12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -8,25 +8,29 @@
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if (notransform)
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return
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if(!loc)
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return
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if(client)
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for(var/obj/effect/landmark/error/E in landmarks_list)
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loc = E.loc
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break
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message_admins("[key_name_admin(src)] was found to have no .loc with an attached client, if the cause is unknown it would be wise to ask how this was accomplished.")
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log_game("[key_name(src)] was found to have no .loc with an attached client.")
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else
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return
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var/datum/gas_mixture/environment = loc.return_air()
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if(stat != DEAD)
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//Breathing, if applicable
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handle_breathing()
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if(stat != DEAD)
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//Mutations and radiation
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handle_mutations_and_radiation()
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if(stat != DEAD)
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//Chemicals in the body
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handle_chemicals_in_body()
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if(stat != DEAD)
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//Random events (vomiting etc)
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handle_random_events()
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. = 1
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//Handle temperature/pressure differences between body and environment
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if(environment)
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handle_environment(environment)
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@@ -41,12 +45,13 @@
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if(machine)
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machine.check_eye(src)
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if(stat != DEAD)
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handle_disabilities() // eye, ear, brain damages
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if(stat != DEAD)
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handle_status_effects() //all special effects, stunned, weakened, jitteryness, hallucination, sleeping, etc
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if(stat != DEAD)
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return 1
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/mob/living/proc/handle_breathing()
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return
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@@ -72,13 +77,30 @@
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/mob/living/proc/handle_environment(datum/gas_mixture/environment)
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return
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/mob/living/proc/handle_fire()
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if(fire_stacks < 0) //If we've doused ourselves in water to avoid fire, dry off slowly
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fire_stacks = min(0, fire_stacks + 1)//So we dry ourselves back to default, nonflammable.
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if(!on_fire)
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return 1
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if(fire_stacks > 0)
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adjust_fire_stacks(-0.1) //the fire is slowly consumed
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else
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ExtinguishMob()
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return
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var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment
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if(!G.gases["o2"] || G.gases["o2"][MOLES] < 1)
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ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
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return
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var/turf/location = get_turf(src)
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location.hotspot_expose(700, 50, 1)
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/mob/living/proc/handle_stomach()
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return
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//this updates all special effects: stunned, sleeping, weakened, druggy, stuttering, etc..
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/mob/living/proc/handle_status_effects()
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if(paralysis)
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AdjustParalysis(-1)
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AdjustParalysis(-1, 1, 1)
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if(stunned)
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AdjustStunned(-1, 1, 1)
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if(weakened)
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