12/21 modernizations from TG live (#103)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
This commit is contained in:
Poojawa
2016-12-22 03:57:55 -06:00
committed by GitHub
parent f5e143a452
commit cf59ac1c3d
2215 changed files with 707445 additions and 87041 deletions
@@ -0,0 +1,77 @@
// This is special hardware configuration program.
// It is to be used only with modular computers.
// It allows you to toggle components of your device.
/datum/computer_file/program/computerconfig
filename = "compconfig"
filedesc = "Computer Configuration Tool"
extended_desc = "This program allows configuration of computer's hardware"
program_icon_state = "generic"
unsendable = 1
undeletable = 1
size = 4
available_on_ntnet = 0
requires_ntnet = 0
var/obj/item/device/modular_computer/movable = null
/datum/computer_file/program/computerconfig/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "laptop_configuration", "NTOS Configuration Utility", 575, 700, state = state)
ui.open()
ui.set_autoupdate(state = 1)
/datum/computer_file/program/computerconfig/ui_data(mob/user)
movable = computer
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = movable.all_components[MC_HDD]
var/obj/item/weapon/computer_hardware/battery/battery_module = movable.all_components[MC_CELL]
if(!istype(movable))
movable = null
// No computer connection, we can't get data from that.
if(!movable)
return 0
var/list/data = get_header_data()
data["disk_size"] = hard_drive.max_capacity
data["disk_used"] = hard_drive.used_capacity
data["power_usage"] = movable.last_power_usage
data["battery_exists"] = battery_module ? 1 : 0
if(battery_module && battery_module.battery)
data["battery_rating"] = battery_module.battery.maxcharge
data["battery_percent"] = round(battery_module.battery.percent())
if(battery_module && battery_module.battery)
data["battery"] = list("max" = battery_module.battery.maxcharge, "charge" = round(battery_module.battery.charge))
var/list/all_entries[0]
for(var/I in movable.all_components)
var/obj/item/weapon/computer_hardware/H = movable.all_components[I]
all_entries.Add(list(list(
"name" = H.name,
"desc" = H.desc,
"enabled" = H.enabled,
"critical" = H.critical,
"powerusage" = H.power_usage
)))
data["hardware"] = all_entries
return data
/datum/computer_file/program/computerconfig/ui_act(action,params)
if(..())
return
switch(action)
if("PC_toggle_component")
var/obj/item/weapon/computer_hardware/H = movable.find_hardware_by_name(params["name"])
if(H && istype(H))
H.enabled = !H.enabled
. = TRUE