12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -53,17 +53,17 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/components/unary
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if(!client)
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return
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if(iscarbon(src) && contents.len && ventcrawler < 2)//It must have atleast been 1 to get this far
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for(var/obj/item/I in contents)
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var/failed = 0
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if(istype(I, /obj/item/weapon/implant))
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continue
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else
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failed++
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if(failed)
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src << "<span class='warning'>You can't crawl around in the ventilation ducts with items!</span>"
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return
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if(iscarbon(src) && ventcrawler < 2)//It must have atleast been 1 to get this far
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var/failed = 0
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var/list/items_list = get_equipped_items()
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if(items_list.len)
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failed = 1
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for(var/obj/item/I in held_items)
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failed = 1
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break
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if(failed)
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src << "<span class='warning'>You can't crawl around in the ventilation ducts with items!</span>"
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return
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visible_message("<span class='notice'>[src] scrambles into the ventilation ducts!</span>","<span class='notice'>You climb into the ventilation ducts.</span>")
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forceMove(vent_found)
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@@ -93,7 +93,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/components/unary
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var/obj/machinery/atmospherics/A = X //all elements in totalMembers are necessarily of this type.
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if(!A.pipe_vision_img)
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A.pipe_vision_img = image(A, A.loc, layer = ABOVE_HUD_LAYER, dir = A.dir)
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//20 for being above darkness
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A.pipe_vision_img.plane = ABOVE_HUD_PLANE
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pipes_shown += A.pipe_vision_img
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if(client)
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client.images += A.pipe_vision_img
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