12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+12 -8
View File
@@ -1,7 +1,7 @@
/proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0, var/atom/newloc = null, var/nerf = 0)
/proc/DuplicateObject(var/atom/original, var/perfectcopy = TRUE, var/sameloc = FALSE, var/atom/newloc = null, var/nerf = FALSE, var/holoitem=FALSE)
if(!original)
return null
var/obj/O
var/atom/O
if(sameloc)
O = new original.type(original.loc)
@@ -20,15 +20,19 @@
else
O.vars[V] = original.vars[V]
if(istype(O))
O.burn_state = FIRE_PROOF // holoitems do not burn
if(istype(O, /obj))
var/obj/N = O
if(holoitem)
N.resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF // holoitems do not burn
if(nerf && istype(O,/obj/item))
var/obj/item/I = O
I.damtype = STAMINA // thou shalt not
N.update_icon()
if(istype(O,/obj/machinery))
var/obj/machinery/M = O
M.power_change()
O.update_icon()
return O
@@ -76,7 +80,7 @@
continue
if(platingRequired)
if(istype(B, /turf/open/space))
if(isspaceturf(B))
continue
var/old_dir1 = T.dir
@@ -89,13 +93,13 @@
X.icon_state = old_icon_state1
for(var/obj/O in T)
var/obj/O2 = DuplicateObject(O , 1, newloc = X, nerf=nerf_weapons)
var/obj/O2 = DuplicateObject(O , perfectcopy=TRUE, newloc = X, nerf=nerf_weapons, holoitem=TRUE)
if(!O2) continue
copiedobjs += O2.GetAllContents()
for(var/mob/M in T)
if(istype(M, /mob/camera)) continue // If we need to check for more mobs, I'll add a variable
var/mob/SM = DuplicateObject(M , 1, newloc = X)
var/mob/SM = DuplicateObject(M , perfectcopy=TRUE, newloc = X, holoitem=TRUE)
copiedobjs += SM.GetAllContents()
var/global/list/forbidden_vars = list("type","stat","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z","contents", "luminosity")