12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+13 -9
View File
@@ -11,7 +11,6 @@
var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
var/obj/screen/hands = null
/*A bunch of this stuff really needs to go under their own defines instead of being globally attached to mob.
A variable should only be globally attached to turfs/objects/whatever, when it is in fact needed as such.
The current method unnecessarily clusters up the variable list, especially for humans (although rearranging won't really clean it up a lot but the difference will be noticable for other mobs).
@@ -30,16 +29,16 @@
var/attack_log = list( )
var/obj/machinery/machine = null
var/other_mobs = null
var/memory = ""
var/disabilities = 0 //Carbon
var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
var/atom/movable/pulling = null
var/grab_state = 0
var/flavor_text = ""
var/next_move = null
var/notransform = null //Carbon
var/hand = null
var/eye_blind = 0 //Carbon
var/eye_blurry = 0 //Carbon
var/ear_deaf = 0 //Carbon
@@ -63,7 +62,6 @@
var/timeofdeath = 0//Living
var/cpr_time = 1//Carbon
var/bodytemperature = 310.055 //98.7 F
var/drowsyness = 0//Carbon
var/dizziness = 0//Carbon
@@ -76,12 +74,16 @@
var/stunned = 0
var/weakened = 0
var/losebreath = 0//Carbon
var/a_intent = "help"//Living
var/m_intent = "run"//Living
var/a_intent = INTENT_HELP//Living
var/m_intent = MOVE_INTENT_RUN//Living
var/lastKnownIP = null
var/atom/movable/buckled = null//Living
var/obj/item/l_hand = null//Living
var/obj/item/r_hand = null//Living
//Hands
var/active_hand_index = 1
var/list/held_items = list(null, null) //len = number of hands, eg: 2 nulls is 2 empty hands, 1 item and 1 null is 1 full hand and 1 empty hand.
//held_items[active_hand_index] is the actively held item, but please use get_active_held_item() instead, because OOP
var/obj/item/weapon/storage/s_active = null//Carbon
var/see_override = 0 //0 for no override, sets see_invisible = see_override in mob life process
@@ -142,4 +144,6 @@
var/list/permanent_huds = list()
var/resize = 1 //Badminnery resize
var/resize = 1 //Badminnery resize
var/list/observers = null //The list of people observing this mob.