12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -0,0 +1,42 @@
|
||||
/datum/round_event_control/sentience
|
||||
name = "Random Human-level Intelligence"
|
||||
typepath = /datum/round_event/ghost_role/sentience
|
||||
weight = 5
|
||||
|
||||
/datum/round_event/ghost_role/sentience
|
||||
minimum_required = 1
|
||||
role_name = "random animal"
|
||||
|
||||
/datum/round_event/ghost_role/sentience/spawn_role()
|
||||
var/list/mob/dead/observer/candidates
|
||||
candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
|
||||
|
||||
// find our chosen mob to breathe life into
|
||||
// Mobs have to be simple animals, mindless and on station
|
||||
var/list/potential = list()
|
||||
for(var/mob/living/simple_animal/L in living_mob_list)
|
||||
var/turf/T = get_turf(L)
|
||||
if(T.z != ZLEVEL_STATION)
|
||||
continue
|
||||
if(!(L in player_list) && !L.mind)
|
||||
potential += L
|
||||
|
||||
var/mob/living/simple_animal/SA = pick(potential)
|
||||
var/mob/dead/observer/SG = pick(candidates)
|
||||
|
||||
if(!SA || !SG)
|
||||
return FALSE
|
||||
|
||||
SA.key = SG.key
|
||||
SA.languages_spoken |= HUMAN
|
||||
SA.languages_understood |= HUMAN
|
||||
SA.sentience_act()
|
||||
|
||||
SA.maxHealth = max(SA.maxHealth, 200)
|
||||
SA.health = SA.maxHealth
|
||||
SA.del_on_death = FALSE
|
||||
|
||||
SA << "<span class='userdanger'>Hello world!</span>"
|
||||
SA << "<span class='warning'>Due to freak radiation and/or chemicals \
|
||||
and/or lucky chance, you have gained human level intelligence \
|
||||
and the ability to speak and understand human language!</span>"
|
||||
Reference in New Issue
Block a user