12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
This commit is contained in:
@@ -1,7 +1,7 @@
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/datum/round_event_control/wizard/rpgloot //its time to minmax your shit
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name = "RPG Loot"
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weight = 3
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typepath = /datum/round_event/wizard/rpgloot/
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typepath = /datum/round_event/wizard/rpgloot
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max_occurrences = 1
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earliest_start = 0
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@@ -30,7 +30,7 @@
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if(istype(I,/obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = I
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if(prob(upgrade_scroll_chance) && S.contents.len < S.storage_slots)
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if(prob(upgrade_scroll_chance) && S.contents.len < S.storage_slots && !S.invisibility)
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var/obj/item/upgradescroll/scroll = new
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S.handle_item_insertion(scroll,1)
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upgrade_scroll_chance = max(0,upgrade_scroll_chance-100)
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@@ -41,7 +41,7 @@
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desc = "Somehow, this piece of paper can be applied to items to make them \"better\". Apparently there's a risk of losing the item if it's already \"too good\". <i>This all feels so arbitrary...</i>"
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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/obj/item/upgradescroll/afterattack(obj/item/target, mob/user , proximity)
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if(!proximity || !istype(target))
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@@ -49,8 +49,9 @@
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var/quality = target.force - initial(target.force)
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if(quality > 9 && prob((quality - 9)*10))
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user << "<span class='danger'>[target] catches fire!</span>"
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if(target.burn_state == -1)
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target.burn_state = 0
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if(target.resistance_flags & (LAVA_PROOF|FIRE_PROOF))
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target.resistance_flags &= ~(LAVA_PROOF|FIRE_PROOF)
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target.resistance_flags |= FLAMMABLE
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target.fire_act()
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qdel(src)
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return
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