12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -0,0 +1,49 @@
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/mob/living/brain/Life()
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set invisibility = 0
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set background = BACKGROUND_ENABLED
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if (notransform)
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return
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if(!loc)
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return
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. = ..()
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handle_emp_damage()
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/mob/living/brain/update_stat()
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if(status_flags & GODMODE)
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return
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if(health <= HEALTH_THRESHOLD_DEAD)
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if(stat != DEAD)
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death()
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var/obj/item/organ/brain/BR
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if(container && container.brain)
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BR = container.brain
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else if(istype(loc, /obj/item/organ/brain))
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BR = loc
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if(BR)
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BR.damaged_brain = 1 //beaten to a pulp
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/* //currently unused feature, since brain outside a mmi is always dead.
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/mob/living/brain/proc/handle_brain_revival_life()
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if(stat != DEAD)
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if(config.revival_brain_life != -1)
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if( !container && (world.time - timeofhostdeath) > config.revival_brain_life)
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death()
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*/
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/mob/living/brain/proc/handle_emp_damage()
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if(emp_damage)
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if(stat == DEAD)
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emp_damage = 0
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else
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emp_damage = max(emp_damage-1, 0)
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/mob/living/brain/handle_status_effects()
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return
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/mob/living/brain/handle_disabilities()
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return
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