12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+67
View File
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/mob/living/brain
languages_spoken = HUMAN
languages_understood = HUMAN
var/obj/item/device/mmi/container = null
var/timeofhostdeath = 0
var/emp_damage = 0//Handles a type of MMI damage
var/datum/dna/stored/stored_dna // dna var for brain. Used to store dna, brain dna is not considered like actual dna, brain.has_dna() returns FALSE.
stat = DEAD //we start dead by default
see_invisible = SEE_INVISIBLE_MINIMUM
/mob/living/brain/New(loc)
..()
create_dna(src)
stored_dna.initialize_dna(random_blood_type())
if(isturf(loc)) //not spawned in an MMI or brain organ (most likely adminspawned)
var/obj/item/organ/brain/OB = new(loc) //we create a new brain organ for it.
src.loc = OB
OB.brainmob = src
/mob/living/brain/proc/create_dna()
stored_dna = new /datum/dna/stored(src)
if(!stored_dna.species)
var/rando_race = pick(config.roundstart_races)
stored_dna.species = new rando_race()
/mob/living/brain/Destroy()
if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
if(stat!=DEAD) //If not dead.
death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
ghostize() //Ghostize checks for key so nothing else is necessary.
container = null
return ..()
/mob/living/brain/update_canmove()
if(in_contents_of(/obj/mecha))
canmove = 1
else
canmove = 0
return canmove
/mob/living/brain/ex_act() //you cant blow up brainmobs because it makes transfer_to() freak out when borgs blow up.
return
/mob/living/brain/blob_act(obj/structure/blob/B)
return
/mob/living/brain/get_eye_protection()//no eyes
return 2
/mob/living/brain/get_ear_protection()//no ears
return 2
/mob/living/brain/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0)
return // no eyes, no flashing
/mob/living/brain/can_be_revived()
. = 1
if(!container || health <= HEALTH_THRESHOLD_DEAD)
return 0
/mob/living/brain/fully_replace_character_name(oldname,newname)
..()
if(stored_dna)
stored_dna.real_name = real_name