12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -1,7 +1,7 @@
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/datum/round_event_control/wizard/cursed_items //fashion disasters
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name = "Cursed Items"
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weight = 3
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typepath = /datum/round_event/wizard/cursed_items/
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typepath = /datum/round_event/wizard/cursed_items
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max_occurrences = 3
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earliest_start = 0
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@@ -11,7 +11,7 @@
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/datum/round_event/wizard/cursed_items/start()
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var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
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var/list/wearslots = list(slot_wear_suit, slot_shoes, slot_head, slot_wear_mask, slot_r_hand, slot_gloves, slot_ears)
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var/list/wearslots = list(slot_wear_suit, slot_shoes, slot_head, slot_wear_mask, slot_gloves, slot_ears)
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var/list/loadout = list()
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var/ruins_spaceworthiness
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var/ruins_wizard_loadout
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@@ -19,12 +19,12 @@
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switch(item_set)
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if("wizardmimic")
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loadout = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/shoes/sandal, /obj/item/clothing/head/wizard)
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loadout = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/head/wizard)
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ruins_spaceworthiness = 1
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if("swords")
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loadout[5] = /obj/item/weapon/katana/cursed
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if("bigfatdoobie")
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loadout[4] = /obj/item/clothing/mask/cigarette/rollie/trippy/
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loadout[4] = /obj/item/clothing/mask/cigarette/rollie/trippy
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ruins_spaceworthiness = 1
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if("boxing")
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loadout[4] = /obj/item/clothing/mask/luchador
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@@ -38,14 +38,14 @@
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ruins_wizard_loadout = 1
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for(var/mob/living/carbon/human/H in living_mob_list)
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if(ruins_spaceworthiness && (H.z != 1 || istype(H.loc, /turf/open/space)))
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if(ruins_spaceworthiness && (H.z != 1 || isspaceturf(H.loc) || isplasmaman(H)))
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continue //#savetheminers
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if(ruins_wizard_loadout && H.mind && ((H.mind in ticker.mode.wizards) || (H.mind in ticker.mode.apprentices)))
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continue
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if(item_set == "catgirls2015") //Wizard code means never having to say you're sorry
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H.gender = FEMALE
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var/list/slots = list(H.wear_suit, H.shoes, H.head, H.wear_mask, H.r_hand, H.gloves, H.ears) //add new slots as needed to back
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for(var/i = 1, i <= loadout.len, i++)
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var/list/slots = list(H.wear_suit, H.shoes, H.head, H.wear_mask, H.gloves, H.ears) //add new slots as needed to back
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for(var/i in 1 to loadout.len)
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if(loadout[i])
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var/obj/item/J = loadout[i]
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var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
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