12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+10 -9
View File
@@ -1,7 +1,7 @@
/datum/round_event_control/wizard/greentext //Gotta have it!
name = "Greentext"
weight = 4
typepath = /datum/round_event/wizard/greentext/
typepath = /datum/round_event/wizard/greentext
max_occurrences = 1
earliest_start = 0
@@ -22,13 +22,13 @@
/obj/item/weapon/greentext
name = "greentext"
desc = "No one knows what this massive tome does, but it feels <i><font color='green'>desirable</font></i> all the same..."
w_class = 4
w_class = WEIGHT_CLASS_BULKY
icon = 'icons/obj/wizard.dmi'
icon_state = "greentext"
var/mob/living/last_holder
var/mob/living/new_holder
var/list/color_altered_mobs = list()
burn_state = FIRE_PROOF
resistance_flags = FIRE_PROOF | ACID_PROOF
var/quiet = FALSE
/obj/item/weapon/greentext/New()
@@ -44,14 +44,14 @@
last_holder = user
if(!(user in color_altered_mobs))
color_altered_mobs += user
user.color = "#00FF00"
user.add_atom_colour("#00FF00", ADMIN_COLOUR_PRIORITY)
START_PROCESSING(SSobj, src)
..()
/obj/item/weapon/greentext/dropped(mob/living/user as mob)
if(user in color_altered_mobs)
user << "<span class='warning'>A sudden wave of failure washes over you...</span>"
user.color = "#FF0000" //ya blew it
user.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) //ya blew it
last_holder = null
new_holder = null
STOP_PROCESSING(SSobj, src)
@@ -69,16 +69,16 @@
new_holder.mind.objectives += O
new_holder.attack_log += "\[[time_stamp()]\] <font color='green'>Won with greentext!!!</font>"
color_altered_mobs -= new_holder
burn_state = ON_FIRE
resistance_flags |= ON_FIRE
qdel(src)
if(last_holder && last_holder != new_holder) //Somehow it was swiped without ever getting dropped
last_holder << "<span class='warning'>A sudden wave of failure washes over you...</span>"
last_holder.color = "#FF0000"
last_holder.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
last_holder = new_holder //long live the king
/obj/item/weapon/greentext/Destroy(force)
if((burn_state != ON_FIRE) && (!force))
if(!(resistance_flags & ON_FIRE) && !force)
return QDEL_HINT_LETMELIVE
. = ..()
@@ -87,7 +87,8 @@
var/message = "<span class='warning'>A dark temptation has passed from this world"
if(M in color_altered_mobs)
message += " and you're finally able to forgive yourself"
M.color = initial(M.color)
if(M.color == "#FF0000" || M.color == "#00FF00")
M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
message += "...</span>"
// can't skip the mob check as it also does the decolouring
if(!quiet)