaxe you'd be a shaft FINEr.",
"Roses are red, tide is gray, if I were an assistant I'd steal you away.",
"Roses are red, text is green, I love you more than cleanbots clean.",
"If you were a carp I'd fi-lay you." )
"If you were a carp I'd fi-lay you.",
"I'm a nuke op, and my pinpointer leads to your heart.",
"Wanna slay my megafauna?" )
/obj/item/weapon/valentine/attackby(obj/item/weapon/W, mob/user, params)
..()
@@ -123,5 +124,6 @@
"A heart-shaped candy that reads: WAG MY TAIL",
"A heart-shaped candy that reads: VALIDTINES",
"A heart-shaped candy that reads: FACEHUGGER",
"A heart-shaped candy that reads: DOMINATOR")
"A heart-shaped candy that reads: DOMINATOR",
"A heart-shaped candy that reads: GET TESLA'D")
icon_state = pick("candyheart", "candyheart2", "candyheart3", "candyheart4")
+10 -2
View File
@@ -47,7 +47,7 @@
var/cracked = 0
/obj/item/weapon/toy/xmas_cracker/attack(mob/target, mob/user)
if( !cracked && istype(target,/mob/living/carbon/human) && (target.stat == CONSCIOUS) && !target.get_active_hand() )
if( !cracked && ishuman(target) && (target.stat == CONSCIOUS) && !target.get_active_held_item() )
target.visible_message("[user] and [target] pop \an [src]! *pop*", "<span class='notice'>You pull \an [src] with [target]! *pop*</span>", "<span class='italics'>You hear a pop.</span>")
var/obj/item/weapon/paper/Joke = new /obj/item/weapon/paper(user.loc)
Joke.name = "[pick("awful","terrible","unfunny")] joke"
@@ -78,7 +78,15 @@
icon_state = "xmashat"
desc = "A crappy paper hat that you are REQUIRED to wear."
flags_inv = 0
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
/obj/effect/landmark/xmastree
name = "christmas tree spawner"
var/tree = /obj/structure/flora/tree/pine/xmas
/obj/effect/landmark/xmastree/rdrod
name = "festivus pole spawner"
tree = /obj/structure/festivus
/datum/round_event_control/santa
name = "Santa is coming to town! (Christmas)"