12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -2,6 +2,7 @@
name = "Construct"
real_name = "Construct"
desc = ""
gender = NEUTER
speak_emote = list("hisses")
response_help = "thinks better of touching"
response_disarm = "flails at"
@@ -9,7 +10,7 @@
speak_chance = 1
icon = 'icons/mob/mob.dmi'
speed = 0
a_intent = "harm"
a_intent = INTENT_HARM
stop_automated_movement = 1
status_flags = CANPUSH
attack_sound = 'sound/weapons/punch1.ogg'
@@ -20,8 +21,8 @@
maxbodytemp = INFINITY
healable = 0
faction = list("cult")
flying = 1
pressure_resistance = 200
movement_type = FLYING
pressure_resistance = 100
unique_name = 1
AIStatus = AI_OFF //normal constructs don't have AI
loot = list(/obj/item/weapon/ectoplasm)
@@ -36,14 +37,21 @@
for(var/spell in construct_spells)
AddSpell(new spell(null))
/mob/living/simple_animal/hostile/construct/Login()
..()
src << playstyle_string
/mob/living/simple_animal/hostile/construct/examine(mob/user)
var/msg = "<span cass='info'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
if (src.health < src.maxHealth)
var/t_He = p_they(TRUE)
var/t_s = p_s()
var/msg = "<span class='cult'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
msg += "[desc]\n"
if(health < maxHealth)
msg += "<span class='warning'>"
if (src.health >= src.maxHealth/2)
msg += "It looks slightly dented.\n"
if(health >= maxHealth/2)
msg += "[t_He] look[t_s] slightly dented.\n"
else
msg += "<b>It looks severely dented!</b>\n"
msg += "<b>[t_He] look[t_s] severely dented!</b>\n"
msg += "</span>"
msg += "*---------*</span>"
@@ -54,15 +62,15 @@
if(health < maxHealth)
adjustHealth(-5)
if(src != M)
Beam(M,icon_state="sendbeam",icon='icons/effects/effects.dmi',time=4)
Beam(M,icon_state="sendbeam",time=4)
M.visible_message("<span class='danger'>[M] repairs some of \the <b>[src]'s</b> dents.</span>", \
"<span class='cult'>You repair some of <b>[src]'s</b> dents, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
else
M.visible_message("<span class='danger'>[M] repairs some of its own dents.</span>", \
M.visible_message("<span class='danger'>[M] repairs some of [p_their()] own dents.</span>", \
"<span class='cult'>You repair some of your own dents, leaving you at <b>[M.health]/[M.maxHealth]</b> health.</span>")
else
if(src != M)
M << "<span class='cult'>You cannot repair <b>[src]'s</b> dents, as it has none!</span>"
M << "<span class='cult'>You cannot repair <b>[src]'s</b> dents, as [p_they()] [p_have()] none!</span>"
else
M << "<span class='cult'>You cannot repair your own dents, as you have none!</span>"
else if(src != M)
@@ -74,6 +82,8 @@
/mob/living/simple_animal/hostile/construct/narsie_act()
return
/mob/living/simple_animal/hostile/construct/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0)
return 0
/////////////////Juggernaut///////////////
@@ -87,6 +97,7 @@
health = 250
response_harm = "harmlessly punches"
harm_intent_damage = 0
obj_damage = 90
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "smashes their armored gauntlet into"
@@ -165,6 +176,7 @@
health = 50
response_harm = "viciously beats"
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 5
melee_damage_upper = 5
retreat_distance = 10