12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+12 -11
View File
@@ -1,27 +1,30 @@
/mob/living/gib(no_brain, no_organs)
/mob/living/gib(no_brain, no_organs, no_bodyparts)
var/prev_lying = lying
if(stat != DEAD)
death(1)
if(buckled)
buckled.unbuckle_mob(src,force=1) //to update alien nest overlay, forced because we don't exist anymore
if(!prev_lying)
gib_animation()
if(!no_organs)
spill_organs(no_brain)
spawn_gibs()
spill_organs(no_brain, no_organs, no_bodyparts)
if(!no_bodyparts)
spread_bodyparts(no_brain, no_organs)
spawn_gibs(no_bodyparts)
qdel(src)
/mob/living/proc/gib_animation()
return
/mob/living/proc/spawn_gibs()
gibs(loc, viruses)
new /obj/effect/gibspawner/generic(loc, viruses)
/mob/living/proc/spill_organs(no_brain)
/mob/living/proc/spill_organs()
return
/mob/living/proc/spread_bodyparts()
return
/mob/living/dust()
death(1)
@@ -57,8 +60,6 @@
living_mob_list -= src
if(!gibbed)
dead_mob_list += src
else if(buckled)
buckled.unbuckle_mob(src,force=1)
paralysis = 0
stunned = 0
weakened = 0