12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -1,27 +1,30 @@
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/mob/living/gib(no_brain, no_organs)
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/mob/living/gib(no_brain, no_organs, no_bodyparts)
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var/prev_lying = lying
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if(stat != DEAD)
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death(1)
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if(buckled)
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buckled.unbuckle_mob(src,force=1) //to update alien nest overlay, forced because we don't exist anymore
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if(!prev_lying)
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gib_animation()
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if(!no_organs)
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spill_organs(no_brain)
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spawn_gibs()
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spill_organs(no_brain, no_organs, no_bodyparts)
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if(!no_bodyparts)
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spread_bodyparts(no_brain, no_organs)
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spawn_gibs(no_bodyparts)
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qdel(src)
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/mob/living/proc/gib_animation()
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return
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/mob/living/proc/spawn_gibs()
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gibs(loc, viruses)
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new /obj/effect/gibspawner/generic(loc, viruses)
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/mob/living/proc/spill_organs(no_brain)
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/mob/living/proc/spill_organs()
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return
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/mob/living/proc/spread_bodyparts()
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return
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/mob/living/dust()
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death(1)
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@@ -57,8 +60,6 @@
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living_mob_list -= src
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if(!gibbed)
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dead_mob_list += src
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else if(buckled)
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buckled.unbuckle_mob(src,force=1)
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paralysis = 0
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stunned = 0
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weakened = 0
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