12/21 modernizations from TG live (#103)
* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
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/obj/machinery/modular_computer/console
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name = "console"
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desc = "A stationary computer."
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icon = 'icons/obj/modular_console.dmi'
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icon_state = "console"
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icon_state_powered = "console"
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icon_state_unpowered = "console-off"
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screen_icon_state_menu = "menu"
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hardware_flag = PROGRAM_CONSOLE
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var/console_department = "" // Used in New() to set network tag according to our area.
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anchored = 1
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density = 1
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base_idle_power_usage = 100
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base_active_power_usage = 500
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max_hardware_size = 4
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steel_sheet_cost = 10
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light_strength = 2
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obj_integrity = 300
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max_integrity = 300
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integrity_failure = 150
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/obj/machinery/modular_computer/console/buildable/New()
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..()
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// User-built consoles start as empty frames.
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var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD]
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var/obj/item/weapon/computer_hardware/hard_drive/network_card = cpu.all_components[MC_NET]
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var/obj/item/weapon/computer_hardware/hard_drive/recharger = cpu.all_components[MC_CHARGE]
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qdel(recharger)
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qdel(network_card)
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qdel(hard_drive)
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/obj/machinery/modular_computer/console/New()
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..()
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var/obj/item/weapon/computer_hardware/battery/battery_module = cpu.all_components[MC_CELL]
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if(battery_module)
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qdel(battery_module)
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var/obj/item/weapon/computer_hardware/network_card/wired/network_card = new()
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cpu.install_component(network_card)
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cpu.install_component(new /obj/item/weapon/computer_hardware/recharger/APC)
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cpu.install_component(new /obj/item/weapon/computer_hardware/hard_drive/super) // Consoles generally have better HDDs due to lower space limitations
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var/area/A = get_area(src)
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// Attempts to set this console's tag according to our area. Since some areas have stuff like "XX - YY" in their names we try to remove that too.
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if(A && console_department)
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network_card.identification_string = replacetext(replacetext(replacetext("[A.name] [console_department] Console", " ", "_"), "-", ""), "__", "_") // Replace spaces with "_"
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else if(A)
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network_card.identification_string = replacetext(replacetext(replacetext("[A.name] Console", " ", "_"), "-", ""), "__", "_")
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else if(console_department)
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network_card.identification_string = replacetext(replacetext(replacetext("[console_department] Console", " ", "_"), "-", ""), "__", "_")
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else
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network_card.identification_string = "Unknown Console"
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if(cpu)
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cpu.screen_on = 1
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update_icon()
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