12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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@@ -0,0 +1,101 @@
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/obj/item/device/modular_computer/laptop
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name = "laptop"
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desc = "A portable laptop computer."
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icon = 'icons/obj/modular_laptop.dmi'
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icon_state = "laptop-closed"
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icon_state_powered = "laptop"
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icon_state_unpowered = "laptop-off"
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icon_state_menu = "menu"
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hardware_flag = PROGRAM_LAPTOP
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max_hardware_size = 2
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w_class = WEIGHT_CLASS_NORMAL
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flags = HANDSLOW // No running around with open laptops in hands.
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screen_on = 0 // Starts closed
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var/start_open = 1 // unless this var is set to 1
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var/icon_state_closed = "laptop-closed"
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var/w_class_open = WEIGHT_CLASS_BULKY
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var/slowdown_open = 1
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/obj/item/device/modular_computer/laptop/New()
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..()
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if(start_open && !screen_on)
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toggle_open()
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/obj/item/device/modular_computer/laptop/update_icon()
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if(screen_on)
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..()
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else
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cut_overlays()
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icon_state = icon_state_closed
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/obj/item/device/modular_computer/laptop/attack_self(mob/user)
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if(!screen_on)
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try_toggle_open(user)
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else
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return ..()
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/obj/item/device/modular_computer/laptop/verb/open_computer()
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set name = "Toggle Open"
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set category = "Object"
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set src in view(1)
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try_toggle_open(usr)
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/obj/item/device/modular_computer/laptop/MouseDrop(obj/over_object, src_location, over_location)
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if(over_object == usr || over_object == src)
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try_toggle_open(usr)
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else if(istype(over_object, /obj/screen/inventory/hand))
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var/obj/screen/inventory/hand/H = over_object
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var/mob/M = usr
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if(!M.restrained() && !M.stat)
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if(!isturf(loc) || !Adjacent(M))
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return
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M.put_in_hand(src, H.held_index)
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/obj/item/device/modular_computer/laptop/attack_hand(mob/user)
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if(screen_on && isturf(loc))
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return attack_self(user)
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return ..()
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/obj/item/device/modular_computer/laptop/proc/try_toggle_open(mob/living/user)
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if(issilicon(user))
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return
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if(!isturf(loc) && !ismob(loc)) // No opening it in backpack.
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return
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if(!user.canUseTopic(src))
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return
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toggle_open(user)
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/obj/item/device/modular_computer/laptop/AltClick(mob/user)
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if(screen_on) // Close it.
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try_toggle_open(user)
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else
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return ..()
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/obj/item/device/modular_computer/laptop/proc/toggle_open(mob/living/user=null)
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if(screen_on)
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user << "<span class='notice'>You close \the [src].</span>"
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slowdown = initial(slowdown)
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w_class = initial(w_class)
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else
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user << "<span class='notice'>You open \the [src].</span>"
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slowdown = slowdown_open
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w_class = w_class_open
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screen_on = !screen_on
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update_icon()
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// Laptop frame, starts empty and closed.
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/obj/item/device/modular_computer/laptop/buildable
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start_open = 0
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