12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+10 -18
View File
@@ -5,7 +5,7 @@
/mob/living/emote(act, m_type=1, message = null)
if(stat)
if(stat == DEAD && (act != "deathgasp") || (status_flags & FAKEDEATH))
return
var/param = null
@@ -19,7 +19,7 @@
switch(act)//Hello, how would you like to order? Alphabetically!
if ("aflap")
if (!src.restrained())
message = "<B>[src]</B> flaps its wings ANGRILY!"
message = "<B>[src]</B> flaps [p_their()] wings ANGRILY!"
m_type = 2
if ("blush","blushes")
@@ -51,7 +51,7 @@
m_type = 2
if ("cross","crosses")
message = "<B>[src]</B> crosses their arms."
message = "<B>[src]</B> crosses [p_their()] arms."
m_type = 2
if ("chuckle","chuckles")
@@ -73,7 +73,7 @@
m_type = 1
if ("deathgasp","deathgasps")
message = "<B>[src]</B> seizes up and falls limp, its eyes dead and lifeless..."
message = "<B>[src]</B> seizes up and falls limp, [p_their()] eyes dead and lifeless..."
m_type = 1
if ("drool","drools")
@@ -89,7 +89,7 @@
if ("flap","flaps")
if (!src.restrained())
message = "<B>[src]</B> flaps its wings."
message = "<B>[src]</B> flaps [p_their()] wings."
m_type = 2
if ("flip","flips")
@@ -212,7 +212,7 @@
if ("pout","pouts")
message = "<B>[src]</B> pouts."
m_type = 2
if ("scream","screams")
message = "<B>[src]</B> screams!"
m_type = 2
@@ -222,7 +222,7 @@
m_type = 1
if ("shake","shakes")
message = "<B>[src]</B> shakes its head."
message = "<B>[src]</B> shakes [p_their()] head."
m_type = 1
if ("sigh","sighs")
@@ -268,7 +268,7 @@
message = "<B>[src]</B> stares."
if ("stretch","stretches")
message = "<B>[src]</B> stretches their arms."
message = "<B>[src]</B> stretches [p_their()] arms."
m_type = 2
if ("sulk","sulks")
@@ -276,20 +276,12 @@
m_type = 1
if ("surrender","surrenders")
message = "<B>[src]</B> puts their hands on their head and falls to the ground, they surrender!"
message = "<B>[src]</B> puts [p_their()] hands on [p_their()] head and falls to the ground, [p_they()] surrender[p_s()]!"
if(sleeping)
return //Can't surrender while asleep.
Weaken(20) //So you can't resist.
m_type = 1
if ("faint","faints")
message = "<B>[src]</B> faints."
if(sleeping)
return //Can't faint while asleep
SetSleeping(10) //Short-short nap
m_type = 1
if ("sway","sways")
message = "<B>[src]</B> sways around dizzily."
m_type = 1
@@ -339,7 +331,7 @@
// Maybe some people are okay with that.
for(var/mob/M in dead_mob_list)
if(!M.client || istype(M, /mob/new_player))
if(!M.client || isnewplayer(M))
continue //skip monkeys, leavers and new players
var/T = get_turf(src)
if(M.stat == DEAD && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T,null)))