12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+65 -33
View File
@@ -19,6 +19,7 @@
yield = 4
potency = 15
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/orange)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.05)
@@ -44,6 +45,7 @@
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
icon_grow = "lime-grow"
icon_dead = "lime-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/lime)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.05)
@@ -68,56 +70,86 @@
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
icon_grow = "lime-grow"
icon_dead = "lime-dead"
mutatelist = list(/obj/item/seeds/cash)
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/firelemon)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.05)
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon
seed = /obj/item/seeds/lemon
name = "lemon"
desc = "When life gives you lemons, be grateful they aren't limes."
desc = "When life gives you lemons, make lemonade."
icon_state = "lemon"
filling_color = "#FFD700"
// Money Lemon
/obj/item/seeds/cash
name = "pack of money seeds"
desc = "When life gives you lemons, mutate them into cash."
icon_state = "seed-cash"
species = "cashtree"
plantname = "Money Tree"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/shell/moneyfruit
// Combustible lemon
/obj/item/seeds/firelemon //combustible lemon is too long so firelemon
name = "pack of combustible lemon seeds"
desc = "When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons!"
icon_state = "seed-firelemon"
species = "firelemon"
plantname = "Combustible Lemon Tree"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/firelemon
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
icon_grow = "lime-grow"
icon_dead = "lime-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
lifespan = 55
endurance = 45
yield = 4
reagents_add = list("nutriment" = 0.05)
rarity = 50 // Nanotrasen approves...
/obj/item/weapon/reagent_containers/food/snacks/grown/shell/moneyfruit
seed = /obj/item/seeds/cash
name = "Money Fruit"
desc = "Looks like a lemon with something bulging from the inside."
icon_state = "moneyfruit"
/obj/item/weapon/reagent_containers/food/snacks/grown/firelemon
seed = /obj/item/seeds/firelemon
name = "Combustible Lemon"
desc = "Made for burning houses down."
icon_state = "firelemon"
bitesize_mod = 2
/obj/item/weapon/reagent_containers/food/snacks/grown/shell/moneyfruit/add_juice()
/obj/item/weapon/reagent_containers/food/snacks/grown/firelemon/attack_self(mob/living/user)
var/area/A = get_area(user)
user.visible_message("<span class='warning'>[user] primes the [src]!</span>", "<span class='userdanger'>You prime the [src]!</span>")
var/message = "[ADMIN_LOOKUPFLW(user)] primed a combustible lemon for detonation at [A] [ADMIN_COORDJMP(user)]"
bombers += message
message_admins(message)
log_game("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].")
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
icon_state = "firelemon_active"
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
addtimer(src, "prime", rand(10, 60))
/obj/item/weapon/reagent_containers/food/snacks/grown/firelemon/burn()
prime()
..()
switch(seed.potency)
if(0 to 10)
trash = /obj/item/stack/spacecash
if(11 to 20)
trash = /obj/item/stack/spacecash/c10
if(21 to 30)
trash = /obj/item/stack/spacecash/c20
if(31 to 40)
trash = /obj/item/stack/spacecash/c50
if(41 to 50)
trash = /obj/item/stack/spacecash/c100
if(51 to 60)
trash = /obj/item/stack/spacecash/c200
if(61 to 80)
trash = /obj/item/stack/spacecash/c500
/obj/item/weapon/reagent_containers/food/snacks/grown/firelemon/proc/update_mob()
if(ismob(loc))
var/mob/M = loc
M.unEquip(src)
/obj/item/weapon/reagent_containers/food/snacks/grown/firelemon/ex_act(severity)
qdel(src) //Ensuring that it's deleted by its own explosion
/obj/item/weapon/reagent_containers/food/snacks/grown/firelemon/proc/prime()
switch(seed.potency) //Combustible lemons are alot like IEDs, lots of flame, very little bang.
if(0 to 30)
update_mob()
explosion(src.loc,-1,-1,2, flame_range = 1)
qdel(src)
if(31 to 50)
update_mob()
explosion(src.loc,-1,-1,2, flame_range = 2)
qdel(src)
if(51 to 70)
update_mob()
explosion(src.loc,-1,-1,2, flame_range = 3)
qdel(src)
if(71 to 90)
update_mob()
explosion(src.loc,-1,-1,2, flame_range = 4)
qdel(src)
else
trash = /obj/item/stack/spacecash/c1000
update_mob()
explosion(src.loc,-1,-1,2, flame_range = 5)
qdel(src)