12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -4,8 +4,8 @@
//Note that this proc does NOT do MMI related stuff!
/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num)
if(istype(src,/mob/new_player))
usr << "<span class='danger'>cannot convert players who have not entered yet.</span>"
if(isnewplayer(src))
usr << "<span class='danger'>Cannot convert players who have not entered yet.</span>"
return
if(!new_type)
@@ -18,8 +18,8 @@
usr << "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder."
return
if( new_type == /mob/new_player )
usr << "<span class='danger'>cannot convert into a new_player mob type.</span>"
if(ispath(new_type, /mob/new_player))
usr << "<span class='danger'>Cannot convert into a new_player mob type.</span>"
return
var/mob/M
@@ -50,7 +50,7 @@
client.prefs.copy_to(H)
H.dna.update_dna_identity()
if(mind && istype(M, /mob/living))
if(mind && isliving(M))
mind.transfer_to(M, 1) // second argument to force key move to new mob
else
M.key = key