12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -0,0 +1,101 @@
/obj/item/device/modular_computer/laptop
name = "laptop"
desc = "A portable laptop computer."
icon = 'icons/obj/modular_laptop.dmi'
icon_state = "laptop-closed"
icon_state_powered = "laptop"
icon_state_unpowered = "laptop-off"
icon_state_menu = "menu"
hardware_flag = PROGRAM_LAPTOP
max_hardware_size = 2
w_class = WEIGHT_CLASS_NORMAL
flags = HANDSLOW // No running around with open laptops in hands.
screen_on = 0 // Starts closed
var/start_open = 1 // unless this var is set to 1
var/icon_state_closed = "laptop-closed"
var/w_class_open = WEIGHT_CLASS_BULKY
var/slowdown_open = 1
/obj/item/device/modular_computer/laptop/New()
..()
if(start_open && !screen_on)
toggle_open()
/obj/item/device/modular_computer/laptop/update_icon()
if(screen_on)
..()
else
cut_overlays()
icon_state = icon_state_closed
/obj/item/device/modular_computer/laptop/attack_self(mob/user)
if(!screen_on)
try_toggle_open(user)
else
return ..()
/obj/item/device/modular_computer/laptop/verb/open_computer()
set name = "Toggle Open"
set category = "Object"
set src in view(1)
try_toggle_open(usr)
/obj/item/device/modular_computer/laptop/MouseDrop(obj/over_object, src_location, over_location)
if(over_object == usr || over_object == src)
try_toggle_open(usr)
else if(istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
var/mob/M = usr
if(!M.restrained() && !M.stat)
if(!isturf(loc) || !Adjacent(M))
return
M.put_in_hand(src, H.held_index)
/obj/item/device/modular_computer/laptop/attack_hand(mob/user)
if(screen_on && isturf(loc))
return attack_self(user)
return ..()
/obj/item/device/modular_computer/laptop/proc/try_toggle_open(mob/living/user)
if(issilicon(user))
return
if(!isturf(loc) && !ismob(loc)) // No opening it in backpack.
return
if(!user.canUseTopic(src))
return
toggle_open(user)
/obj/item/device/modular_computer/laptop/AltClick(mob/user)
if(screen_on) // Close it.
try_toggle_open(user)
else
return ..()
/obj/item/device/modular_computer/laptop/proc/toggle_open(mob/living/user=null)
if(screen_on)
user << "<span class='notice'>You close \the [src].</span>"
slowdown = initial(slowdown)
w_class = initial(w_class)
else
user << "<span class='notice'>You open \the [src].</span>"
slowdown = slowdown_open
w_class = w_class_open
screen_on = !screen_on
update_icon()
// Laptop frame, starts empty and closed.
/obj/item/device/modular_computer/laptop/buildable
start_open = 0