12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+214
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/obj/item/device/mmi
name = "Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity, that nevertheless has become standard-issue on Nanotrasen stations."
icon = 'icons/obj/assemblies.dmi'
icon_state = "mmi_empty"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "biotech=2;programming=3;engineering=2"
var/braintype = "Cyborg"
var/obj/item/device/radio/radio = null //Let's give it a radio.
var/hacked = 0 //Whether or not this is a Syndicate MMI
var/mob/living/brain/brainmob = null //The current occupant.
var/mob/living/silicon/robot = null //Appears unused.
var/obj/mecha = null //This does not appear to be used outside of reference in mecha.dm.
var/obj/item/organ/brain/brain = null //The actual brain
var/clockwork = FALSE //If this is a soul vessel
/obj/item/device/mmi/update_icon()
if(brain)
if(istype(brain,/obj/item/organ/brain/alien))
if(brainmob && brainmob.stat == DEAD)
icon_state = "mmi_alien_dead"
else
icon_state = "mmi_alien"
braintype = "Xenoborg" //HISS....Beep.
else
if(brainmob && brainmob.stat == DEAD)
icon_state = "mmi_dead"
else
icon_state = "mmi_full"
braintype = "Cyborg"
else
icon_state = "mmi_empty"
/obj/item/device/mmi/New()
..()
radio = new(src) //Spawns a radio inside the MMI.
radio.broadcasting = 0 //researching radio mmis turned the robofabs into radios because this didnt start as 0.
/obj/item/device/mmi/attackby(obj/item/O, mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
if(istype(O,/obj/item/organ/brain)) //Time to stick a brain in it --NEO
var/obj/item/organ/brain/newbrain = O
if(brain)
user << "<span class='warning'>There's already a brain in the MMI!</span>"
return
if(!newbrain.brainmob)
user << "<span class='warning'>You aren't sure where this brain came from, but you're pretty sure it's a useless brain!</span>"
return
if(!user.unEquip(O))
return
var/mob/living/brain/B = newbrain.brainmob
if(!B.key)
B.notify_ghost_cloning("Someone has put your brain in a MMI!", source = src)
visible_message("[user] sticks \a [newbrain] into \the [src].")
brainmob = newbrain.brainmob
newbrain.brainmob = null
brainmob.loc = src
brainmob.container = src
if(!newbrain.damaged_brain) // the brain organ hasn't been beaten to death.
brainmob.stat = CONSCIOUS //we manually revive the brain mob
dead_mob_list -= brainmob
living_mob_list += brainmob
brainmob.reset_perspective()
if(clockwork)
add_servant_of_ratvar(brainmob, TRUE)
newbrain.loc = src //P-put your brain in it
brain = newbrain
name = "Man-Machine Interface: [brainmob.real_name]"
update_icon()
feedback_inc("cyborg_mmis_filled",1)
else if(brainmob)
O.attack(brainmob, user) //Oh noooeeeee
else
return ..()
/obj/item/device/mmi/attack_self(mob/user)
if(!brain)
radio.on = !radio.on
user << "<span class='notice'>You toggle the MMI's radio system [radio.on==1 ? "on" : "off"].</span>"
else
user << "<span class='notice'>You unlock and upend the MMI, spilling the brain onto the floor.</span>"
eject_brain(user)
update_icon()
name = "Man-Machine Interface"
/obj/item/device/mmi/proc/eject_brain(mob/user)
brainmob.container = null //Reset brainmob mmi var.
brainmob.loc = brain //Throw mob into brain.
brainmob.stat = DEAD
brainmob.emp_damage = 0
brainmob.reset_perspective() //so the brainmob follows the brain organ instead of the mmi. And to update our vision
living_mob_list -= brainmob //Get outta here
dead_mob_list += brainmob
brain.brainmob = brainmob //Set the brain to use the brainmob
brainmob = null //Set mmi brainmob var to null
if(user)
user.put_in_hands(brain) //puts brain in the user's hand or otherwise drops it on the user's turf
else
brain.forceMove(get_turf(src))
brain = null //No more brain in here
/obj/item/device/mmi/proc/transfer_identity(mob/living/L) //Same deal as the regular brain proc. Used for human-->robot people.
if(!brainmob)
brainmob = new(src)
brainmob.name = L.real_name
brainmob.real_name = L.real_name
if(L.has_dna())
var/mob/living/carbon/C = L
if(!brainmob.stored_dna)
brainmob.stored_dna = new /datum/dna/stored(brainmob)
C.dna.copy_dna(brainmob.stored_dna)
brainmob.container = src
if(ishuman(L))
var/mob/living/carbon/human/H = L
var/obj/item/organ/brain/newbrain = H.getorgan(/obj/item/organ/brain)
newbrain.loc = src
brain = newbrain
else if(!brain)
brain = new(src)
brain.name = "[L.real_name]'s brain"
name = "Man-Machine Interface: [brainmob.real_name]"
update_icon()
return
/obj/item/device/mmi/verb/Toggle_Listening()
set name = "Toggle Listening"
set desc = "Toggle listening channel on or off."
set category = "MMI"
set src = usr.loc
set popup_menu = 0
if(brainmob.stat)
brainmob << "<span class='warning'>Can't do that while incapacitated or dead!</span>"
if(!radio.on)
brainmob << "<span class='warning'>Your radio is disabled!</span>"
return
radio.listening = radio.listening==1 ? 0 : 1
brainmob << "<span class='notice'>Radio is [radio.listening==1 ? "now" : "no longer"] receiving broadcast.</span>"
/obj/item/device/mmi/emp_act(severity)
if(!brainmob)
return
else
switch(severity)
if(1)
brainmob.emp_damage = min(brainmob.emp_damage + rand(20,30), 30)
if(2)
brainmob.emp_damage = min(brainmob.emp_damage + rand(10,20), 30)
if(3)
brainmob.emp_damage = min(brainmob.emp_damage + rand(0,10), 30)
brainmob.emote("alarm")
..()
/obj/item/device/mmi/Destroy()
if(iscyborg(loc))
var/mob/living/silicon/robot/borg = loc
borg.mmi = null
if(brainmob)
qdel(brainmob)
brainmob = null
if(brain)
qdel(brain)
brain = null
if(mecha)
mecha = null
if(radio)
qdel(radio)
radio = null
return ..()
/obj/item/device/mmi/deconstruct(disassembled = TRUE)
if(brain)
eject_brain()
qdel(src)
/obj/item/device/mmi/examine(mob/user)
..()
if(brainmob)
var/mob/living/brain/B = brainmob
if(!B.key || !B.mind || B.stat == DEAD)
user << "<span class='warning'>The MMI indicates the brain is completely unresponsive.</span>"
else if(!B.client)
user << "<span class='warning'>The MMI indicates the brain is currently inactive; it might change.</span>"
else
user << "<span class='notice'>The MMI indicates the brain is active.</span>"
/obj/item/device/mmi/syndie
name = "Syndicate Man-Machine Interface"
desc = "Syndicate's own brand of MMI. It enforces laws designed to help Syndicate agents achieve their goals upon cyborgs created with it, but doesn't fit in Nanotrasen AI cores."
origin_tech = "biotech=4;programming=4;syndicate=2"
hacked = 1
/obj/item/device/mmi/syndie/New()
..()
radio.on = 0