12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
+145 -20
View File
@@ -13,6 +13,27 @@
return (!mover.density || !density || lying)
//The byond version of these verbs wait for the next tick before acting.
// instant verbs however can run mid tick or even during the time between ticks.
/client/verb/moveup()
set name = ".moveup"
set instant = 1
Move(get_step(mob, NORTH), NORTH)
/client/verb/movedown()
set name = ".movedown"
set instant = 1
Move(get_step(mob, SOUTH), SOUTH)
/client/verb/moveright()
set name = ".moveright"
set instant = 1
Move(get_step(mob, EAST), EAST)
/client/verb/moveleft()
set name = ".moveleft"
set instant = 1
Move(get_step(mob, WEST), WEST)
/client/Northeast()
swap_hand()
@@ -34,7 +55,7 @@
/client/Northwest()
if(!usr.get_active_hand())
if(!usr.get_active_held_item())
usr << "<span class='warning'>You have nothing to drop in your hand!</span>"
return
usr.drop_item()
@@ -64,7 +85,7 @@
/client/verb/drop_item()
set hidden = 1
if(!isrobot(mob))
if(!iscyborg(mob))
mob.drop_item_v()
return
@@ -90,14 +111,15 @@
/client/Move(n, direct)
if(world.time < move_delay)
return 0
move_delay = world.time+world.tick_lag //this is here because Move() can now be called mutiple times per tick
if(!mob || !mob.loc)
return 0
if(mob.notransform)
return 0 //This is sota the goto stop mobs from moving var
if(mob.control_object)
return Move_object(direct)
if(world.time < move_delay)
return 0
if(!isliving(mob))
return mob.Move(n,direct)
if(mob.stat == DEAD)
@@ -107,6 +129,8 @@
return 0
if(isliving(mob))
var/mob/living/L = mob
if(L.slipping)
return 0
if(L.incorporeal_move) //Move though walls
Process_Incorpmove(direct)
return 0
@@ -153,6 +177,9 @@
if(mob && .)
mob.throwing = 0
for(var/obj/O in mob)
O.on_mob_move(direct, src)
return .
@@ -214,21 +241,19 @@
L.loc = locate(locx,locy,mobloc.z)
var/limit = 2//For only two trailing shadows.
for(var/turf/T in getline(mobloc, L.loc))
spawn(0)
anim(T,L,'icons/mob/mob.dmi',,"shadow",,L.dir)
PoolOrNew(/obj/effect/overlay/temp/dir_setting/ninja/shadow, list(T, L.dir))
limit--
if(limit<=0)
break
else
spawn(0)
anim(mobloc,mob,'icons/mob/mob.dmi',,"shadow",,L.dir)
PoolOrNew(/obj/effect/overlay/temp/dir_setting/ninja/shadow, list(mobloc, L.dir))
L.loc = get_step(L, direct)
L.setDir(direct)
if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
var/turf/open/floor/stepTurf = get_step(L, direct)
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
L << "<span class='warning'>[S] bars your passage!</span>"
if(istype(L, /mob/living/simple_animal/revenant))
if(isrevenant(L))
var/mob/living/simple_animal/revenant/R = L
R.reveal(20)
R.stun(20)
@@ -257,13 +282,12 @@
return 0
/mob/get_spacemove_backup()
var/atom/movable/dense_object_backup
for(var/A in orange(1, get_turf(src)))
if(isarea(A))
continue
else if(isturf(A))
var/turf/turf = A
if(istype(turf,/turf/open/space))
if(isspaceturf(turf))
continue
if(!turf.density && !mob_negates_gravity())
continue
@@ -277,26 +301,29 @@
return AM
if(pulling == AM)
continue
dense_object_backup = AM
break
. = dense_object_backup
. = AM
/mob/proc/mob_has_gravity(turf/T)
return has_gravity(src, T)
/mob/proc/mob_has_gravity()
return has_gravity()
/mob/proc/mob_negates_gravity()
return 0
//moves the mob/object we're pulling
/mob/proc/Move_Pulled(atom/A)
if (!pulling)
if(!pulling)
return
if (pulling.anchored || !pulling.Adjacent(src))
if(pulling.anchored || !pulling.Adjacent(src))
stop_pulling()
return
if (A == loc && pulling.density)
if(isliving(pulling))
var/mob/living/L = pulling
if(L.buckled && L.buckled.buckle_prevents_pull) //if they're buckled to something that disallows pulling, prevent it
stop_pulling()
return
if(A == loc && pulling.density)
return
if (!Process_Spacemove(get_dir(pulling.loc, A)))
if(!Process_Spacemove(get_dir(pulling.loc, A)))
return
step(pulling, get_dir(pulling.loc, A))
@@ -306,3 +333,101 @@
/mob/proc/update_gravity()
return
//bodypart selection - Cyberboss
//8 toggles through head - eyes - mouth
//4: r-arm 5: chest 6: l-arm
//1: r-leg 2: groin 3: l-leg
/client/proc/check_has_body_select()
return mob && mob.hud_used && mob.hud_used.zone_select && istype(mob.hud_used.zone_select, /obj/screen/zone_sel)
/client/verb/body_toggle_head()
set name = "body-toggle-head"
set hidden = 1
if(!check_has_body_select())
return
var/next_in_line
switch(mob.zone_selected)
if("head")
next_in_line = "eyes"
if("eyes")
next_in_line = "mouth"
else
next_in_line = "head"
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
selector.set_selected_zone(next_in_line, mob)
/client/verb/body_r_arm()
set name = "body-r-arm"
set hidden = 1
if(!check_has_body_select())
return
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
selector.set_selected_zone("r_arm", mob)
/client/verb/body_chest()
set name = "body-chest"
set hidden = 1
if(!check_has_body_select())
return
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
selector.set_selected_zone("chest", mob)
/client/verb/body_l_arm()
set name = "body-l-arm"
set hidden = 1
if(!check_has_body_select())
return
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
selector.set_selected_zone("l_arm", mob)
/client/verb/body_r_leg()
set name = "body-r-leg"
set hidden = 1
if(!check_has_body_select())
return
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
selector.set_selected_zone("r_leg", mob)
/client/verb/body_groin()
set name = "body-groin"
set hidden = 1
if(!check_has_body_select())
return
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
selector.set_selected_zone("groin", mob)
/client/verb/body_l_leg()
set name = "body-l-leg"
set hidden = 1
if(!check_has_body_select())
return
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
selector.set_selected_zone("l_leg", mob)
/client/verb/toggle_walk_run()
set name = "toggle-walk-run"
set hidden = 1
if(mob)
mob.toggle_move_intent()
/mob/proc/toggle_move_intent()
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
selector.toggle(src)