12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -4,8 +4,8 @@
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//Note that this proc does NOT do MMI related stuff!
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/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num)
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if(istype(src,/mob/new_player))
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usr << "<span class='danger'>cannot convert players who have not entered yet.</span>"
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if(isnewplayer(src))
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usr << "<span class='danger'>Cannot convert players who have not entered yet.</span>"
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return
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if(!new_type)
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@@ -18,8 +18,8 @@
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usr << "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder."
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return
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if( new_type == /mob/new_player )
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usr << "<span class='danger'>cannot convert into a new_player mob type.</span>"
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if(ispath(new_type, /mob/new_player))
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usr << "<span class='danger'>Cannot convert into a new_player mob type.</span>"
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return
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var/mob/M
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@@ -50,7 +50,7 @@
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client.prefs.copy_to(H)
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H.dna.update_dna_identity()
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if(mind && istype(M, /mob/living))
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if(mind && isliving(M))
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mind.transfer_to(M, 1) // second argument to force key move to new mob
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else
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M.key = key
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